Sellsword Twinblades

Lore

Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.

With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Effect

Availability

Moveset

Notes

See Also

Upgrades

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 99/0/0/0/0 0/0/0 E/C/-/- - -
+1 108/0/0/0/0 0/0/0 E/C/-/- 2 Titanite Shard 330
+2 118/0/0/0/0 0/0/0 E/C/-/- 4 Titanite Shard 396
+3 128/0/0/0/0 0/0/0 E/C/-/- 6 Titanite Shard 462
+4 138/0/0/0/0 0/0/0 E/C/-/- 2 Large Titanite Shard 528
+5 148/0/0/0/0 0/0/0 E/C/-/- 4 Large Titanite Shard 594
+6 158/0/0/0/0 0/0/0 E/C/-/- 6 Large Titanite Shard 660
+7 168/0/0/0/0 0/0/0 E/C/-/- 2 Titanite Chunk 726
+8 178/0/0/0/0 0/0/0 E/C/-/- 4 Titanite Chunk 792
+9 188/0/0/0/0 0/0/0 E/C/-/- 6 Titanite Chunk 857
+10 198/0/0/0/0 0/0/0 D/B/-/- 1 Titanite Slab 990

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Sellsword Twinblades
Sellsword Twinblades Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Spin Slash Stability 25
Skill FP Cost 4(-/12) Durability 55
Spell Buff N/A Weight 5.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 99 Physical Reduction 40
Magic Damage 0 Magic Reduction 30
Fire Damage 0 Fire Reduction 25
Lightning Damage 0 Lightning Reduction 25
Dark Damage 0 Dark Reduction 30
Requirements Bonuses
Strength Requirement 10 Strength Bonus E
Dexterity Requirement 16 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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