Lore
Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.
With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
- Starting weapon for the Mercenary.
- Found on a corpse on the Road of Sacrifices, on a corpse to the side, just after the Black Knight. Closest bonfire is Halfway Fortress.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash > rightward Slash | |
R2 — R2 | strong double overhead Slash > strong leftward Slash | If the second Slash is charged: short leap into strong leftward horizontal Slash |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 (left hand) | leftward Slash > rightward Slash | Same as R1 but alternated |
L2 (left hand) | Parry |
Dual Wield | Output | Notes |
---|---|---|
(L1 —)* L1 — L1 | (double leftward Slash >)* double rightward Slash > outward Slashes | (* Only if it's the first move) |
L2 | Spin Slash (Skill) | Can be continued with a subsequent R2 |
Roll — L1 | fast double rightward Slash | |
Dashing or Backstep — L1 | leftward Slash accompanied by a leftward upward Slash |
Backstabs and Ripostes are Thrust, except Hornet Riposte is Slash.
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Dual Wield |
---|---|---|---|
R1 — etc | 19 — 19 | N/A | 19 — 19 |
R2 — etc | 32 — 34 | N/A | 32 — 34 |
Charged R2 — etc | 42 — 45 | N/A | 42 — 45 |
Roll — R1 | 29 | N/A | 29 |
Dashing or Backstep — R1 | 24 | N/A | 24 |
Forward + R1 | 31 | N/A | 31 |
Forward + R2 | 50 | N/A | 50 |
L1 — etc | N/A | 19 — 19 | 26 — 26 — 26 |
Rolling — L1 | N/A | N/A | 34 |
Dashing or Backstep — L1 | N/A | N/A | 30 |
L2 | 12 | 15 | 12 |
L2 — R2 | 12 — 26 | N/A | 12 — 26 |
Notes
- Dual wielding L1-attack will proc some effects twice per attack, including rings such as Pontiff's Left Eye's HP recovery, Pontiff's Right Eye's attack rating boost.
- Uses light curved sword moveset for one handed.
See Also
- Warden Twinblades (Same moveset)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | E/C/-/- (15.00%/58.00%/-/-) | - | - |
+1 | 108/0/0/0/0 | 0/0/0 | E/C/-/- (15.75%/60.90%/-/-) | 2 Titanite Shard | 330 |
+2 | 118/0/0/0/0 | 0/0/0 | E/C/-/- (16.50%/63.80%/-/-) | 4 Titanite Shard | 396 |
+3 | 128/0/0/0/0 | 0/0/0 | E/C/-/- (17.25%/66.70%/-/-) | 6 Titanite Shard | 462 |
+4 | 138/0/0/0/0 | 0/0/0 | E/C/-/- (18.00%/69.60%/-/-) | 2 Large Titanite Shard | 528 |
+5 | 148/0/0/0/0 | 0/0/0 | E/C/-/- (18.45%/71.34%/-/-) | 4 Large Titanite Shard | 594 |
+6 | 158/0/0/0/0 | 0/0/0 | E/C/-/- (18.90%/73.08%/-/-) | 6 Large Titanite Shard | 660 |
+7 | 168/0/0/0/0 | 0/0/0 | E/C/-/- (19.35%/74.82%/-/-) | 2 Titanite Chunk | 726 |
+8 | 178/0/0/0/0 | 0/0/0 | E/C/-/- (19.80%/76.56%/-/-) | 4 Titanite Chunk | 792 |
+9 | 188/0/0/0/0 | 0/0/0 | E/C/-/- (20.25%/78.30%/-/-) | 6 Titanite Chunk | 857 |
+10 | 198/0/0/0/0 | 0/0/0 | D/B/-/- (21.00%/81.20%/-/-) | 1 Titanite Slab | 990 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 1650 |
+1 | 105/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 495 |
+2 | 114/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 577 |
+3 | 122/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 660 |
+4 | 131/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 742 |
+5 | 140/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 825 |
+6 | 148/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 907 |
+7 | 157/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 990 |
+8 | 165/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 1072 |
+9 | 174/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1155 |
+10 | 183/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 0/0/0 | E/B/-/- | Sharp Gem | 1650 |
+1 | 102/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Shard | 495 |
