Lore
A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame.
Both a weapon and a miracle catalyst.
Ariandel, being the restorer of the Painted World, knew that it was painted in blood, and only blood could protect the secret.
Skill: Awakening
Violently flail oneself to trigger an awakening that temporarily boosts the strength of miracles, just as the good Father used the rose himself.
Effect
Availability
- Transposed from the Soul of Sister Friede for 3000 souls by Ludleth of Courland.
Moveset
Notes
- May be cancelled with a roll before the first hit and before the second hit of the Awakening Skill.
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 34/0/0 | C/E/-/B (55.00%/10.00%/-/85.00%) | 172 | - | - |
+1 | 92/0/0/0/0 | 34/0/0 | C/E/-/B (59.40%/10.80%/-/91.80%) | 178 | 1 Titanite Scale | 730 |
+2 | 105/0/0/0/0 | 34/0/0 | C/E/-/B (63.80%/11.60%/-/98.60%) | 183 | 2 Titanite Scale | 1168 |
+3 | 118/0/0/0/0 | 34/0/0 | C/E/-/A (68.20%/12.40%/-/105.40%) | 189 | 4 Titanite Scale | 1606 |
+4 | 131/0/0/0/0 | 34/0/0 | C/E/-/A (72.60%/13.20%/-/112.20%) | 195 | 8 Titanite Scale | 2044 |
+5 | 144/0/0/0/0 | 34/0/0 | C/E/-/A (77.00%/14.00%/-/119.00%) | 201 | 1 Titanite Slab | 2920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Rose of Ariandel | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 34 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Awakening | 10 | ||
25 (-/-) | 50 | ||
201 | 3.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
79 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | Bonuses | ||
10 | C | ||
12 | E | ||
0 | - | ||
17 | B |