Storyteller's Staff


Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.





The poison emitted from the staff using the weapon art is far more potent than normal poison and even toxin, especially in high new game cycles. The staff's poison buildup is a flat 42 poison per second and does not scale with luck, int, or spell buff.

See also


Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 60/0/0/0/0 0/0/0 E/-/B/- 100 - 0
+1 68/0/0/0/0 0/0/0 D/-/B/- 100 2 Titanite Shard 270
+2 76/0/0/0/0 0/0/0 D/-/A/- 100 4 Titanite Shard 324
+3 83/0/0/0/0 0/0/0 D/-/A/- 100 6 Titanite Shard 378
+4 91/0/0/0/0 0/0/0 D/-/A/- 100 2 Large Titanite Shard 432
+5 98/0/0/0/0 0/0/0 D/-/A/- 100 4 Large Titanite Shard 486
+6 106/0/0/0/0 0/0/0 D/-/A/- 100 6 Large Titanite Shard 540
+7 114/0/0/0/0 0/0/0 D/-/A/- 100 2 Titanite Chunk 594
+8 121/0/0/0/0 0/0/0 D/-/A/- 100 4 Titanite Chunk 648
+9 129/0/0/0/0 0/0/0 D/-/A/- 100 6 Titanite Chunk 702
+10 136/0/0/0/0 0/0/0 D/-/A/- 218 1 Titanite Slab 810


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Storyteller's Staff
Storyteller's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 0 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Poison Spores Stability 10
Skill FP Cost 20 Durability 45
Spell Buff 60 Weight 2.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 60 Physical Reduction 25
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 10
Lightning Damage 0 Lightning Reduction 10
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 6 Strength Bonus E
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 12 Intelligence Bonus B
Faith Requirement 0 Faith Bonus -
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