Lore
Choice weapon of the evangelists of the Cathedral of the Deep, mentors of the dwellers of the Undead Settlement.
Its long, sharp spikes cause great pain and bleeding.
Skill: Spin Bash
Bash foes with a large spinning motion. and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
- Dropped from Cathedral Evangelists.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 149/0/0/0/0 | 0/43/0 | C/-/-/- (60.00%/-/-/-) | - | - |
+1 | 163/0/0/0/0 | 0/43/0 | C/-/-/- (63.00%/-/-/-) | 2 Titanite Shard | 940 |
+2 | 178/0/0/0/0 | 0/43/0 | C/-/-/- (66.00%/-/-/-) | 4 Titanite Shard | 1128 |
+3 | 193/0/0/0/0 | 0/43/0 | C/-/-/- (69.00%/-/-/-) | 6 Titanite Shard | 1316 |
+4 | 208/0/0/0/0 | 0/43/0 | C/-/-/- (72.00%/-/-/-) | 2 Large Titanite Shard | 1504 |
+5 | 223/0/0/0/0 | 0/43/0 | C/-/-/- (73.80%/-/-/-) | 4 Large Titanite Shard | 1692 |
+6 | 238/0/0/0/0 | 0/43/0 | C/-/-/- (75.60%/-/-/-) | 6 Large Titanite Shard | 1880 |
+7 | 253/0/0/0/0 | 0/43/0 | C/-/-/- (77.40%/-/-/-) | 2 Titanite Chunk | 2068 |
+8 | 268/0/0/0/0 | 0/43/0 | C/-/-/- (79.20%/-/-/-) | 4 Titanite Chunk | 2256 |
+9 | 283/0/0/0/0 | 0/43/0 | B/-/-/- (81.00%/-/-/-) | 6 Titanite Chunk | 2444 |
+10 | 298/0/0/0/0 | 0/43/0 | B/-/-/- (84.00%/-/-/-) | 1 Titanite Slab | 2820 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/33/0 | B/-/-/- | Heavy Gem | 4700 |
+1 | 154/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Titanite Shard | 1410 |
+2 | 168/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Titanite Shard | 1645 |
+3 | 181/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Titanite Shard | 1880 |
+4 | 195/0/0/0/0 | 0/33/0 | A/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 208/0/0/0/0 | 0/33/0 | A/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 222/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 235/0/0/0/0 | 0/33/0 | A/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 248/0/0/0/0 | 0/33/0 | A/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 262/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 275/0/0/0/0 | 0/33/0 | A/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/33/0 | E/C/-/- | Sharp Gem | 4700 |
+1 | 154/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 1410 |
+2 | 168/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Shard | 1645 |
+3 | 181/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Titanite Shard | 1880 |
+4 | 195/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Large Titanite Shard | 2115 |
+5 | 208/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Large Titanite Shard | 2350 |
+6 | 222/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Large Titanite Shard | 2585 |
+7 | 235/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Titanite Chunk | 2820 |
+8 | 248/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Titanite Chunk | 3055 |
+9 | 262/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Titanite Chunk | 3290 |
+10 | 275/0/0/0/0 | 0/33/0 | E/B/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/33/0 | C/C/-/- | Refined Gem | 4700 |
+1 | 154/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 1410 |
+2 | 168/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 1645 |
+3 | 181/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 1880 |
+4 | 195/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 2115 |
+5 | 208/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 2350 |
+6 | 222/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Large Titanite Shard | 2585 |
+7 | 235/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Chunk | 2820 |
+8 | 248/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Chunk | 3055 |
+9 | 262/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Chunk | 3290 |
+10 | 275/0/0/0/0 | 0/33/0 | C/C/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 193/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 4700 |
+1 | 211/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 1410 |
+2 | 229/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1645 |
+3 | 247/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1880 |
+4 | 265/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 283/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 300/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 318/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 336/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 354/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 372/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/104/0/0/0 | 0/33/0 | D/-/C/- | Crystal Gem | 4700 |
+1 | 107/111/0/0/0 | 0/33/0 | D/-/C/- | 2 Titanite Shard | 1410 |
+2 | 109/119/0/0/0 | 0/33/0 | D/-/C/- | 4 Titanite Shard | 1645 |
