Lore
A crude, half-rotten dagger.
Choice weapon of the blunt-horned Ghrus, descendants of the acolytes of Farron Keep.
The rancid blade is drenched in rotten waste, making it acutely poisonous.
Skill: Quickstep
Instantly step behind or around the side of foes Especially effective when locked on to target.
Effect
Availability
- Dropped from Ghrus in Farron Keep.
- Dropped from Smouldering Conjurator Ghrus in Smouldering Lake.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 16 at +4, 17 at +7, and 18 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/0/0/0 | 36/0/0 | E/C/-/- (9.00%/66.00%/-/-) | - | - |
+1 | 70/0/0/0/0 | 36/0/0 | E/C/-/- (9.45%/69.30%/-/-) | 2 Titanite Shard | 150 |
+2 | 76/0/0/0/0 | 36/0/0 | E/C/-/- (9.90%/72.60%/-/-) | 4 Titanite Shard | 180 |
+3 | 83/0/0/0/0 | 36/0/0 | E/C/-/- (10.35%/75.90%/-/-) | 6 Titanite Shard | 210 |
+4 | 89/0/0/0/0 | 36/0/0 | E/C/-/- (10.80%/79.20%/-/-) | 2 Large Titanite Shard | 240 |
+5 | 96/0/0/0/0 | 36/0/0 | E/B/-/- (11.07%/81.18%/-/-) | 4 Large Titanite Shard | 270 |
+6 | 102/0/0/0/0 | 36/0/0 | E/B/-/- (11.34%/83.16%/-/-) | 6 Large Titanite Shard | 300 |
+7 | 108/0/0/0/0 | 36/0/0 | E/B/-/- (11.61%/85.14%/-/-) | 2 Titanite Chunk | 330 |
+8 | 115/0/0/0/0 | 36/0/0 | E/B/-/- (11.88%/87.12%/-/-) | 4 Titanite Chunk | 360 |
+9 | 121/0/0/0/0 | 36/0/0 | E/B/-/- (12.15%/89.10%/-/-) | 6 Titanite Chunk | 390 |
+10 | 128/0/0/0/0 | 36/0/0 | E/B/-/- (12.60%/92.40%/-/-) | 1 Titanite Slab | 450 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 57/0/0/0/0 | 33/0/0 | C/-/-/- | Heavy Gem | 750 |
+1 | 62/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 225 |
+2 | 68/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 262 |
+3 | 73/0/0/0/0 | 33/0/0 | C/-/-/- | 6 Titanite Shard | 300 |
+4 | 78/0/0/0/0 | 33/0/0 | B/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 83/0/0/0/0 | 33/0/0 | B/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 88/0/0/0/0 | 33/0/0 | B/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 93/0/0/0/0 | 33/0/0 | B/-/-/- | 2 Titanite Chunk | 450 |
+8 | 98/0/0/0/0 | 33/0/0 | B/-/-/- | 4 Titanite Chunk | 487 |
+9 | 104/0/0/0/0 | 33/0/0 | B/-/-/- | 6 Titanite Chunk | 525 |
+10 | 109/0/0/0/0 | 33/0/0 | B/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/0/0/0 | 33/0/0 | E/A/-/- | Sharp Gem | 750 |
+1 | 61/0/0/0/0 | 33/0/0 | E/A/-/- | 2 Titanite Shard | 225 |
+2 | 66/0/0/0/0 | 33/0/0 | E/A/-/- | 4 Titanite Shard | 262 |
+3 | 71/0/0/0/0 | 33/0/0 | E/A/-/- | 6 Titanite Shard | 300 |
+4 | 77/0/0/0/0 | 33/0/0 | E/A/-/- | 2 Large Titanite Shard | 337 |
+5 | 82/0/0/0/0 | 33/0/0 | E/A/-/- | 4 Large Titanite Shard | 375 |
+6 | 87/0/0/0/0 | 33/0/0 | E/A/-/- | 6 Large Titanite Shard | 412 |
+7 | 93/0/0/0/0 | 33/0/0 | E/A/-/- | 2 Titanite Chunk | 450 |
+8 | 98/0/0/0/0 | 33/0/0 | E/A/-/- | 4 Titanite Chunk | 487 |
+9 | 103/0/0/0/0 | 33/0/0 | E/A/-/- | 6 Titanite Chunk | 525 |
+10 | 109/0/0/0/0 | 33/0/0 | E/A/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 33/0/0 | C/C/-/- | Refined Gem | 750 |
+1 | 58/0/0/0/0 | 33/0/0 | C/C/-/- | 2 Titanite Shard | 225 |
+2 | 63/0/0/0/0 | 33/0/0 | C/C/-/- | 4 Titanite Shard | 262 |
+3 | 69/0/0/0/0 | 33/0/0 | C/C/-/- | 6 Titanite Shard | 300 |
+4 | 74/0/0/0/0 | 33/0/0 | C/C/-/- | 2 Large Titanite Shard | 337 |
+5 | 79/0/0/0/0 | 33/0/0 | C/C/-/- | 4 Large Titanite Shard | 375 |
