Lore
Medium for casting miracles of the Gods. Ivory talismans are given only to women clerics, and faith greatly affects their effectiveness.
There is a certain frailty to this talisman, which undermines the steadfastness granted by its Skill.
Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.
Effect
- Unfaltering Prayer has 30 Poise Health
- Weaker than Sunlight Talisman's 120, and other Talismans' 60
Availability
In the Undead Settlement, on a corpse behind Hound-rats in the sewer of the Undead Settlement opened by the Grave Key, close to Irina of Carim.
Moveset
Notes
- Softcaps at 60 Faith.
- Surpassed in Spell Buff by other Catalysts, mainly Chimes.
- Between 10 - 14 Faith, Priest's Chime is better.
- At 15 Faith, Canvas Talisman is better.
- At 16 Faith, Priest's Chime is better.
- Between 17 - 43 Faith, Rose of Ariandel is better.
- Between 44 - 49 Faith, Cleric's Sacred Chime is better.
- Above 49 Faith, Yorshka's Chime is better.
- Highest Spell Buff Talisman above 47 Faith.
- Between 10 - 13, 33 - 44, and 45 - 47 Faith, Talisman is better.
- Between 14 - 28 and 33 - 44 Faith, Canvas Talisman is better.
- The Saint's Talisman has a worse Unfaltering Prayer, and thus the Talisman's version may be preferred.
- Costs 1.05x Spell Stamina cost to cast Miracles.
In Other Games
- Ivory Talisman (Dark Souls)
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 0/0/0 | D/-/-/A (21.00%/-/-/113.00%) | 201 | - | 0 |
+1 | 60/0/0/0/0 | 0/0/0 | D/-/-/A (22.47%/-/-/120.91%) | 208 | 2 Titanite Shard | 190 |
+2 | 67/0/0/0/0 | 0/0/0 | D/-/-/A (23.94%/-/-/128.82%) | 215 | 4 Titanite Shard | 228 |
+3 | 73/0/0/0/0 | 0/0/0 | D/-/-/A (25.41%/-/-/136.73%) | 223 | 6 Titanite Shard | 266 |
+4 | 80/0/0/0/0 | 0/0/0 | D/-/-/S (27.09%/-/-/145.77%) | 231 | 2 Large Titanite Shard | 304 |
+5 | 87/0/0/0/0 | 0/0/0 | D/-/-/S (27.51%/-/-/148.03%) | 233 | 4 Large Titanite Shard | 342 |
+6 | 93/0/0/0/0 | 0/0/0 | D/-/-/S (27.93%/-/-/150.29%) | 235 | 6 Large Titanite Shard | 380 |
+7 | 100/0/0/0/0 | 0/0/0 | D/-/-/S (28.35%/-/-/152.55%) | 237 | 2 Titanite Chunk | 418 |
+8 | 107/0/0/0/0 | 0/0/0 | D/-/-/S (28.77%/-/-/154.81%) | 239 | 4 Titanite Chunk | 456 |
+9 | 113/0/0/0/0 | 0/0/0 | D/-/-/S (29.19%/-/-/157.07%) | 241 | 6 Titanite Chunk | 493 |
+10 | 120/0/0/0/0 | 0/0/0 | D/-/-/S (29.40%/-/-/158.20%) | 242 | 1 Titanite Slab | 570 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Saint's Talisman | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
300 | 0 | ||
No | 0 | ||
Combat | |||
Unfaltering Prayer | 10 | ||
8 (-/-) | 65 | ||
242 | 0.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
53 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | Bonuses | ||
4 | D | ||
0 | - | ||
0 | - | ||
16 | A |