Lore
A silver bident decorated by a holy symbol, formerly wielded by Saint Klimt. He discarded this weapon, that draws upon one's faith, on the day that he put his own faith behind him.
Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Effect
Availability
- Found in the Cathedral of the Deep. On a corpse near to one of the chained Giants.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/0 | 0/0/0 | E/E/-/C | - | 0 |
+1 | 107/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 0 |
+2 | 117/0/0/0/0 | 0/0/0 | E/D/-/C | 4 Titanite Shard | 600 |
+3 | 127/0/0/0/0 | 0/0/0 | E/D/-/C | 6 Titanite Shard | 700 |
+4 | 137/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Large Titanite Shard | 800 |
+5 | 147/0/0/0/0 | 0/0/0 | E/D/-/C | 4 Large Titanite Shard | 900 |
+6 | 156/0/0/0/0 | 0/0/0 | E/D/-/C | 6 Large Titanite Shard | 0 |
+7 | 155/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Titanite Chunk | 0 |
+8 | 176/0/0/0/0 | 0/0/0 | E/D/-/C | 4 Titanite Chunk | 0 |
+9 | 186/0/0/0/0 | 0/0/0 | E/D/-/C | 6 Titanite Chunk | 0 |
+10 | 196/0/0/0/0 | 0/0/0 | D/D/-/C | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/0/0 | 0/0/0 | D/-/-/D | - | 0 |
+1 | 104/0/0/0/0 | 0/0/0 | D/-/-/D | 2 Titanite Shard | 0 |
+2 | 113/0/0/0/0 | 0/0/0 | C/-/-/D | 4 Titanite Shard | 0 |
+3 | 121/0/0/0/0 | 0/0/0 | C/-/-/D | 6 Titanite Shard | 0 |
+4 | 130/0/0/0/0 | 0/0/0 | C/-/-/D | 2 Large Titanite Shard | 0 |
+5 | 138/0/0/0/0 | 0/0/0 | C/-/-/D | 4 Large Titanite Shard | 0 |
+6 | 147/0/0/0/0 | 0/0/0 | C/-/-/D | 6 Large Titanite Shard | 0 |
+7 | 155/0/0/0/0 | 0/0/0 | C/-/-/D | 2 Titanite Chunk | 0 |
+8 | 164/0/0/0/0 | 0/0/0 | C/-/-/D | 4 Titanite Chunk | 0 |
+9 | 172/0/0/0/0 | 0/0/0 | C/-/-/D | 6 Titanite Chunk | 0 |
+10 | 181/0/0/0/0 | 0/0/0 | C/-/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/0/0 | E/D/-/D | - | 0 |
+1 | 101/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Titanite Shard | 0 |
+2 | 110/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Titanite Shard | 0 |
+3 | 119/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Shard | 0 |
+4 | 128/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Large Titanite Shard | 0 |
+5 | 137/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Large Titanite Shard | 0 |
+6 | 146/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Large Titanite Shard | 0 |
+7 | 154/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Titanite Chunk | 0 |
+8 | 163/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Titanite Chunk | 0 |
+9 | 172/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Chunk | 0 |
+10 | 181/0/0/0/0 | 0/0/0 | E/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/0/0 | D/D/-/D | - | 0 |
+1 | 97/0/0/0/0 | 0/0/0 | D/D/-/D | 2 Titanite Shard | 0 |
+2 | 105/0/0/0/0 | 0/0/0 | D/D/-/D | 4 Titanite Shard | 0 |
+3 | 114/0/0/0/0 | 0/0/0 | D/D/-/D | 6 Titanite Shard | 0 |
+4 | 123/0/0/0/0 | 0/0/0 | D/D/-/D | 2 Large Titanite Shard | 0 |
+5 | 132/0/0/0/0 | 0/0/0 | D/D/-/D | 4 Large Titanite Shard | 0 |
+6 | 141/0/0/0/0 | 0/0/0 | D/D/-/D | 6 Large Titanite Shard | 0 |
+7 | 149/0/0/0/0 | 0/0/0 | D/D/-/D | 2 Titanite Chunk | 0 |
+8 | 158/0/0/0/0 | 0/0/0 | D/D/-/D | 4 Titanite Chunk | 0 |
+9 | 167/0/0/0/0 | 0/0/0 | D/D/-/D | 6 Titanite Chunk | 0 |
+10 | 176/0/0/0/0 | 0/0/0 | D/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 127/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 139/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 150/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 162/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 174/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 186/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 209/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 221/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 233/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 73/73/0/0/0 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 75/78/0/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 0 |