+2 | 111/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Shard | 577 |
+3 | 120/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Shard | 660 |
+4 | 129/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Large Titanite Shard | 742 |
+5 | 138/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Large Titanite Shard | 825 |
+6 | 147/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 907 |
+7 | 156/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 990 |
+8 | 165/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 1072 |
+9 | 174/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 1155 |
+10 | 183/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1650 |
+1 | 98/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 495 |
+2 | 106/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 577 |
+3 | 115/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 660 |
+4 | 124/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 742 |
+5 | 133/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 825 |
+6 | 142/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 907 |
+7 | 151/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 990 |
+8 | 160/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1072 |
+9 | 169/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1155 |
+10 | 178/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 128/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1650 |
+1 | 140/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 495 |
+2 | 152/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 577 |
+3 | 164/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 660 |
+4 | 176/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 742 |
+5 | 188/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 825 |
+6 | 199/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 907 |
+7 | 211/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 990 |
+8 | 223/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1072 |
+9 | 235/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1155 |
+10 | 247/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/74/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 1650 |
+1 | 76/79/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 495 |
+2 | 78/85/0/0/0 | 0/0/0 | E/D/C/- | 4 Titanite Shard | 577 |
+3 | 80/90/0/0/0 | 0/0/0 | E/D/B/- | 6 Titanite Shard | 660 |
+4 | 82/96/0/0/0 | 0/0/0 | E/D/B/- | 2 Large Titanite Shard | 742 |
+5 | 84/101/0/0/0 | 0/0/0 | E/D/B/- | 4 Large Titanite Shard | 825 |
+6 | 86/106/0/0/0 | 0/0/0 | E/D/A/- | 6 Large Titanite Shard | 907 |
+7 | 88/112/0/0/0 | 0/0/0 | E/D/A/- | 2 Titanite Chunk | 990 |
+8 | 90/117/0/0/0 | 0/0/0 | E/C/A/- | 4 Titanite Chunk | 1072 |
+9 | 92/123/0/0/0 | 0/0/0 | E/C/A/- | 6 Titanite Chunk | 1155 |
+10 | 94/128/0/0/0 | 0/0/0 | E/C/A/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/74/0/0/0 | 0/0/0 | E/D/D/- | Simple Gem | 1650 |
+1 | 76/78/0/0/0 | 0/0/0 | E/D/D/- | 2 Titanite Shard | 495 |
+2 | 79/82/0/0/0 | 0/0/0 | E/D/C/- | 4 Titanite Shard | 577 |
+3 | 81/86/0/0/0 | 0/0/0 | E/C/C/- | 6 Titanite Shard | 660 |
+4 | 84/90/0/0/0 | 0/0/0 | E/C/C/- | 2 Large Titanite Shard | 742 |
+5 | 86/94/0/0/0 | 0/0/0 | E/C/C/- | 4 Large Titanite Shard | 825 |
+6 | 89/98/0/0/0 | 0/0/0 | E/C/B/- | 6 Large Titanite Shard | 907 |
+7 | 91/101/0/0/0 | 0/0/0 | E/C/B/- | 2 Titanite Chunk | 990 |
+8 | 94/105/0/0/0 | 0/0/0 | E/C/B/- | 4 Titanite Chunk | 1072 |
+9 | 96/109/0/0/0 | 0/0/0 | E/C/B/- | 6 Titanite Chunk | 1155 |
+10 | 99/113/0/0/0 | 0/0/0 | E/C/A/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1650 |
