Lore
Small curved sword that excels in swift movements and consecutive attacks.
The scimitar's flesh-rending slash attacks are greatly compromised against armor and tough scale-covered hides.
Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
Availability
- Sold by the Shrine Handmaid for 600 souls.
- Dropped from Skeletons.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward Slash | If the second Slash is charged: short leap into strong leftward Slash |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 (left hand) | rightward Slash — leftward Slash | Same as R1 but alternated |
L2 (left hand) | Parry |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward upwards Slash | |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 | Guard | |
L2 | Spin Slash (Skill) | Can be continued with a subsequent R2 |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | ? — ? | N/A | ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L1 — etc | N/A | ? — ? — ? | ? — ? — ? |
Rolling — L1 | N/A | ? | ? |
L2 | ? | ? | ? |
L2 (— or +) R1 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
L2 (— or +) R2 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/0 | 0/0/0 | E/B/-/- (7.00%/85.00%/-/-) | - | - |
+1 | 99/0/0/0/0 | 0/0/0 | E/B/-/- (7.35%/89.25%/-/-) | 2 Titanite Shard | 190 |
+2 | 108/0/0/0/0 | 0/0/0 | E/B/-/- (7.70%/93.50%/-/-) | 4 Titanite Shard | 228 |
+3 | 116/0/0/0/0 | 0/0/0 | E/B/-/- (8.05%/97.75%/-/-) | 6 Titanite Shard | 266 |
+4 | 126/0/0/0/0 | 0/0/0 | E/A/-/- (8.40%/102.00%/-/-) | 2 Large Titanite Shard | 304 |
+5 | 135/0/0/0/0 | 0/0/0 | E/A/-/- (8.61%/104.55%/-/-) | 4 Large Titanite Shard | 342 |
+6 | 144/0/0/0/0 | 0/0/0 | E/A/-/- (8.82%/107.10%/-/-) | 6 Large Titanite Shard | 380 |
+7 | 153/0/0/0/0 | 0/0/0 | E/A/-/- (9.03%/109.65%/-/-) | 2 Titanite Chunk | 418 |
+8 | 162/0/0/0/0 | 0/0/0 | E/A/-/- (9.24%/112.20%/-/-) | 4 Titanite Chunk | 456 |
+9 | 171/0/0/0/0 | 0/0/0 | E/A/-/- (9.45%/114.75%/-/-) | 6 Titanite Chunk | 493 |
+10 | 180/0/0/0/0 | 0/0/0 | E/A/-/- (9.80%/119.00%/-/-) | 1 Titanite Slab | 570 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 950 |
+1 | 96/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 285 |
+2 | 103/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 332 |
+3 | 111/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 380 |
+4 | 119/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 127/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 135/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 143/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 570 |
+8 | 150/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 617 |
+9 | 158/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 665 |
+10 | 166/0/0/0/0 | 0/0/0 | ?/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | E/A/-/- | Sharp Gem | 950 |
+1 | 93/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Shard | 285 |
+2 | 101/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Shard | 332 |
+3 | 109/0/0/0/0 | 0/0/0 | E/S/-/- | 6 Titanite Shard | 380 |
+4 | 117/0/0/0/0 | 0/0/0 | E/S/-/- | 2 Large Titanite Shard | 427 |
+5 | 126/0/0/0/0 | 0/0/0 | E/S/-/- | 4 Large Titanite Shard | 475 |
+6 | 134/0/0/0/0 | 0/0/0 | E/S/-/- | 6 Large Titanite Shard | 522 |
+7 | 142/0/0/0/0 | 0/0/0 | E/S/-/- | 2 Titanite Chunk | 570 |
+8 | 150/0/0/0/0 | 0/0/0 | E/S/-/- | 4 Titanite Chunk | 617 |
+9 | 158/0/0/0/0 | 0/0/0 | E/S/-/- | 6 Titanite Chunk | 665 |
+10 | 166/0/0/0/0 | 0/0/0 | E/S/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 950 |
+1 | 89/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 285 |
+2 | 97/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 332 |
+3 | 105/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 380 |
+4 | 113/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Large Titanite Shard | 427 |
+5 | 121/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Large Titanite Shard | 475 |
+6 | 129/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Large Titanite Shard | 522 |
+7 | 137/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 570 |
+8 | 145/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 617 |
+9 | 153/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 665 |
+10 | 162/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 950 |
+1 | 151/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 285 |
+2 | 171/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 190/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 208/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 223/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 238/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 253/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 267/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | ?/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/69/0/0/0 | 0/0/0 | E/D/B/- | Crystal Gem | 950 |
+1 | 74/74/0/0/0 | 0/0/0 | E/D/B/- | 2 Titanite Shard | 285 |
+2 | 79/79/0/0/0 | 0/0/0 | E/C/A/- | 4 Titanite Shard | 332 |
+3 | 84/84/0/0/0 | 0/0/0 | E/C/A/- | 6 Titanite Shard | 380 |
+4 | 89/89/0/0/0 | 0/0/0 | E/C/A/- | 2 Large Titanite Shard | 427 |
+5 | 94/94/0/0/0 | 0/0/0 | E/C/A/- | 4 Large Titanite Shard | 475 |
+6 | 99/99/0/0/0 | 0/0/0 | E/C/A/- | 6 Large Titanite Shard | 522 |
+7 | 104/104/0/0/0 | 0/0/0 | E/C/A/- | 2 Titanite Chunk | 570 |
+8 | 109/109/0/0/0 | 0/0/0 | E/B/A/- | 4 Titanite Chunk | 617 |
+9 | 114/114/0/0/0 | 0/0/0 | E/B/S/- | 6 Titanite Chunk | 665 |
+10 | 119/119/0/0/0 | 0/0/0 | E/B/S/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/69/0/0/0 | 0/0/0 | E/C/D/- | Simple Gem | 950 |
+1 | 72/72/0/0/0 | 0/0/0 | E/C/C/- | 2 Titanite Shard | 285 |
+2 | 75/76/0/0/0 | 0/0/0 | E/C/C/- | 4 Titanite Shard | 332 |
+3 | 78/80/0/0/0 | 0/0/0 | E/B/B/- | 6 Titanite Shard | 380 |
+4 | 81/83/0/0/0 | 0/0/0 | E/B/A/- | 2 Large Titanite Shard | 427 |
+5 | 85/87/0/0/0 | 0/0/0 | E/B/A/- | 4 Large Titanite Shard | 475 |
+6 | 88/91/0/0/0 | 0/0/0 | E/B/A/- | 6 Large Titanite Shard | 522 |
+7 | 91/94/0/0/0 | 0/0/0 | E/A/A/- | 2 Titanite Chunk | 570 |
+8 | 94/98/0/0/0 | 0/0/0 | E/A/S/- | 4 Titanite Chunk | 617 |
+9 | 97/102/0/0/0 | 0/0/0 | E/A/S/- | 6 Titanite Chunk | 665 |
+10 | 100/106/0/0/0 | 0/0/0 | E/A/S/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 950 |
+1 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 285 |
+2 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 193/0/193/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/0/71/0/0 | 0/0/0 | E/D/D/D | Chaos Gem | 950 |
+1 | 73/0/74/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 285 |
+2 | 76/0/77/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 332 |
+3 | 79/0/80/0/0 | 0/0/0 | E/C/B/B | 6 Titanite Shard | 380 |
+4 | 81/0/83/0/0 | 0/0/0 | E/C/B/B | 2 Large Titanite Shard | 427 |
+5 | 84/0/86/0/0 | 0/0/0 | E/C/A/A | 4 Large Titanite Shard | 475 |
+6 | 87/0/89/0/0 | 0/0/0 | E/B/A/A | 6 Large Titanite Shard | 522 |
+7 | 89/0/93/0/0 | 0/0/0 | E/B/A/A | 2 Titanite Chunk | 570 |
+8 | 92/0/96/0/0 | 0/0/0 | E/A/A/A | 4 Titanite Chunk | 617 |
+9 | 95/0/99/0/0 | 0/0/0 | E/A/A/A | 6 Titanite Chunk | 665 |
+10 | 98/0/102/0/0 | 0/0/0 | E/A/A/A | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/0/0/69/0 | 0/0/0 | E/D/-/B | Lightning Gem | 950 |
+1 | 74/0/0/74/0 | 0/0/0 | E/C/-/B | 2 Titanite Shard | 285 |
+2 | 79/0/0/79/0 | 0/0/0 | E/C/-/A | 4 Titanite Shard | 332 |
+3 | 84/0/0/84/0 | 0/0/0 | E/C/-/A | 6 Titanite Shard | 380 |
+4 | 89/0/0/89/0 | 0/0/0 | E/C/-/A | 2 Large Titanite Shard | 427 |
+5 | 94/0/0/94/0 | 0/0/0 | E/B/-/A | 4 Large Titanite Shard | 475 |
+6 | 99/0/0/99/0 | 0/0/0 | E/B/-/A | 6 Large Titanite Shard | 522 |
+7 | 104/0/0/104/0 | 0/0/0 | E/B/-/S | 2 Titanite Chunk | 570 |
+8 | 109/0/0/109/0 | 0/0/0 | E/B/-/S | 4 Titanite Chunk | 617 |
+9 | 114/0/0/114/0 | 0/0/0 | E/B/-/S | 6 Titanite Chunk | 665 |
+10 | 119/0/0/119/0 | 0/0/0 | E/B/-/S | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 73/0/0/0/0 | 0/0/0 | E/C/-/B | Blessed Gem | 950 |
+1 | 78/0/0/0/0 | 0/0/0 | E/C/-/A | 2 Titanite Shard | 285 |
+2 | 82/0/0/0/0 | 0/0/0 | E/C/-/A | 4 Titanite Shard | 332 |
+3 | 87/0/0/0/0 | 0/0/0 | E/C/-/A | 6 Titanite Shard | 380 |
+4 | 92/0/0/0/0 | 0/0/0 | E/C/-/A | 2 Large Titanite Shard | 427 |
+5 | 96/0/0/0/0 | 0/0/0 | E/B/-/A | 4 Large Titanite Shard | 475 |
+6 | 101/0/0/0/0 | 0/0/0 | E/B/-/S | 6 Large Titanite Shard | 522 |