+2 | 77/84/0/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 0 |
+3 | 79/89/0/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 0 |
+4 | 81/95/0/0/0 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 0 |
+5 | 83/100/0/0/0 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 0 |
+6 | 85/105/0/0/0 | 0/0/0 | E/E/D/D | 6 Large Titanite Shard | 0 |
+7 | 87/111/0/0/0 | 0/0/0 | E/E/C/C | 2 Titanite Chunk | 0 |
+8 | 89/116/0/0/0 | 0/0/0 | E/E/C/C | 4 Titanite Chunk | 0 |
+9 | 91/122/0/0/0 | 0/0/0 | E/E/C/C | 6 Titanite Chunk | 0 |
+10 | 93/127/0/0/0 | 0/0/0 | E/E/C/C | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 73/73/0/0/0 | 0/0/0 | E/E/E/E | - | 0 |
+1 | 75/77/0/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 0 |
+2 | 78/81/0/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 0 |
+3 | 80/85/0/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 0 |
+4 | 83/89/0/0/0 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 0 |
+5 | 85/93/0/0/0 | 0/0/0 | E/D/D/D | 4 Large Titanite Shard | 0 |
+6 | 88/97/0/0/0 | 0/0/0 | E/D/D/D | 6 Large Titanite Shard | 0 |
+7 | 90/100/0/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Chunk | 0 |
+8 | 93/104/0/0/0 | 0/0/0 | E/D/D/D | 4 Titanite Chunk | 0 |
+9 | 95/108/0/0/0 | 0/0/0 | E/D/D/D | 6 Titanite Chunk | 0 |
+10 | 98/112/0/0/0 | 0/0/0 | E/D/D/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/88/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 95/0/95/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 102/0/102/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 110/0/110/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 132/0/132/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 139/0/139/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 147/0/147/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 154/0/154/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 161/0/161/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/78/0/0 | 0/0/0 | E/E/E/E | - | 0 |
+1 | 80/0/83/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 0 |
+2 | 80/0/88/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 0 |
+3 | 84/0/93/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 0 |
+4 | 86/0/98/0/0 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 0 |
+5 | 88/0/102/0/0 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 0 |
+6 | 90/0/107/0/0 | 0/0/0 | E/E/D/D | 6 Large Titanite Shard | 0 |
+7 | 92/0/112/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Chunk | 0 |
+8 | 94/0/117/0/0 | 0/0/0 | E/D/D/D | 4 Titanite Chunk | 0 |
+9 | 96/0/122/0/0 | 0/0/0 | E/D/D/D | 6 Titanite Chunk | 0 |
+10 | 98/0/127/0/0 | 0/0/0 | E/D/D/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 73/0/0/73/0 | 0/0/0 | E/E/-/E | - | 0 |
+1 | 75/0/0/78/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 0 |
+2 | 77/0/0/84/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 0 |
+3 | 79/0/0/89/0 | 0/0/0 | E/E/-/D | 6 Titanite Shard | 0 |
+4 | 81/0/0/95/0 | 0/0/0 | E/E/-/D | 2 Large Titanite Shard | 0 |
+5 | 83/0/0/100/0 | 0/0/0 | E/E/-/C | 4 Large Titanite Shard | 0 |
+6 | 85/0/0/105/0 | 0/0/0 | E/E/-/C | 6 Large Titanite Shard | 0 |
+7 | 87/0/0/111/0 | 0/0/0 | E/E/-/C | 2 Titanite Chunk | 0 |
+8 | 89/0/0/116/0 | 0/0/0 | E/E/-/C | 4 Titanite Chunk | 0 |
+9 | 91/0/0/122/0 | 0/0/0 | E/E/-/C | 6 Titanite Chunk | 0 |
+10 | 93/0/0/127/0 | 0/0/0 | E/E/-/C | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/0/0 | 0/0/0 | E/E/-/D | - | 0 |
+1 | 83/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 0 |
+2 | 88/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 0 |
+3 | 93/0/0/0/0 | 0/0/0 | E/E/-/D | 6 Titanite Shard | 0 |
+4 | 98/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Large Titanite Shard | 0 |
+5 | 102/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Large Titanite Shard | 0 |
+6 | 107/0/0/0/0 | 0/0/0 | E/E/-/D | 6 Large Titanite Shard | 0 |
+7 | 112/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Chunk | 0 |
+8 | 117/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Titanite Chunk | 0 |