+6 | 84/0/0/0/0 | 33/0/0 | C/C/-/- | 6 Large Titanite Shard | 412 |
+7 | 90/0/0/0/0 | 33/0/0 | B/B/-/- | 2 Titanite Chunk | 450 |
+8 | 95/0/0/0/0 | 33/0/0 | B/B/-/- | 4 Titanite Chunk | 487 |
+9 | 100/0/0/0/0 | 33/0/0 | B/B/-/- | 6 Titanite Chunk | 525 |
+10 | 106/0/0/0/0 | 33/0/0 | B/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 76/0/0/0/0 | 33/0/0 | -/-/-/- | Raw Gem | 750 |
+1 | 83/0/0/0/0 | 33/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 90/0/0/0/0 | 33/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 97/0/0/0/0 | 33/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 105/0/0/0/0 | 33/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 112/0/0/0/0 | 33/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 119/0/0/0/0 | 33/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 126/0/0/0/0 | 33/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 133/0/0/0/0 | 33/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 140/0/0/0/0 | 33/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 147/0/0/0/0 | 33/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/48/0/0/0 | 33/0/0 | E/D/C/- | Crystal Gem | 750 |
+1 | 49/51/0/0/0 | 33/0/0 | E/D/C/- | 2 Titanite Shard | 225 |
+2 | 50/55/0/0/0 | 33/0/0 | E/D/B/- | 4 Titanite Shard | 262 |
+3 | 51/58/0/0/0 | 33/0/0 | E/D/B/- | 6 Titanite Shard | 300 |
+4 | 53/62/0/0/0 | 33/0/0 | E/D/B/- | 2 Large Titanite Shard | 337 |
+5 | 54/65/0/0/0 | 33/0/0 | E/C/B/- | 4 Large Titanite Shard | 375 |
+6 | 55/69/0/0/0 | 33/0/0 | E/C/A/- | 6 Large Titanite Shard | 412 |
+7 | 56/72/0/0/0 | 33/0/0 | E/C/A/- | 2 Titanite Chunk | 450 |
+8 | 58/76/0/0/0 | 33/0/0 | E/C/A/- | 4 Titanite Chunk | 487 |
+9 | 59/79/0/0/0 | 33/0/0 | E/C/A/- | 6 Titanite Chunk | 525 |
+10 | 60/83/0/0/0 | 33/0/0 | E/C/A/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/48/0/0/0 | 33/0/0 | E/D/D/- | Simple Gem | 750 |
+1 | 49/50/0/0/0 | 33/0/0 | E/C/D/- | 2 Titanite Shard | 225 |
+2 | 51/53/0/0/0 | 33/0/0 | E/C/C/- | 4 Titanite Shard | 262 |
+3 | 52/55/0/0/0 | 33/0/0 | E/C/C/- | 6 Titanite Shard | 300 |
+4 | 54/58/0/0/0 | 33/0/0 | E/C/C/- | 2 Large Titanite Shard | 337 |
+5 | 56/60/0/0/0 | 33/0/0 | E/C/C/- | 4 Large Titanite Shard | 375 |
+6 | 57/63/0/0/0 | 33/0/0 | E/C/B/- | 6 Large Titanite Shard | 412 |
+7 | 59/65/0/0/0 | 33/0/0 | E/C/B/- | 2 Titanite Chunk | 450 |
+8 | 60/68/0/0/0 | 33/0/0 | E/C/B/- | 4 Titanite Chunk | 487 |
+9 | 62/71/0/0/0 | 33/0/0 | E/B/A/- | 6 Titanite Chunk | 525 |
+10 | 64/73/0/0/0 | 33/0/0 | E/B/A/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 62/0/62/0/0 | 33/0/0 | -/-/-/- | Fire Gem | 750 |
+1 | 67/0/67/0/0 | 33/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 72/0/72/0/0 | 33/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 77/0/77/0/0 | 33/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 82/0/82/0/0 | 33/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 87/0/87/0/0 | 33/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 93/0/93/0/0 | 33/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 98/0/98/0/0 | 33/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 103/0/103/0/0 | 33/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 108/0/108/0/0 | 33/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 113/0/113/0/0 | 33/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/51/0/0 | 33/0/0 | E/E/D/D | Chaos Gem | 750 |