+1 | 96/0/96/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 495 |
+2 | 103/0/103/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 577 |
+3 | 111/0/111/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 660 |
+4 | 118/0/118/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 742 |
+5 | 126/0/126/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 825 |
+6 | 133/0/133/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 907 |
+7 | 141/0/141/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 990 |
+8 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1072 |
+9 | 155/0/155/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1155 |
+10 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/79/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 1650 |
+1 | 81/0/84/0/0 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 495 |
+2 | 83/0/89/0/0 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 577 |
+3 | 85/0/94/0/0 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 660 |
+4 | 87/0/99/0/0 | 0/0/0 | E/C/C/C | 2 Large Titanite Shard | 742 |
+5 | 89/0/103/0/0 | 0/0/0 | E/C/C/C | 4 Large Titanite Shard | 825 |
+6 | 91/0/108/0/0 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 907 |
+7 | 93/0/113/0/0 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 990 |
+8 | 95/0/118/0/0 | 0/0/0 | E/C/C/C | 4 Titanite Chunk | 1072 |
+9 | 97/0/123/0/0 | 0/0/0 | E/C/C/C | 6 Titanite Chunk | 1155 |
+10 | 99/0/128/0/0 | 0/0/0 | E/C/C/C | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/0/0/74/0 | 0/0/0 | E/D/-/C | Lightning Gem | 1650 |
+1 | 76/0/0/79/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 495 |
+2 | 78/0/0/85/0 | 0/0/0 | E/D/-/B | 4 Titanite Shard | 577 |
+3 | 80/0/0/90/0 | 0/0/0 | E/D/-/B | 6 Titanite Shard | 660 |
+4 | 82/0/0/96/0 | 0/0/0 | E/D/-/A | 2 Large Titanite Shard | 742 |
+5 | 84/0/0/101/0 | 0/0/0 | E/C/-/A | 4 Large Titanite Shard | 825 |
+6 | 86/0/0/106/0 | 0/0/0 | E/C/-/A | 6 Large Titanite Shard | 907 |
+7 | 88/0/0/112/0 | 0/0/0 | E/C/-/A | 2 Titanite Chunk | 990 |
+8 | 90/0/0/117/0 | 0/0/0 | E/C/-/A | 4 Titanite Chunk | 1072 |
+9 | 92/0/0/123/0 | 0/0/0 | E/C/-/A | 6 Titanite Chunk | 1155 |
+10 | 94/0/0/128/0 | 0/0/0 | E/C/-/A | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 0/0/0 | E/D/-/C | Blessed Gem | 1650 |
+1 | 84/0/0/0/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 495 |
+2 | 89/0/0/0/0 | 0/0/0 | E/D/-/C | 4 Titanite Shard | 577 |
+3 | 94/0/0/0/0 | 0/0/0 | E/D/-/B | 6 Titanite Shard | 660 |
+4 | 99/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Large Titanite Shard | 742 |
+5 | 103/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Large Titanite Shard | 825 |
+6 | 108/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Large Titanite Shard | 907 |
+7 | 113/0/0/0/0 | 0/0/0 | E/C/-/B | 2 Titanite Chunk | 990 |
+8 | 118/0/0/0/0 | 0/0/0 | E/C/-/B | 4 Titanite Chunk | 1072 |
+9 | 123/0/0/0/0 | 0/0/0 | E/C/-/B | 6 Titanite Chunk | 1155 |
+10 | 128/0/0/0/0 | 0/0/0 | E/C/-/B | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | Deep Gem | 1650 |
+1 | 96/0/0/0/96 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 495 |
+2 | 103/0/0/0/103 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 577 |
+3 | 111/0/0/0/111 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 660 |
+4 | 118/0/0/0/118 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 742 |
+5 | 126/0/0/0/126 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 825 |
+6 | 133/0/0/0/133 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 907 |
+7 | 141/0/0/0/141 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 990 |
+8 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1072 |
