Sage's Crystal Staff

Lore

Crystal catalyst presented as a gift by the Crystal Sages to their favorite pupil, Kriemhild.

Crystal spheres devour the will of the user, and this staff increases the potency of sorceries at the cost of increased FP consumption for Skills.

Skill: Steady Chant
Boosts the strength of sorceries for a very short period. Works while equipped in either hand.

Effect

  • Steady Chant increases Sorcery AR by 30% for 15 seconds
    • Additionally applies to Catalysts in the other hand

Availability

Dropped by Daughter of Crystal Kriemhild at the top of the Grand Archives.

Moveset

Notes

Upgrades

Boss reinforcement. Upgraded with Titanite Scale.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 84/0/0/0/0 0/0/0 E/-/B/- (20.00%/-/85.00%/-) 176 - 0
+1 98/0/0/0/0 0/0/0 D/-/B/- (21.60%/-/91.80%/-) 182 1 Twinkling Titanite 680
+2 112/0/0/0/0 0/0/0 D/-/B/- (23.20%/-/98.60%/-) 188 2 Twinkling Titanite 1088
+3 126/0/0/0/0 0/0/0 D/-/A/- (24.80%/-/105.40%/-) 194 4 Twinkling Titanite 1496
+4 140/0/0/0/0 0/0/0 D/-/A/- (26.40%/-/112.20%/-) 200 8 Twinkling Titanite 1904
+5 154/0/0/0/0 0/0/0 D/-/A/- (28.00%/-/119.00%/-) 207 1 Titanite Slab 2720

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Sage's Crystal Staff
Sage's Crystal Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 1000 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Steady Chant Stability 10
Skill FP Cost 30 (-/-) Durability 50
Spell Buff 207 Weight 2.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 84 Physical Reduction 25
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 10
Lightning Damage 0 Lightning Reduction 10
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 7 Strength Bonus E
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 24 Intelligence Bonus B
Faith Requirement 0 Faith Bonus -
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