+1 | 52/0/54/0/0 | 33/0/0 | E/D/D/D | 2 Titanite Shard | 225 |
+2 | 53/0/57/0/0 | 33/0/0 | E/D/C/C | 4 Titanite Shard | 262 |
+3 | 55/0/60/0/0 | 33/0/0 | E/C/C/C | 6 Titanite Shard | 300 |
+4 | 56/0/64/0/0 | 33/0/0 | E/C/C/C | 2 Large Titanite Shard | 337 |
+5 | 57/0/67/0/0 | 33/0/0 | E/C/C/C | 4 Large Titanite Shard | 375 |
+6 | 58/0/70/0/0 | 33/0/0 | E/C/C/C | 6 Large Titanite Shard | 412 |
+7 | 60/0/73/0/0 | 33/0/0 | E/C/C/C | 2 Titanite Chunk | 450 |
+8 | 61/0/76/0/0 | 33/0/0 | E/C/C/C | 4 Titanite Chunk | 487 |
+9 | 62/0/80/0/0 | 33/0/0 | E/C/B/B | 6 Titanite Chunk | 525 |
+10 | 64/0/83/0/0 | 33/0/0 | E/C/B/B | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 48/0/0/48/0 | 33/0/0 | E/D/-/C | Lightning Gem | 750 |
+1 | 49/0/0/51/0 | 33/0/0 | E/D/-/C | 2 Titanite Shard | 225 |
+2 | 50/0/0/55/0 | 33/0/0 | E/D/-/B | 4 Titanite Shard | 262 |
+3 | 51/0/0/58/0 | 33/0/0 | E/D/-/B | 6 Titanite Shard | 300 |
+4 | 53/0/0/62/0 | 33/0/0 | E/C/-/A | 2 Large Titanite Shard | 337 |
+5 | 54/0/0/65/0 | 33/0/0 | E/C/-/A | 4 Large Titanite Shard | 375 |
+6 | 55/0/0/69/0 | 33/0/0 | E/C/-/A | 6 Large Titanite Shard | 412 |
+7 | 56/0/0/72/0 | 33/0/0 | E/C/-/A | 2 Titanite Chunk | 450 |
+8 | 58/0/0/76/0 | 33/0/0 | E/C/-/A | 4 Titanite Chunk | 487 |
+9 | 59/0/0/79/0 | 33/0/0 | E/C/-/A | 6 Titanite Chunk | 525 |
+10 | 60/0/0/83/0 | 33/0/0 | E/C/-/A | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/0/0/0 | 33/0/0 | E/D/-/C | Blessed Gem | 750 |
+1 | 54/0/0/0/0 | 33/0/0 | E/D/-/C | 2 Titanite Shard | 225 |
+2 | 57/0/0/0/0 | 33/0/0 | E/C/-/B | 4 Titanite Shard | 262 |
+3 | 60/0/0/0/0 | 33/0/0 | E/C/-/B | 6 Titanite Shard | 300 |
+4 | 64/0/0/0/0 | 33/0/0 | E/C/-/B | 2 Large Titanite Shard | 337 |
+5 | 67/0/0/0/0 | 33/0/0 | E/C/-/B | 4 Large Titanite Shard | 375 |
+6 | 70/0/0/0/0 | 33/0/0 | E/C/-/B | 6 Large Titanite Shard | 412 |
+7 | 73/0/0/0/0 | 33/0/0 | E/C/-/B | 2 Titanite Chunk | 450 |
+8 | 76/0/0/0/0 | 33/0/0 | E/C/-/B | 4 Titanite Chunk | 487 |
+9 | 80/0/0/0/0 | 33/0/0 | E/C/-/B | 6 Titanite Chunk | 525 |
+10 | 83/0/0/0/0 | 33/0/0 | E/C/-/B | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 62/0/0/0/62 | 33/0/0 | -/-/-/- | Deep Gem | 750 |
+1 | 67/0/0/0/67 | 33/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 72/0/0/0/72 | 33/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 77/0/0/0/77 | 33/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 82/0/0/0/82 | 33/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 87/0/0/0/87 | 33/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 93/0/0/0/93 | 33/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 98/0/0/0/98 | 33/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 103/0/0/0/103 | 33/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 108/0/0/0/108 | 33/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 113/0/0/0/113 | 33/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 51/0/0/0/51 | 33/0/0 | E/E/D/D | Dark Gem | 750 |
+1 | 52/0/0/0/54 | 33/0/0 | E/D/D/D | 2 Titanite Shard | 225 |
+2 | 53/0/0/0/57 | 33/0/0 | E/D/C/C | 4 Titanite Shard | 262 |
+3 | 55/0/0/0/60 | 33/0/0 | E/D/C/C | 6 Titanite Shard | 300 |
+4 | 56/0/0/0/64 | 33/0/0 | E/D/C/C | 2 Large Titanite Shard | 337 |
+5 | 57/0/0/0/67 | 33/0/0 | E/C/C/C | 4 Large Titanite Shard | 375 |
+6 | 58/0/0/0/70 | 33/0/0 | E/C/C/C | 6 Large Titanite Shard | 412 |