+7 | 105/0/0/0/0 | 0/0/0 | E/B/-/S | 2 Titanite Chunk | 570 |
+8 | 110/0/0/0/0 | 0/0/0 | E/B/-/S | 4 Titanite Chunk | 617 |
+9 | 115/0/0/0/0 | 0/0/0 | E/B/-/S | 6 Titanite Chunk | 665 |
+10 | 120/0/0/0/0 | 0/0/0 | E/B/-/S | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | Deep Gem | 950 |
+1 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 285 |
+2 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 332 |
+3 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 380 |
+4 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 427 |
+5 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 475 |
+6 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 522 |
+7 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 570 |
+8 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 617 |
+9 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 665 |
+10 | 193/0/0/0/193 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 71/0/0/0/71 | 0/0/0 | E/D/D/D | Dark Gem | 950 |
+1 | 73/0/0/0/74 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 285 |
+2 | 76/0/0/0/77 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 332 |
+3 | 79/0/0/0/80 | 0/0/0 | E/C/B/B | 6 Titanite Shard | 380 |
+4 | 81/0/0/0/83 | 0/0/0 | E/C/B/B | 2 Large Titanite Shard | 427 |
+5 | 84/0/0/0/86 | 0/0/0 | E/C/A/A | 4 Large Titanite Shard | 475 |
+6 | 87/0/0/0/89 | 0/0/0 | E/B/A/A | 6 Large Titanite Shard | 522 |
+7 | 89/0/0/0/93 | 0/0/0 | E/B/A/A | 2 Titanite Chunk | 570 |
+8 | 92/0/0/0/96 | 0/0/0 | E/A/A/A | 4 Titanite Chunk | 617 |
+9 | 95/0/0/0/99 | 0/0/0 | E/A/A/A | 6 Titanite Chunk | 665 |
+10 | 98/0/0/0/102 | 0/0/0 | E/A/A/A | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/30/0 | E/C/-/- | Blood Gem | 950 |
+1 | 86/0/0/0/0 | 0/32/0 | E/B/-/- | 2 Titanite Shard | 285 |
+2 | 92/0/0/0/0 | 0/34/0 | E/B/-/- | 4 Titanite Shard | 332 |
+3 | 98/0/0/0/0 | 0/36/0 | E/B/-/- | 6 Titanite Shard | 380 |
+4 | 104/0/0/0/0 | 0/38/0 | E/A/-/- | 2 Large Titanite Shard | 427 |
+5 | 110/0/0/0/0 | 0/40/0 | E/A/-/- | 4 Large Titanite Shard | 475 |
+6 | 116/0/0/0/0 | 0/42/0 | E/A/-/- | 6 Large Titanite Shard | 522 |
+7 | 121/0/0/0/0 | 0/45/0 | E/A/-/- | 2 Titanite Chunk | 570 |
+8 | 127/0/0/0/0 | 0/47/0 | E/A/-/- | 4 Titanite Chunk | 617 |
+9 | 133/0/0/0/0 | 0/49/0 | E/A/-/- | 6 Titanite Chunk | 665 |
+10 | 139/0/0/0/0 | 0/52/0 | E/A/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 36/0/0 | E/C/-/- | Poison Gem | 950 |
+1 | 86/0/0/0/0 | 38/0/0 | E/B/-/- | 2 Titanite Shard | 285 |
+2 | 92/0/0/0/0 | 40/0/0 | E/B/-/- | 4 Titanite Shard | 332 |
+3 | 98/0/0/0/0 | 42/0/0 | E/B/-/- | 6 Titanite Shard | 380 |
+4 | 104/0/0/0/0 | 44/0/0 | E/A/-/- | 2 Large Titanite Shard | 427 |
+5 | 110/0/0/0/0 | 47/0/0 | E/A/-/- | 4 Large Titanite Shard | 475 |
+6 | 116/0/0/0/0 | 49/0/0 | E/A/-/- | 6 Large Titanite Shard | 522 |
+7 | 121/0/0/0/0 | 51/0/0 | E/A/-/- | 2 Titanite Chunk | 570 |
+8 | 127/0/0/0/0 | 53/0/0 | E/A/-/- | 4 Titanite Chunk | 617 |
+9 | 133/0/0/0/0 | 55/0/0 | E/A/-/- | 6 Titanite Chunk | 665 |
+10 | 139/0/0/0/0 | 57/0/0 | E/A/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | E/C/-/- | Hollow Gem | 950 |
+1 | 94/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Shard | 285 |
+2 | 102/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Shard | 332 |
+3 | 111/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 380 |
+4 | 119/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Large Titanite Shard | 427 |
+5 | 128/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Large Titanite Shard | 475 |
+6 | 136/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 522 |
+7 | 145/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 570 |
+8 | 153/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 617 |
+9 | 162/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 665 |
+10 | 171/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Scimitar | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash | 25 | ||
4 (-/12) | 60 | ||
N/A | 2.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
90 | 40 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
7 | E | ||
13 | B | ||
0 | - | ||
0 | - |