+9 | 122/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Chunk | 0 |
+10 | 127/0/0/0/0 | 0/0/0 | E/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/88 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 95/0/0/0/95 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 102/0/0/0/102 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 110/0/0/0/110 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 132/0/0/0/132 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 139/0/0/0/139 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 147/0/0/0/147 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 154/0/0/0/154 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 161/0/0/0/161 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/0/78 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 80/0/0/0/83 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 0 |
+2 | 82/0/0/0/88 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 0 |
+3 | 84/0/0/0/93 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 0 |
+4 | 86/0/0/0/98 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 0 |
+5 | 88/0/0/0/102 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 0 |
+6 | 90/0/0/0/107 | 0/0/0 | E/E/D/D | 6 Large Titanite Shard | 0 |
+7 | 92/0/0/0/112 | 0/0/0 | E/E/D/D | 2 Titanite Chunk | 0 |
+8 | 94/0/0/0/117 | 0/0/0 | E/D/D/D | 4 Titanite Chunk | 0 |
+9 | 96/0/0/0/122 | 0/0/0 | E/D/D/D | 6 Titanite Chunk | 0 |
+10 | 98/0/0/0/127 | 0/0/0 | E/D/D/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/33/0 | E/E/-/D | - | 0 |
+1 | 94/0/0/0/0 | 0/33/0 | E/E/-/D | 2 Titanite Shard | 0 |
+2 | 100/0/0/0/0 | 0/33/0 | E/D/-/D | 4 Titanite Shard | 0 |
+3 | 107/0/0/0/0 | 0/34/0 | E/D/-/D | 6 Titanite Shard | 0 |
+4 | 113/0/0/0/0 | 0/34/0 | E/D/-/D | 2 Large Titanite Shard | 0 |
+5 | 120/0/0/0/0 | 0/35/0 | E/D/-/D | 4 Large Titanite Shard | 0 |
+6 | 126/0/0/0/0 | 0/35/0 | E/D/-/D | 6 Large Titanite Shard | 0 |
+7 | 132/0/0/0/0 | 0/35/0 | E/D/-/D | 2 Titanite Chunk | 0 |
+8 | 139/0/0/0/0 | 0/36/0 | E/D/-/D | 4 Titanite Chunk | 0 |
+9 | 145/0/0/0/0 | 0/36/0 | E/D/-/D | 6 Titanite Chunk | 0 |
+10 | 151/0/0/0/0 | 0/37/0 | D/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 33/0/0 | E/E/-/D | - | 0 |
+1 | 94/0/0/0/0 | 33/0/0 | E/E/-/D | 2 Titanite Shard | 0 |
+2 | 100/0/0/0/0 | 33/0/0 | E/D/-/D | 4 Titanite Shard | 0 |
+3 | 107/0/0/0/0 | 34/0/0 | E/D/-/D | 6 Titanite Shard | 0 |
+4 | 113/0/0/0/0 | 34/0/0 | E/D/-/D | 2 Large Titanite Shard | 0 |
+5 | 120/0/0/0/0 | 35/0/0 | E/D/-/D | 4 Large Titanite Shard | 0 |
+6 | 126/0/0/0/0 | 35/0/0 | E/D/-/D | 6 Large Titanite Shard | 0 |
+7 | 132/0/0/0/0 | 35/0/0 | E/D/-/D | 2 Titanite Chunk | 0 |
+8 | 139/0/0/0/0 | 36/0/0 | E/D/-/D | 4 Titanite Chunk | 0 |
+9 | 145/0/0/0/0 | 36/0/0 | E/D/-/D | 6 Titanite Chunk | 0 |
+10 | 151/0/0/0/0 | 37/0/0 | D/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/0/0 | E/E/-/D | - | 0 |
+1 | 102/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 0 |
+2 | 111/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Titanite Shard | 0 |
+3 | 121/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Shard | 0 |
+4 | 130/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Large Titanite Shard | 0 |
+5 | 139/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Large Titanite Shard | 0 |
+6 | 148/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Large Titanite Shard | 0 |
+7 | 158/0/0/0/0 | 0/0/0 | E/D/-/D | 2 Titanite Chunk | 0 |
+8 | 167/0/0/0/0 | 0/0/0 | E/D/-/D | 4 Titanite Chunk | 0 |
+9 | 176/0/0/0/0 | 0/0/0 | E/D/-/D | 6 Titanite Chunk | 0 |
+10 | 186/0/0/0/0 | 0/0/0 | D/D/-/D | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Saint Bident | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
1000 | 0 | ||
Yes | 0 | ||
Combat | |||
Charge | 25 | ||
13(-/9) | 70 | ||
N/A | 8.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
98 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
12 | E | ||
12 | E | ||
0 | - | ||
16 | D |