+7 | 60/0/0/0/73 | 33/0/0 | E/C/C/C | 2 Titanite Chunk | 450 |
+8 | 61/0/0/0/76 | 33/0/0 | E/C/C/C | 4 Titanite Chunk | 487 |
+9 | 62/0/0/0/80 | 33/0/0 | E/C/C/C | 6 Titanite Chunk | 525 |
+10 | 64/0/0/0/83 | 33/0/0 | E/C/B/B | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 33/33/0 | E/C/-/- | Blood Gem | 750 |
+1 | 56/0/0/0/0 | 33/33/0 | E/C/-/- | 2 Titanite Shard | 225 |
+2 | 60/0/0/0/0 | 34/34/0 | E/C/-/- | 4 Titanite Shard | 262 |
+3 | 64/0/0/0/0 | 34/35/0 | E/C/-/- | 6 Titanite Shard | 300 |
+4 | 68/0/0/0/0 | 34/35/0 | E/B/-/- | 2 Large Titanite Shard | 337 |
+5 | 72/0/0/0/0 | 34/36/0 | E/B/-/- | 4 Large Titanite Shard | 375 |
+6 | 76/0/0/0/0 | 34/36/0 | E/B/-/- | 6 Large Titanite Shard | 412 |
+7 | 79/0/0/0/0 | 34/36/0 | E/B/-/- | 2 Titanite Chunk | 450 |
+8 | 83/0/0/0/0 | 34/37/0 | E/B/-/- | 4 Titanite Chunk | 487 |
+9 | 87/0/0/0/0 | 34/37/0 | E/B/-/- | 6 Titanite Chunk | 525 |
+10 | 91/0/0/0/0 | 34/38/0 | E/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 35/0/0 | E/C/-/- | Poison Gem | 750 |
+1 | 56/0/0/0/0 | 35/0/0 | E/C/-/- | 2 Titanite Shard | 225 |
+2 | 60/0/0/0/0 | 36/0/0 | E/C/-/- | 4 Titanite Shard | 262 |
+3 | 64/0/0/0/0 | 37/0/0 | E/C/-/- | 6 Titanite Shard | 300 |
+4 | 68/0/0/0/0 | 37/0/0 | E/B/-/- | 2 Large Titanite Shard | 337 |
+5 | 72/0/0/0/0 | 38/0/0 | E/B/-/- | 4 Large Titanite Shard | 375 |
+6 | 76/0/0/0/0 | 38/0/0 | E/B/-/- | 6 Large Titanite Shard | 412 |
+7 | 79/0/0/0/0 | 38/0/0 | E/B/-/- | 2 Titanite Chunk | 450 |
+8 | 83/0/0/0/0 | 39/0/0 | E/B/-/- | 4 Titanite Chunk | 487 |
+9 | 87/0/0/0/0 | 39/0/0 | E/B/-/- | 6 Titanite Chunk | 525 |
+10 | 91/0/0/0/0 | 40/0/0 | E/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/0/0/0 | 33/0/0 | E/C/-/- | Hollow Gem | 750 |
+1 | 61/0/0/0/0 | 33/0/0 | E/C/-/- | 2 Titanite Shard | 225 |
+2 | 67/0/0/0/0 | 33/0/0 | E/C/-/- | 4 Titanite Shard | 262 |
+3 | 72/0/0/0/0 | 33/0/0 | E/C/-/- | 6 Titanite Shard | 300 |
+4 | 78/0/0/0/0 | 34/0/0 | E/B/-/- | 2 Large Titanite Shard | 337 |
+5 | 84/0/0/0/0 | 34/0/0 | E/B/-/- | 4 Large Titanite Shard | 375 |
+6 | 89/0/0/0/0 | 34/0/0 | E/B/-/- | 6 Large Titanite Shard | 412 |
+7 | 95/0/0/0/0 | 34/0/0 | E/B/-/- | 2 Titanite Chunk | 450 |
+8 | 100/0/0/0/0 | 34/0/0 | E/B/-/- | 4 Titanite Chunk | 487 |
+9 | 106/0/0/0/0 | 34/0/0 | E/B/-/- | 6 Titanite Chunk | 525 |
+10 | 112/0/0/0/0 | 34/0/0 | E/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Rotten Ghru Dagger | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Slash/Thrust | ![]() |
0 |
![]() |
100 | ![]() |
36 |
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Yes | ![]() |
0 |
Combat | |||
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Quickstep | ![]() |
15 |
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5 (-/-) | ![]() |
45 |
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N/A | ![]() |
2.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
64 | ![]() |
35 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
15 |
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0 | ![]() |
15 |
![]() |
0 | ![]() |
20 |
Requirements | Bonuses | ||
![]() |
10 | ![]() |
E |
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8 | ![]() |
C |
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0 | ![]() |
- |
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0 | ![]() |
- |