+9 | 155/0/0/0/155 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1155 |
+10 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/79 | 0/0/0 | E/E/D/D | Dark Gem | 1650 |
+1 | 81/0/0/0/84 | 0/0/0 | E/D/D/D | 2 Titanite Shard | 495 |
+2 | 83/0/0/0/86 | 0/0/0 | E/D/D/D | 4 Titanite Shard | 577 |
+3 | 85/0/0/0/94 | 0/0/0 | E/D/C/C | 6 Titanite Shard | 660 |
+4 | 87/0/0/0/99 | 0/0/0 | E/D/C/C | 2 Large Titanite Shard | 742 |
+5 | 89/0/0/0/103 | 0/0/0 | E/D/C/C | 4 Large Titanite Shard | 825 |
+6 | 91/0/0/0/108 | 0/0/0 | E/C/C/C | 6 Large Titanite Shard | 907 |
+7 | 93/0/0/0/113 | 0/0/0 | E/C/C/C | 2 Titanite Chunk | 990 |
+8 | 95/0/0/0/118 | 0/0/0 | E/C/C/C | 4 Titanite Chunk | 1072 |
+9 | 97/0/0/0/123 | 0/0/0 | E/C/C/C | 6 Titanite Chunk | 1155 |
+10 | 99/0/0/0/128 | 0/0/0 | E/C/C/C | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/33/0 | E/C/-/- | Blood Gem | 1650 |
+1 | 95/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 495 |
+2 | 101/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Titanite Shard | 577 |
+3 | 108/0/0/0/0 | 0/35/0 | E/C/-/- | 6 Titanite Shard | 660 |
+4 | 114/0/0/0/0 | 0/35/0 | E/C/-/- | 2 Large Titanite Shard | 742 |
+5 | 121/0/0/0/0 | 0/36/0 | E/C/-/- | 4 Large Titanite Shard | 825 |
+6 | 127/0/0/0/0 | 0/36/0 | E/C/-/- | 6 Large Titanite Shard | 907 |
+7 | 134/0/0/0/0 | 0/36/0 | E/C/-/- | 2 Titanite Chunk | 990 |
+8 | 140/0/0/0/0 | 0/37/0 | E/C/-/- | 4 Titanite Chunk | 1072 |
+9 | 147/0/0/0/0 | 0/37/0 | E/C/-/- | 6 Titanite Chunk | 1155 |
+10 | 153/0/0/0/0 | 0/38/0 | D/B/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 33/0/0 | E/C/-/- | Poison Gem | 1650 |
+1 | 95/0/0/0/0 | 33/0/0 | E/C/-/- | 2 Titanite Shard | 495 |
+2 | 101/0/0/0/0 | 34/0/0 | E/C/-/- | 4 Titanite Shard | 577 |
+3 | 108/0/0/0/0 | 35/0/0 | E/C/-/- | 6 Titanite Shard | 660 |
+4 | 114/0/0/0/0 | 35/0/0 | E/C/-/- | 2 Large Titanite Shard | 742 |
+5 | 121/0/0/0/0 | 36/0/0 | E/C/-/- | 4 Large Titanite Shard | 825 |
+6 | 127/0/0/0/0 | 36/0/0 | E/C/-/- | 6 Large Titanite Shard | 907 |
+7 | 134/0/0/0/0 | 36/0/0 | E/C/-/- | 2 Titanite Chunk | 990 |
+8 | 140/0/0/0/0 | 37/0/0 | E/C/-/- | 4 Titanite Chunk | 1072 |
+9 | 147/0/0/0/0 | 37/0/0 | E/C/-/- | 6 Titanite Chunk | 1155 |
+10 | 153/0/0/0/0 | 38/0/0 | D/B/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 0/0/0 | E/C/-/- | Hollow Gem | 1650 |
+1 | 103/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 495 |
+2 | 112/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 577 |
+3 | 122/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 660 |
+4 | 131/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 742 |
+5 | 141/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Large Titanite Shard | 825 |
+6 | 150/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Large Titanite Shard | 907 |
+7 | 159/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Chunk | 990 |
+8 | 169/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Chunk | 1072 |
+9 | 178/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Chunk | 1155 |
+10 | 188/0/0/0/0 | 0/0/0 | D/B/-/- | 1 Titanite Slab | 1320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Sellsword Twinblades | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Slash | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Spin Slash | ![]() |
25 |
![]() |
4 (-/12) | ![]() |
55 |
![]() |
N/A | ![]() |
5.5 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
99 | ![]() |
40 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
30 |
Requirements | Bonuses | ||
![]() |
10 | ![]() |
E |
![]() |
16 | ![]() |
C |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |