Lore
Standard small bow. Its size allows for quick shots.
Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.
Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.
Effect
Availability
- Starting Weapon for the Thief Class.
- Sold by Greirat of the Undead Settlement for 1,000 Souls after he returns from Undead Settlement, his first scavenging run.
Moveset
Notes
- One of three Bows with Rolling/Running Attacks, alongside the Composite Bow and White Birch Bow.
In Other Games
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/0 | 0/0/0 | E/D/-/- (10.00%/36.00%/-/-) | - | - |
+1 | 84/0/0/0/0 | 0/0/0 | E/D/-/- (10.50%/37.80%/-/-) | 2 Titanite Shard | 340 |
+2 | 92/0/0/0/0 | 0/0/0 | E/D/-/- (11.00%/39.60%/-/-) | 4 Titanite Shard | 408 |
+3 | 100/0/0/0/0 | 0/0/0 | E/D/-/- (11.50%/41.40%/-/-) | 6 Titanite Shard | 476 |
+4 | 107/0/0/0/0 | 0/0/0 | E/D/-/- (12.00%/43.20%/-/-) | 2 Large Titanite Shard | 544 |
+5 | 115/0/0/0/0 | 0/0/0 | E/D/-/- (12.30%/44.28%/-/-) | 4 Large Titanite Shard | 612 |
+6 | 123/0/0/0/0 | 0/0/0 | E/D/-/- (12.60%/45.36%/-/-) | 6 Large Titanite Shard | 680 |
+7 | 130/0/0/0/0 | 0/0/0 | E/D/-/- (12.90%/46.44%/-/-) | 2 Titanite Chunk | 748 |
+8 | 138/0/0/0/0 | 0/0/0 | E/D/-/- (13.20%/47.52%/-/-) | 4 Titanite Chunk | 816 |
+9 | 146/0/0/0/0 | 0/0/0 | E/D/-/- (13.50%/48.60%/-/-) | 6 Titanite Chunk | 883 |
+10 | 154/0/0/0/0 | 0/0/0 | E/D/-/- (14.00%/50.40%/-/-) | 1 Titanite Slab | 1020 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Short Bow | |||
---|---|---|---|
General | Aux Effects | ||
Projectile | 0 | ||
100 | 0 | ||
No | 0 | ||
Combat | |||
Rapid Fire | - | ||
- (4/4) | 40 | ||
N/A | 2.0 | ||
42 | 100 | ||
Damage | Damage Reduction | ||
77 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | Bonuses | ||
7 | E | ||
12 | D | ||
0 | - | ||
0 | - |