+3 | 112/127/0/0/0 | 0/33/0 | D/-/C/- | 6 Titanite Shard | 1880 |
+4 | 115/134/0/0/0 | 0/33/0 | D/-/C/- | 2 Large Titanite Shard | 2115 |
+5 | 118/142/0/0/0 | 0/33/0 | D/-/C/- | 4 Large Titanite Shard | 2350 |
+6 | 120/150/0/0/0 | 0/33/0 | D/-/B/- | 6 Large Titanite Shard | 2585 |
+7 | 123/157/0/0/0 | 0/33/0 | C/-/B/- | 2 Titanite Chunk | 2820 |
+8 | 126/165/0/0/0 | 0/33/0 | C/-/B/- | 4 Titanite Chunk | 3055 |
+9 | 129/173/0/0/0 | 0/33/0 | C/-/B/- | 6 Titanite Chunk | 3290 |
+10 | 132/180/0/0/0 | 0/33/0 | C/-/B/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/104/0/0/0 | 0/33/0 | D/-/D/- | Simple Gem | 4700 |
+1 | 107/109/0/0/0 | 0/33/0 | D/-/D/- | 2 Titanite Shard | 1410 |
+2 | 111/115/0/0/0 | 0/33/0 | C/-/D/- | 4 Titanite Shard | 1645 |
+3 | 114/120/0/0/0 | 0/33/0 | C/-/D/- | 6 Titanite Shard | 1880 |
+4 | 118/126/0/0/0 | 0/33/0 | C/-/C/- | 2 Large Titanite Shard | 2115 |
+5 | 121/132/0/0/0 | 0/33/0 | C/-/C/- | 4 Large Titanite Shard | 2350 |
+6 | 125/137/0/0/0 | 0/33/0 | C/-/C/- | 6 Large Titanite Shard | 2585 |
+7 | 128/143/0/0/0 | 0/33/0 | C/-/C/- | 2 Titanite Chunk | 2820 |
+8 | 132/148/0/0/0 | 0/33/0 | C/-/C/- | 4 Titanite Chunk | 3055 |
+9 | 135/154/0/0/0 | 0/33/0 | C/-/B/- | 6 Titanite Chunk | 3290 |
+10 | 139/159/0/0/0 | 0/33/0 | C/-/B/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/125/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 4700 |
+1 | 135/0/135/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 1410 |
+2 | 145/0/145/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1645 |
+3 | 156/0/156/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1880 |
+4 | 166/0/166/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 177/0/177/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 187/0/187/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 198/0/198/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 208/0/208/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 218/0/218/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 220/0/220/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/111/0/0 | 0/33/0 | E/-/D/D | Chaos Gem | 4700 |
+1 | 113/0/118/0/0 | 0/33/0 | D/-/D/D | 2 Titanite Shard | 1410 |
+2 | 116/0/125/0/0 | 0/33/0 | D/-/D/D | 4 Titanite Shard | 1645 |
+3 | 119/0/132/0/0 | 0/33/0 | D/-/D/D | 6 Titanite Shard | 1880 |
+4 | 122/0/139/0/0 | 0/33/0 | C/-/C/C | 2 Large Titanite Shard | 2115 |
+5 | 125/0/145/0/0 | 0/33/0 | C/-/C/C | 4 Large Titanite Shard | 2350 |
+6 | 127/0/152/0/0 | 0/33/0 | C/-/C/C | 6 Large Titanite Shard | 2585 |
+7 | 130/0/159/0/0 | 0/33/0 | C/-/C/C | 2 Titanite Chunk | 2820 |
+8 | 133/0/166/0/0 | 0/33/0 | C/-/C/C | 4 Titanite Chunk | 3055 |
+9 | 136/0/173/0/0 | 0/33/0 | C/-/C/C | 6 Titanite Chunk | 3290 |
+10 | 139/0/180/0/0 | 0/33/0 | C/-/C/C | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/104/0 | 0/33/0 | D/-/-/C | Lightning Gem | 4700 |
+1 | 107/0/0/111/0 | 0/33/0 | D/-/-/C | 2 Titanite Shard | 1410 |
+2 | 109/0/0/119/0 | 0/33/0 | D/-/-/C | 4 Titanite Shard | 1645 |
+3 | 112/0/0/127/0 | 0/33/0 | D/-/-/C | 6 Titanite Shard | 1880 |
+4 | 115/0/0/134/0 | 0/33/0 | C/-/-/B | 2 Large Titanite Shard | 2115 |
+5 | 118/0/0/142/0 | 0/33/0 | C/-/-/B | 4 Large Titanite Shard | 2350 |
+6 | 120/0/0/150/0 | 0/33/0 | C/-/-/B | 6 Large Titanite Shard | 2585 |
+7 | 123/0/0/157/0 | 0/33/0 | C/-/-/B | 2 Titanite Chunk | 2820 |
+8 | 126/0/0/165/0 | 0/33/0 | C/-/-/B | 4 Titanite Chunk | 3055 |
+9 | 129/0/0/173/0 | 0/33/0 | C/-/-/B | 6 Titanite Chunk | 3290 |
+10 | 132/0/0/180/0 | 0/33/0 | C/-/-/B | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 4700 |
+1 | 118/0/0/0/0 | 0/33/0 | D/-/-/C | 2 Titanite Shard | 1410 |
+2 | 125/0/0/0/0 | 0/33/0 | D/-/-/C | 4 Titanite Shard | 1645 |
+3 | 132/0/0/0/0 | 0/33/0 | C/-/-/C | 6 Titanite Shard | 1880 |
+4 | 139/0/0/0/0 | 0/33/0 | C/-/-/C | 2 Large Titanite Shard | 2115 |
+5 | 145/0/0/0/0 | 0/33/0 | C/-/-/C | 4 Large Titanite Shard | 2350 |
+6 | 152/0/0/0/0 | 0/33/0 | C/-/-/C | 6 Large Titanite Shard | 2585 |
+7 | 159/0/0/0/0 | 0/33/0 | C/-/-/C | 2 Titanite Chunk | 2820 |
+8 | 166/0/0/0/0 | 0/33/0 | C/-/-/C | 4 Titanite Chunk | 3055 |
+9 | 173/0/0/0/0 | 0/33/0 | C/-/-/C | 6 Titanite Chunk | 3290 |
+10 | 180/0/0/0/0 | 0/33/0 | C/-/-/C | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/125 | 0/33/0 | -/-/-/- | Deep Gem | 4700 |
+1 | 135/0/0/0/135 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 1410 |
+2 | 145/0/0/0/145 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1645 |
+3 | 156/0/0/0/156 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1880 |
+4 | 166/0/0/0/166 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 177/0/0/0/177 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 187/0/0/0/187 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 198/0/0/0/198 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 208/0/0/0/208 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 218/0/0/0/218 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 229/0/0/0/229 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/111 | 0/33/0 | E/-/D/D | Dark Gem | 4700 |
+1 | 113/0/0/0/118 | 0/33/0 | D/-/D/D | 2 Titanite Shard | 1410 |
+2 | 116/0/0/0/125 | 0/33/0 | D/-/D/D | 4 Titanite Shard | 1645 |
+3 | 119/0/0/0/132 | 0/33/0 | D/-/D/D | 6 Titanite Shard | 1880 |
+4 | 122/0/0/0/139 | 0/33/0 | D/-/D/D | 2 Large Titanite Shard | 2115 |
+5 | 125/0/0/0/145 | 0/33/0 | D/-/C/C | 4 Large Titanite Shard | 2350 |
+6 | 127/0/0/0/152 | 0/33/0 | C/-/C/C | 6 Large Titanite Shard | 2585 |
+7 | 130/0/0/0/159 | 0/33/0 | C/-/C/C | 2 Titanite Chunk | 2820 |
+8 | 133/0/0/0/166 | 0/33/0 | C/-/C/C | 4 Titanite Chunk | 3055 |
+9 | 136/0/0/0/173 | 0/33/0 | C/-/C/C | 6 Titanite Chunk | 3290 |
+10 | 139/0/0/0/180 | 0/33/0 | C/-/C/C | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 0/35/0 | C/-/-/- | Blood Gem | 4700 |
+1 | 143/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Shard | 1410 |
+2 | 153/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Titanite Shard | 1645 |
+3 | 163/0/0/0/0 | 0/36/0 | C/-/-/- | 6 Titanite Shard | 1880 |
+4 | 172/0/0/0/0 | 0/36/0 | C/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 182/0/0/0/0 | 0/37/0 | C/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 192/0/0/0/0 | 0/37/0 | C/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 201/0/0/0/0 | 0/37/0 | C/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 211/0/0/0/0 | 0/38/0 | C/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 221/0/0/0/0 | 0/38/0 | B/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 230/0/0/0/0 | 0/40/0 | B/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 33/33/0 | C/-/-/- | Poison Gem | 4700 |
+1 | 143/0/0/0/0 | 33/33/0 | C/-/-/- | 2 Titanite Shard | 1410 |
+2 | 153/0/0/0/0 | 33/33/0 | C/-/-/- | 4 Titanite Shard | 1645 |
+3 | 163/0/0/0/0 | 34/33/0 | C/-/-/- | 6 Titanite Shard | 1880 |
+4 | 172/0/0/0/0 | 34/33/0 | C/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 182/0/0/0/0 | 35/33/0 | C/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 192/0/0/0/0 | 35/33/0 | C/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 201/0/0/0/0 | 35/33/0 | C/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 211/0/0/0/0 | 36/33/0 | C/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 221/0/0/0/0 | 36/33/0 | B/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 230/0/0/0/0 | 37/33/0 | B/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/33/0 | C/-/-/- | Hollow Gem | 4700 |
+1 | 155/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 1410 |
+2 | 169/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 1645 |
+3 | 184/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Titanite Shard | 1880 |
+4 | 198/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Large Titanite Shard | 2115 |
+5 | 212/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Large Titanite Shard | 2350 |
+6 | 226/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Large Titanite Shard | 2585 |
+7 | 240/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Chunk | 2820 |
+8 | 254/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Chunk | 3055 |
+9 | 268/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Chunk | 3290 |
+10 | 283/0/0/0/0 | 0/33/0 | B/-/-/- | 1 Titanite Slab | 3760 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Spiked Mace | |||
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General | Aux Effects | ||
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Strike | ![]() |
43 |
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Bash | ![]() |
40 |
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13 (-/10) | ![]() |
140 |
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N/A | ![]() |
16.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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149 | ![]() |
55 |
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0 | ![]() |
40 |
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0 | ![]() |
35 |
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0 | ![]() |
35 |
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0 | ![]() |
40 |
Requirements | Bonuses | ||
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21 | ![]() |
C |
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13 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |