Lore
Small straight sword excelling in thrusting attacks.
The shortsword is a light and easily wielded straight sword, due to its minimal attribute requirements.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
- Sold by the Shrine Handmaid.
Moveset
- Unique moves compared to other straight swords:
- 2 handed strong move is replaced by a strong Thrust
- Continuation to the 1 handed and 2 handed strong Thrust performs another strong Thrust
Notes
The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:
- At various ranges after hit:
-
- Normal Attack:
- Axes
- Crossbows
- Greataxes (but don't hit with straight sword too early, aim greataxe attack towards straight sword hand)
- Greatswords
- Halberds
- Hammers
- Straight Swords
- Spears
- Thrusting Swords
- Strong Attack:
- Straight Swords (does not work with Broadsword, Broken Straight Sword, Cleric's Candlestick)
- Spears
- Normal Attack:
-
See also
- Lothric Knight Sword (Same moveset)
In other games
- Shortsword (Dark Souls)
- Shortsword (Dark Souls II)
- Short Sword (Demon's Souls)
- Balder Side Sword (Dark Souls, similar thrust combo moveset)
- Kirkhammer (Bloodborne, shares the same moveset and animations when un-transformed)
- Ludwig's Holy Blade (Bloodborne, shares the same moveset and animations when un-transformed)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | D/C/-/- | - | - |
+1 | 108/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 170 |
+2 | 118/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 204 |
+3 | 128/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 238 |
+4 | 138/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 272 |
+5 | 148/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 306 |
+6 | 158/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 340 |
+7 | 168/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 374 |
+8 | 178/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 408 |
+9 | 188/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 441 |
+10 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 510 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 850 |
+1 | 105/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 255 |
+2 | 113/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 297 |
+3 | 122/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 340 |
+4 | 131/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 382 |
+5 | 140/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 425 |
+6 | 148/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 467 |
+7 | 157/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 510 |
+8 | 165/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 552 |
+9 | 174/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 595 |
+10 | 183/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 0/0/0 | D/B/-/- | Sharp Gem | 850 |
+1 | 102/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Titanite Shard | 255 |
+2 | 111/0/0/0/0 | 0/0/0 | D/A/-/- | 4 Titanite Shard | 297 |
+3 | 120/0/0/0/0 | 0/0/0 | D/A/-/- | 6 Titanite Shard | 340 |
+4 | 129/0/0/0/0 | 0/0/0 | D/A/-/- | 2 Large Titanite Shard | 382 |
+5 | 138/0/0/0/0 | 0/0/0 | D/A/-/- | 4 Large Titanite Shard | 425 |
+6 | 147/0/0/0/0 | 0/0/0 | D/A/-/- | 6 Large Titanite Shard | 467 |
+7 | 156/0/0/0/0 | 0/0/0 | D/A/-/- | 2 Titanite Chunk | 510 |
+8 | 165/0/0/0/0 | 0/0/0 | D/A/-/- | 4 Titanite Chunk | 552 |
+9 | 174/0/0/0/0 | 0/0/0 | D/A/-/- | 6 Titanite Chunk | 595 |
+10 | 183/0/0/0/0 | 0/0/0 | D/A/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 850 |
+1 | 98/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 255 |
+2 | 106/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 297 |
+3 | 115/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 340 |
+4 | 124/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Large Titanite Shard | 382 |
+5 | 133/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Large Titanite Shard | 425 |
+6 | 142/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Large Titanite Shard | 467 |
+7 | 151/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 510 |
+8 | 160/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 552 |
+9 | 169/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 595 |
+10 | 178/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 850 |
+1 | 143/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 255 |
+2 | 162/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 297 |
+3 | 180/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 340 |
+4 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 382 |
+5 | 211/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 425 |
+6 | 225/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 467 |
+7 | 239/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 510 |
+8 | 253/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 552 |
+9 | 268/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 595 |
+10 | 283/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/74/0/0/0 | 0/0/0 | E/D/B/- | Crystal Gem | 850 |
+1 | 79/79/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Shard | 255 |
+2 | 85/85/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 297 |
+3 | 90/90/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Shard | 340 |
+4 | 96/96/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 382 |
+5 | 101/101/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 425 |
+6 | 106/106/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 467 |
+7 | 112/112/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 510 |
+8 | 117/117/0/0/0 | 0/0/0 | D/C/A/- | 4 Titanite Chunk | 552 |
+9 | 123/123/0/0/0 | 0/0/0 | D/C/S/- | 6 Titanite Chunk | 595 |
+10 | 128/128/0/0/0 | 0/0/0 | D/C/S/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/74/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 850 |
+1 | 77/78/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 255 |
+2 | 81/82/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 297 |
+3 | 84/86/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 340 |
+4 | 88/90/0/0/0 | 0/0/0 | D/C/A/- | 2 Large Titanite Shard | 382 |
+5 | 91/94/0/0/0 | 0/0/0 | D/C/A/- | 4 Large Titanite Shard | 425 |
+6 | 95/98/0/0/0 | 0/0/0 | D/C/A/- | 6 Large Titanite Shard | 467 |
+7 | 98/101/0/0/0 | 0/0/0 | D/C/A/- | 2 Titanite Chunk | 510 |
+8 | 101/105/0/0/0 | 0/0/0 | C/C/S/- | 4 Titanite Chunk | 552 |
+9 | 105/109/0/0/0 | 0/0/0 | C/C/S/- | 6 Titanite Chunk | 595 |
+10 | 108/113/0/0/0 | 0/0/0 | C/C/S/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/88/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 850 |
+1 | 97/0/97/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 255 |
+2 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 297 |
+3 | 116/0/116/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 340 |
+4 | 123/0/123/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 382 |
+5 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 425 |
+6 | 146/0/146/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 467 |
+7 | 158/0/158/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 510 |
+8 | 169/0/169/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 552 |
+9 | 180/0/180/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 595 |
+10 | 192/0/192/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/79/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 850 |
+1 | 82/0/82/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 255 |
+2 | 85/0/86/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 297 |
+3 | 88/0/89/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Shard | 340 |
+4 | 91/0/93/0/0 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 382 |
+5 | 94/0/96/0/0 | 0/0/0 | D/D/A/A | 4 Large Titanite Shard | 425 |
+6 | 97/0/99/0/0 | 0/0/0 | D/C/A/A | 6 Large Titanite Shard | 467 |
+7 | 99/0/103/0/0 | 0/0/0 | D/C/A/A | 2 Titanite Chunk | 510 |
+8 | 102/0/106/0/0 | 0/0/0 | D/C/A/A | 4 Titanite Chunk | 552 |
+9 | 105/0/110/0/0 | 0/0/0 | C/C/A/A | 6 Titanite Chunk | 595 |
+10 | 108/0/113/0/0 | 0/0/0 | C/C/A/A | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 74/0/0/74/0 | 0/0/0 | E/D/-/B | Lightning Gem | 850 |
+1 | 79/0/0/79/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 255 |
+2 | 85/0/0/85/0 | 0/0/0 | D/D/-/A | 4 Titanite Shard | 297 |
+3 | 90/0/0/90/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 340 |
+4 | 96/0/0/96/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 382 |
+5 | 101/0/0/101/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 425 |
+6 | 106/0/0/106/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 467 |
+7 | 112/0/0/112/0 | 0/0/0 | D/C/-/S | 2 Titanite Chunk | 510 |
+8 | 117/0/0/117/0 | 0/0/0 | D/C/-/S | 4 Titanite Chunk | 552 |
+9 | 123/0/0/123/0 | 0/0/0 | D/C/-/S | 6 Titanite Chunk | 595 |
+10 | 128/0/0/128/0 | 0/0/0 | D/C/-/S | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 850 |
+1 | 84/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 255 |
+2 | 89/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Shard | 297 |
+3 | 94/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 340 |
+4 | 99/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 382 |
+5 | 103/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 425 |
+6 | 108/0/0/0/0 | 0/0/0 | D/C/-/A | 6 Large Titanite Shard | 467 |
+7 | 113/0/0/0/0 | 0/0/0 | D/D/-/S | 2 Titanite Chunk | 510 |
+8 | 118/0/0/0/0 | 0/0/0 | D/C/-/S | 4 Titanite Chunk | 552 |
+9 | 123/0/0/0/0 | 0/0/0 | D/C/-/S | 6 Titanite Chunk | 595 |
+10 | 128/0/0/0/0 | 0/0/0 | D/C/-/S | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/88 | 0/0/0 | -/-/-/- | Deep Gem | 850 |
+1 | 97/0/0/0/97 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 255 |
+2 | 107/0/0/0/107 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 297 |
+3 | 116/0/0/0/116 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 340 |
+4 | 123/0/0/0/123 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 382 |
+5 | 135/0/0/0/135 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 425 |
+6 | 146/0/0/0/146 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 467 |
+7 | 158/0/0/0/158 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 510 |
+8 | 169/0/0/0/169 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 552 |
+9 | 180/0/0/0/180 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 595 |
+10 | 192/0/0/0/192 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/79 | 0/0/0 | E/E/D/D | Dark Gem | 850 |
+1 | 82/0/0/0/82 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 255 |
+2 | 85/0/0/0/86 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 297 |
+3 | 88/0/0/0/89 | 0/0/0 | D/D/B/B | 6 Titanite Shard | 340 |
+4 | 91/0/0/0/93 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 382 |
+5 | 94/0/0/0/96 | 0/0/0 | D/D/A/A | 4 Large Titanite Shard | 425 |
+6 | 97/0/0/0/99 | 0/0/0 | D/C/A/A | 6 Large Titanite Shard | 467 |
+7 | 99/0/0/0/103 | 0/0/0 | D/C/A/A | 2 Titanite Chunk | 510 |
+8 | 102/0/0/0/106 | 0/0/0 | D/C/A/A | 4 Titanite Chunk | 552 |
+9 | 105/0/0/0/110 | 0/0/0 | C/C/A/A | 6 Titanite Chunk | 595 |
+10 | 108/0/0/0/113 | 0/0/0 | C/C/A/A | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/30/0 | D/D/-/- | Blood Gem | 850 |
+1 | 95/0/0/0/0 | 0/32/0 | D/D/-/- | 2 Titanite Shard | 255 |
+2 | 101/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Shard | 297 |
+3 | 108/0/0/0/0 | 0/36/0 | D/C/-/- | 6 Titanite Shard | 340 |
+4 | 114/0/0/0/0 | 0/38/0 | D/C/-/- | 2 Large Titanite Shard | 382 |
+5 | 121/0/0/0/0 | 0/40/0 | C/C/-/- | 4 Large Titanite Shard | 425 |
+6 | 127/0/0/0/0 | 0/42/0 | C/C/-/- | 6 Large Titanite Shard | 467 |
+7 | 134/0/0/0/0 | 0/45/0 | C/C/-/- | 2 Titanite Chunk | 510 |
+8 | 140/0/0/0/0 | 0/47/0 | C/C/-/- | 4 Titanite Chunk | 552 |
+9 | 147/0/0/0/0 | 0/49/0 | C/C/-/- | 6 Titanite Chunk | 595 |
+10 | 153/0/0/0/0 | 0/52/0 | C/C/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 36/0/0 | D/D/-/- | Poison Gem | 850 |
+1 | 95/0/0/0/0 | 38/0/0 | D/D/-/- | 2 Titanite Shard | 255 |
+2 | 101/0/0/0/0 | 40/0/0 | D/C/-/- | 4 Titanite Shard | 297 |
+3 | 108/0/0/0/0 | 42/0/0 | D/C/-/- | 6 Titanite Shard | 340 |
+4 | 114/0/0/0/0 | 44/0/0 | D/C/-/- | 2 Large Titanite Shard | 382 |
+5 | 121/0/0/0/0 | 47/0/0 | C/C/-/- | 4 Large Titanite Shard | 425 |
+6 | 127/0/0/0/0 | 49/0/0 | C/C/-/- | 6 Large Titanite Shard | 467 |
+7 | 134/0/0/0/0 | 51/0/0 | C/C/-/- | 2 Titanite Chunk | 510 |
+8 | 140/0/0/0/0 | 53/0/0 | C/C/-/- | 4 Titanite Chunk | 552 |
+9 | 147/0/0/0/0 | 55/0/0 | C/C/-/- | 6 Titanite Chunk | 595 |
+10 | 153/0/0/0/0 | 58/0/0 | C/C/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 850 |
+1 | 103/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 255 |
+2 | 112/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 297 |
+3 | 122/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 340 |
+4 | 131/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 382 |
+5 | 141/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 425 |
+6 | 150/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 467 |
+7 | 159/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 510 |
+8 | 169/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 552 |
+9 | 178/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 595 |
+10 | 188/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Shortsword | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance | 30 | ||
-(17/20) | 65 | ||
N/A | 2.0 | ||
N/A | 110 | ||
Damage | Damage Reduction | ||
99 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
8 | D | ||
10 | C | ||
0 | - | ||
0 | - |