Lore
The Knight of Sunlight's personal talisman for casting miracles of the Gods.
The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith. Use of the talisman's Skill fills the user with similar steadfastness.
Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer . Works while equipped in either hand.
Effect
- Unfaltering Prayer has 120 Poise Health
- Stronger than most Talismans' 60 and Saint's Talisman's 30
Availability
In Farron Keep, next to a pot of Estus Soup past the ladder leading up to the Old Wolf of Farron.
Moveset
Notes
- Softcaps at 45 and 60 Faith.
- Surpassed in Spell Buff by other Catalysts, mainly Chimes.
- Between 10 - 14 Faith, Priest's Chime is better.
- At 15 Faith, Canvas Talisman is better.
- At 16 Faith, Priest's Chime is better.
- Between 17 - 43 Faith, Rose of Ariandel is better.
- Between 44 - 49 Faith, Cleric's Sacred Chime is better.
- Above 49 Faith, Yorshka's Chime is better.
- Surpassed in Spell Buff by other Talismans, however it has the best Unfaltering Prayer.
- Between 10 - 13, 33 - 44, and 45 - 47 Faith, Talisman is better.
- Between 14 - 28 and 33 - 44 Faith, Canvas Talisman is better.
- Above 47 Faith, Saint's Talisman is better.
- However, it has a worse Unfaltering Prayer, and the Talisman's version may be preferred.
- Costs 1.05x Spell Stamina cost to cast Miracles.
In Other Games
- Sunlight Talisman (Dark Souls)
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 0/0/0 | D/-/-/B (21.00%/-/-/82.00%) | 173 | - | 0 |
+1 | 60/0/0/0/0 | 0/0/0 | D/-/-/B (22.47%/-/-/87.74%) | 178 | 2 Titanite Shard | 190 |
+2 | 67/0/0/0/0 | 0/0/0 | D/-/-/B (23.94%/-/-/93.48%) | 184 | 4 Titanite Shard | 228 |
+3 | 73/0/0/0/0 | 0/0/0 | D/-/-/B (25.41%/-/-/99.22%) | 189 | 6 Titanite Shard | 266 |
+4 | 80/0/0/0/0 | 0/0/0 | D/-/-/A (27.09%/-/-/105.78%) | 195 | 2 Large Titanite Shard | 304 |
+5 | 87/0/0/0/0 | 0/0/0 | D/-/-/A (27.51%/-/-/107.42%) | 196 | 4 Large Titanite Shard | 342 |
+6 | 93/0/0/0/0 | 0/0/0 | D/-/-/A (27.93%/-/-/109.06%) | 198 | 6 Large Titanite Shard | 380 |
+7 | 100/0/0/0/0 | 0/0/0 | D/-/-/A (28.35%/-/-/110.70%) | 199 | 2 Titanite Chunk | 418 |
+8 | 107/0/0/0/0 | 0/0/0 | D/-/-/A (28.77%/-/-/112.34%) | 201 | 4 Titanite Chunk | 456 |
+9 | 113/0/0/0/0 | 0/0/0 | D/-/-/A (29.19%/-/-/113.98%) | 202 | 6 Titanite Chunk | 493 |
+10 | 120/0/0/0/0 | 0/0/0 | D/-/-/A (29.40%/-/-/114.80%) | 203 | 1 Titanite Slab | 570 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Sunlight Talisman | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
100 | 0 | ||
No | 0 | ||
Combat | |||
Unfaltering Prayer | 10 | ||
9 (-/-) | 65 | ||
203 | 0.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
53 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | Bonuses | ||
4 | D | ||
0 | - | ||
0 | - | ||
14 | B |