Lore
Small hand axe used by Lothric slaves.
A cunning weapon for a cunning lot, this axe is quick and deadly.
Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.
Effect
Availability
- Dropped by Hollow Slaves.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/D/-/- (43.00%/38.00%/-/-) | - | - |
+1 | 114/0/0/0/0 | 0/0/0 | D/D/-/- (45.15%/39.90%/-/-) | 2 Titanite Shard | 130 |
+2 | 124/0/0/0/0 | 0/0/0 | D/D/-/- (47.30%/41.80%/-/-) | 4 Titanite Shard | 156 |
+3 | 135/0/0/0/0 | 0/0/0 | D/D/-/- (49.45%/43.70%/-/-) | 6 Titanite Shard | 182 |
+4 | 145/0/0/0/0 | 0/0/0 | C/D/-/- (51.60%/45.60%/-/-) | 2 Large Titanite Shard | 208 |
+5 | 156/0/0/0/0 | 0/0/0 | C/D/-/- (52.89%/46.74%/-/-) | 4 Large Titanite Shard | 234 |
+6 | 166/0/0/0/0 | 0/0/0 | C/D/-/- (54.18%/47.88%/-/-) | 6 Large Titanite Shard | 260 |
+7 | 176/0/0/0/0 | 0/0/0 | C/D/-/- (55.47%/49.02%/-/-) | 2 Titanite Chunk | 286 |
+8 | 187/0/0/0/0 | 0/0/0 | C/D/-/- (56.76%/50.16%/-/-) | 4 Titanite Chunk | 312 |
+9 | 197/0/0/0/0 | 0/0/0 | C/C/-/- (58.05%/51.30%/-/-) | 6 Titanite Chunk | 338 |
+10 | 208/0/0/0/0 | 0/0/0 | C/C/-/- (60.20%/53.20%/-/-) | 1 Titanite Slab | 390 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 650 |
+1 | 108/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 195 |
+2 | 117/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 227 |
+3 | 126/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 260 |
+4 | 136/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 145/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 154/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 164/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 390 |
+8 | 173/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 422 |
+9 | 183/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 455 |
+10 | 192/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/0 | 0/0/0 | D/C/-/- | Sharp Gem | 650 |
+1 | 108/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 195 |
+2 | 117/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 227 |
+3 | 126/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 260 |
+4 | 136/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 292 |
+5 | 145/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 325 |
+6 | 154/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 357 |
+7 | 164/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 390 |
+8 | 173/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 422 |
+9 | 183/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 455 |
+10 | 192/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 650 |
+1 | 107/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 195 |
+2 | 115/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 227 |
+3 | 123/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 260 |
+4 | 132/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 292 |
+5 | 140/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 325 |
+6 | 148/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 357 |
+7 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 390 |
+8 | 165/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 422 |
+9 | 173/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 455 |
+10 | 182/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 135/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 650 |
+1 | 147/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 160/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 172/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 185/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 210/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 235/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 247/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 260/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 650 |
+1 | 80/83/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Shard | 195 |
+2 | 82/89/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 227 |
+3 | 84/95/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 260 |
+4 | 86/100/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 292 |
+5 | 88/106/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 325 |
+6 | 90/112/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 357 |
+7 | 92/118/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 390 |
+8 | 94/123/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 422 |
+9 | 96/129/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 455 |
+10 | 98/135/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 650 |
+1 | 80/82/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 195 |
+2 | 83/86/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 227 |
+3 | 85/90/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 260 |
+4 | 88/94/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 292 |
+5 | 91/98/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 325 |
+6 | 93/102/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 357 |
+7 | 96/107/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Chunk | 390 |
+8 | 98/111/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 422 |
+9 | 101/115/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 455 |
+10 | 104/119/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/93/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 650 |
+1 | 101/0/101/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 109/0/109/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 132/0/132/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 140/0/140/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/83/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 650 |
+1 | 85/0/88/0/0 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 195 |
+2 | 87/0/93/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 227 |
+3 | 89/0/98/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 260 |
+4 | 91/0/104/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 292 |
+5 | 93/0/109/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 325 |
+6 | 95/0/114/0/0 | 0/0/0 | D/D/B/B | 6 Large Titanite Shard | 357 |
+7 | 97/0/119/0/0 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 390 |
+8 | 99/0/124/0/0 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 422 |
+9 | 101/0/130/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 455 |
+10 | 104/0/135/0/0 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/78/0 | 0/0/0 | D/E/-/C | Lightning Gem | 650 |
+1 | 80/0/0/83/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 195 |
+2 | 82/0/0/89/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 227 |
+3 | 84/0/0/95/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 260 |
+4 | 86/0/0/100/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 292 |
+5 | 88/0/0/106/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 325 |
+6 | 90/0/0/112/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 357 |
+7 | 92/0/0/118/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 390 |
+8 | 94/0/0/123/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 422 |
+9 | 96/0/0/129/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 455 |
+10 | 98/0/0/135/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 650 |
+1 | 88/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 195 |
+2 | 93/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 227 |
+3 | 98/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 260 |
+4 | 104/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 292 |
+5 | 109/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 325 |
+6 | 114/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 357 |
+7 | 119/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 390 |
+8 | 124/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 422 |
+9 | 130/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 455 |
+10 | 135/0/0/0/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/93 | 0/0/0 | -/-/-/- | Deep Gem | 650 |
+1 | 101/0/0/0/101 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 109/0/0/0/109 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 132/0/0/0/132 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 140/0/0/0/140 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/0/0/83 | 0/0/0 | E/E/D/D | Dark Gem | 650 |
+1 | 85/0/0/0/88 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 195 |
+2 | 87/0/0/0/93 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 227 |
+3 | 89/0/0/0/98 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 260 |
+4 | 91/0/0/0/104 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 292 |
+5 | 93/0/0/0/109 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 325 |
+6 | 95/0/0/0/114 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 357 |
+7 | 97/0/0/0/119 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 390 |
+8 | 99/0/0/0/124 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 422 |
+9 | 101/0/0/0/130 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 455 |
+10 | 104/0/0/0/135 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 650 |
+1 | 100/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 107/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 113/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 120/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 127/0/0/0/0 | 0/36/0 | C/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 134/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 140/0/0/0/0 | 0/36/0 | C/D/-/- | 2 Titanite Chunk | 390 |
+8 | 147/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 422 |
+9 | 154/0/0/0/0 | 0/37/0 | C/C/-/- | 6 Titanite Chunk | 455 |
+10 | 161/0/0/0/0 | 0/38/0 | C/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 650 |
+1 | 100/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 107/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 113/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 120/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 127/0/0/0/0 | 36/0/0 | C/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 134/0/0/0/0 | 36/0/0 | C/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 140/0/0/0/0 | 36/0/0 | C/D/-/- | 2 Titanite Chunk | 390 |
+8 | 147/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 422 |
+9 | 154/0/0/0/0 | 37/0/0 | C/C/-/- | 6 Titanite Chunk | 455 |
+10 | 161/0/0/0/0 | 38/0/0 | C/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 650 |
+1 | 108/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 118/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 128/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 138/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 148/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 158/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 167/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 390 |
+8 | 177/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 422 |
+9 | 187/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 455 |
+10 | 197/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Thrall Axe | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
30 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 30 | ||
5 (-/-) | 55 | ||
N/A | 1.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
104 | 40 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
8 | D | ||
8 | D | ||
0 | - | ||
0 | - |