Lore
A mossy stone disc. Though terribly heavy, it can serve as a shield.
The disc is a relic of ancient magic, and one can practically feel the power flowing through it.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.
Effect
Availability
- Dropped from Elder Ghrus in Farron Keep.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 67 | - | - |
+1 | 126/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 68 | 2 Titanite Shard | 1070 |
+2 | 138/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 69 | 4 Titanite Shard | 1284 |
+3 | 149/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 71 | 6 Titanite Shard | 1498 |
+4 | 161/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 71 | 2 Large Titanite Shard | 1712 |
+5 | 172/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 71 | 4 Large Titanite Shard | 1926 |
+6 | 184/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 72 | 6 Large Titanite Shard | 2140 |
+7 | 195/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 73 | 2 Titanite Chunk | 2354 |
+8 | 207/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 73 | 4 Titanite Chunk | 2568 |
+9 | 218/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 74 | 6 Titanite Chunk | 2782 |
+10 | 230/0/0/0/0 | 0/0/0 | D/-/-/- | 100/75/71/71/75 | 75 | 1 Titanite Slab | 3210 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 99/0/99/0/0 | 0/0/0 | -/-/-/- | 95/71.2/78.1/67.4/71.2 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_0} | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_1} | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_2} | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_3} | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_4} | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_5} | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_6} | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_7} | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_8} | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_9} | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | {$stability_10} | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Stone Greatshield | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Shield Bash | 67 | ||
16 (-/-) | 170 | ||
N/A | 18.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
115 | 100 | ||
0 | 75 | ||
0 | 71 | ||
0 | 71 | ||
0 | 75 | ||
Requirements | Bonuses | ||
38 | D | ||
0 | - | ||
0 | - | ||
0 | - |