Sorcerer's Staff

Lore

Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.

Equip a catalyst to use sorceries. Sorceries must be attuned at a bonfire before use.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Effect

  • Steady Chant increases Sorcery AR by 10% for 15 seconds
    • Additionally applies to Catalysts in the other hand

Availability

Moveset

Notes

In Other Games

Upgrades

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 60/0/0/0/0 0/0/0 E/-/B/- (20.00%/-/100.00%/-) 196 - 0
+1 67/0/0/0/0 0/0/0 D/-/A/- (21.40%/-/107.00%/-) 196 2 Titanite Shard 250
+2 75/0/0/0/0 0/0/0 D/-/A/- (22.80%/-/114.00%/-) 202 4 Titanite Shard 300
+3 82/0/0/0/0 0/0/0 D/-/A/- (24.20%/-/121.00%/-) 208 6 Titanite Shard 350
+4 90/0/0/0/0 0/0/0 D/-/A/- (25.80%/-/129.00%/-) 216 2 Large Titanite Shard 400
+5 97/0/0/0/0 0/0/0 D/-/A/- (26.20%/-/131.00%/-) 217 4 Large Titanite Shard 450
+6 105/0/0/0/0 0/0/0 D/-/A/- (26.60%/-/133.00%/-) 219 6 Large Titanite Shard 500
+7 112/0/0/0/0 0/0/0 D/-/A/- (27.00%/-/135.00%/-) 221 2 Titanite Chunk 550
+8 120/0/0/0/0 0/0/0 D/-/A/- (27.40%/-/137.00%/-) 223 4 Titanite Chunk 600
+9 127/0/0/0/0 0/0/0 D/-/A/- (27.80%/-/139.00%/-) 225 6 Titanite Chunk 650
+10 135/0/0/0/0 0/0/0 D/-/A/- (28.00%/-/140.00%/-) 226 1 Titanite Slab 750

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Sorcerer's Staff
Sorcerer's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Steady Chant Stability 10
Skill FP Cost 7 (-/-) Durability 50
Spell Buff 226 Weight 2.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 60 Physical Reduction 25
Magic Damage 0 Magic Reduction 20
Fire Damage 0 Fire Reduction 10
Lightning Damage 0 Lightning Reduction 10
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 6 Strength Bonus E
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 10 Intelligence Bonus B
Faith Requirement 0 Faith Bonus -
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