Lore
Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.
Equip a catalyst to use sorceries. Sorceries must be attuned at a bonfire before use.
Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Effect
- Steady Chant increases Sorcery AR by 10% for 15 seconds
- Additionally applies to Catalysts in the other hand
Availability
- Starting Catalyst for the Sorcerer and Assassin Classes.
- Sold by the Shrine Handmaid for 500 Souls.
- Dropped from Sage's Devouts in Road of Sacrifices at 4%.
Moveset
Notes
- Softcaps at 45 and 60 Intelligence.
- Begins Scaling past 18 Intelligence.
- Highest Spell Buff Staff between 10 - 13 Intelligence.
- Between 14 - 15 and above 52 Intelligence, Court Sorcerer's Staff is better.
- Between 16 - 28 and 35 - 43 Intelligence, Heretic's Staff is better.
- Between 29 - 34 and 44 - 52 Intelligence, Preacher's Right Arm is better.
- Costs 1x Spell Stamina cost to cast Sorceries.
In Other Games
- Sorcerer's Catalyst (Dark Souls)
- Sorcerer's Staff (Dark Souls II)
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/0/0 | E/-/B/- (20.00%/-/100.00%/-) | 196 | - | 0 |
+1 | 67/0/0/0/0 | 0/0/0 | D/-/A/- (21.40%/-/107.00%/-) | 196 | 2 Titanite Shard | 250 |
+2 | 75/0/0/0/0 | 0/0/0 | D/-/A/- (22.80%/-/114.00%/-) | 202 | 4 Titanite Shard | 300 |
+3 | 82/0/0/0/0 | 0/0/0 | D/-/A/- (24.20%/-/121.00%/-) | 208 | 6 Titanite Shard | 350 |
+4 | 90/0/0/0/0 | 0/0/0 | D/-/A/- (25.80%/-/129.00%/-) | 216 | 2 Large Titanite Shard | 400 |
+5 | 97/0/0/0/0 | 0/0/0 | D/-/A/- (26.20%/-/131.00%/-) | 217 | 4 Large Titanite Shard | 450 |
+6 | 105/0/0/0/0 | 0/0/0 | D/-/A/- (26.60%/-/133.00%/-) | 219 | 6 Large Titanite Shard | 500 |
+7 | 112/0/0/0/0 | 0/0/0 | D/-/A/- (27.00%/-/135.00%/-) | 221 | 2 Titanite Chunk | 550 |
+8 | 120/0/0/0/0 | 0/0/0 | D/-/A/- (27.40%/-/137.00%/-) | 223 | 4 Titanite Chunk | 600 |
+9 | 127/0/0/0/0 | 0/0/0 | D/-/A/- (27.80%/-/139.00%/-) | 225 | 6 Titanite Chunk | 650 |
+10 | 135/0/0/0/0 | 0/0/0 | D/-/A/- (28.00%/-/140.00%/-) | 226 | 1 Titanite Slab | 750 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Sorcerer's Staff | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
100 | 0 | ||
No | 0 | ||
Combat | |||
Steady Chant | 10 | ||
7 (-/-) | 50 | ||
226 | 2.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
60 | 25 | ||
0 | 20 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | Bonuses | ||
6 | E | ||
0 | - | ||
10 | B | ||
0 | - |