Lore
A unique katana characterized by the fine craftsmanship of an eastern land where it was forged.
The finely-sharpened blade cuts flesh like butter and causes bleeding, but breaks easily as a result.
Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.
Effect
Availability
- Dropped by the Sword Master in the Cemetery of Ash.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/30/0 | E/D/-/- (10.00%/55.00%/-/-) | - | - |
+1 | 126/0/0/0/0 | 0/30/0 | D/C/-/- (10.50%/57.75%/-/-) | 2 Titanite Shard | 310 |
+2 | 138/0/0/0/0 | 0/30/0 | D/C/-/- (11.00%/60.50%/-/-) | 4 Titanite Shard | 372 |
+3 | 149/0/0/0/0 | 0/30/0 | D/C/-/- (11.50%/63.25%/-/-) | 6 Titanite Shard | 434 |
+4 | 161/0/0/0/0 | 0/30/0 | D/C/-/- (12.00%/66.00%/-/-) | 2 Large Titanite Shard | 496 |
+5 | 172/0/0/0/0 | 0/30/0 | D/C/-/- (12.30%/67.65%/-/-) | 4 Large Titanite Shard | 558 |
+6 | 184/0/0/0/0 | 0/30/0 | D/C/-/- (12.60%/69.30%/-/-) | 6 Large Titanite Shard | 620 |
+7 | 195/0/0/0/0 | 0/30/0 | D/C/-/- (12.90%/70.95%/-/-) | 2 Titanite Chunk | 682 |
+8 | 207/0/0/0/0 | 0/30/0 | D/C/-/- (13.20%/72.60%/-/-) | 4 Titanite Chunk | 744 |
+9 | 218/0/0/0/0 | 0/30/0 | D/C/-/- (13.50%/74.25%/-/-) | 6 Titanite Chunk | 806 |
+10 | 230/0/0/0/0 | 0/30/0 | D/C/-/- (14.00%/77.00%/-/-) | 1 Titanite Slab | 930 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 112/0/0/0/0 | 0/33/0 | C/-/-/- | Heavy Gem | 1550 |
+1 | 122/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 465 |
+2 | 132/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 542 |
+3 | 142/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Titanite Shard | 620 |
+4 | 152/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Large Titanite Shard | 694 |
+5 | 162/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 172/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 182/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Chunk | 930 |
+8 | 192/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 202/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 212/0/0/0/0 | 0/33/0 | C/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/33/0 | E/C/-/- | Sharp Gem | 1550 |
+1 | 119/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 465 |
+2 | 129/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Shard | 542 |
+3 | 140/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Titanite Shard | 620 |
+4 | 150/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Large Titanite Shard | 694 |
+5 | 161/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Large Titanite Shard | 775 |
+6 | 171/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Large Titanite Shard | 852 |
+7 | 181/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Titanite Chunk | 930 |
+8 | 192/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Titanite Chunk | 1007 |
+9 | 202/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Titanite Chunk | 1085 |
+10 | 212/0/0/0/0 | 0/33/0 | E/A/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/0/0 | 0/33/0 | D/D/-/- | Refined Gem | 1550 |
+1 | 113/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 465 |
+2 | 124/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 542 |
+3 | 134/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 620 |
+4 | 144/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 694 |
+5 | 155/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 775 |
+6 | 165/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Large Titanite Shard | 852 |
+7 | 175/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Chunk | 930 |
+8 | 186/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Chunk | 1007 |
+9 | 196/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Chunk | 1085 |
+10 | 207/0/0/0/0 | 0/33/0 | C/C/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 149/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 1550 |
+1 | 163/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 177/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 190/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 204/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 694 |
+5 | 218/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 232/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 246/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 259/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 273/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 287/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/82/0/0/0 | 0/33/0 | E/D/C/- | Crystal Gem | 1550 |
+1 | 84/88/0/0/0 | 0/33/0 | E/D/C/- | 2 Titanite Shard | 465 |
+2 | 86/94/0/0/0 | 0/33/0 | E/D/C/- | 4 Titanite Shard | 542 |
+3 | 89/100/0/0/0 | 0/33/0 | E/D/B/- | 6 Titanite Shard | 620 |
+4 | 91/106/0/0/0 | 0/33/0 | E/D/B/- | 2 Large Titanite Shard | 694 |
+5 | 93/112/0/0/0 | 0/33/0 | E/D/B/- | 4 Large Titanite Shard | 775 |
+6 | 95/118/0/0/0 | 0/33/0 | E/D/B/- | 6 Large Titanite Shard | 852 |
+7 | 97/124/0/0/0 | 0/33/0 | E/D/A/- | 2 Titanite Chunk | 930 |
+8 | 100/130/0/0/0 | 0/33/0 | E/D/A/- | 4 Titanite Chunk | 1007 |
+9 | 102/136/0/0/0 | 0/33/0 | E/D/A/- | 6 Titanite Chunk | 1085 |
+10 | 104/143/0/0/0 | 0/33/0 | E/D/A/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/82/0/0/0 | 0/33/0 | E/D/D/- | Simple Gem | 1550 |
+1 | 85/86/0/0/0 | 0/33/0 | E/D/D/- | 2 Titanite Shard | 465 |
+2 | 88/91/0/0/0 | 0/33/0 | E/D/D/- | 4 Titanite Shard | 542 |
+3 | 90/95/0/0/0 | 0/33/0 | E/D/C/- | 6 Titanite Shard | 620 |
+4 | 93/100/0/0/0 | 0/33/0 | E/C/C/- | 2 Large Titanite Shard | 694 |
+5 | 96/104/0/0/0 | 0/33/0 | D/C/C/- | 4 Large Titanite Shard | 775 |
+6 | 99/108/0/0/0 | 0/33/0 | D/C/C/- | 6 Large Titanite Shard | 852 |
+7 | 101/113/0/0/0 | 0/33/0 | D/C/B/- | 2 Titanite Chunk | 930 |
+8 | 104/117/0/0/0 | 0/33/0 | D/C/B/- | 4 Titanite Chunk | 1007 |
+9 | 107/122/0/0/0 | 0/33/0 | D/C/B/- | 6 Titanite Chunk | 1085 |
+10 | 110/126/0/0/0 | 0/33/0 | D/C/B/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/99/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 1550 |
+1 | 107/0/107/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 115/0/115/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 123/0/123/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 132/0/132/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 694 |
+5 | 140/0/140/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/148/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 156/0/156/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 165/0/165/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 173/0/173/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 181/0/181/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/88/0/0 | 0/33/0 | E/E/D/D | Chaos Gem | 1550 |
+1 | 90/0/93/0/0 | 0/33/0 | E/D/D/D | 2 Titanite Shard | 465 |
+2 | 92/0/99/0/0 | 0/33/0 | E/D/C/C | 4 Titanite Shard | 542 |
+3 | 94/0/104/0/0 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 620 |
+4 | 96/0/110/0/0 | 0/33/0 | E/D/C/C | 2 Large Titanite Shard | 694 |
+5 | 99/0/115/0/0 | 0/33/0 | E/D/C/C | 4 Large Titanite Shard | 775 |
+6 | 101/0/121/0/0 | 0/33/0 | E/C/C/C | 6 Large Titanite Shard | 852 |
+7 | 103/0/126/0/0 | 0/33/0 | D/C/C/C | 2 Titanite Chunk | 930 |
+8 | 105/0/132/0/0 | 0/33/0 | D/C/C/C | 4 Titanite Chunk | 1007 |
+9 | 107/0/137/0/0 | 0/33/0 | D/C/C/C | 6 Titanite Chunk | 1085 |
+10 | 110/0/143/0/0 | 0/33/0 | D/C/C/C | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/82/0 | 0/33/0 | E/D/-/C | Lightning Gem | 1550 |
+1 | 84/0/0/88/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 465 |
+2 | 86/0/0/94/0 | 0/33/0 | E/D/-/B | 4 Titanite Shard | 542 |
+3 | 89/0/0/100/0 | 0/33/0 | E/D/-/B | 6 Titanite Shard | 620 |
+4 | 91/0/0/106/0 | 0/33/0 | E/D/-/B | 2 Large Titanite Shard | 694 |
+5 | 93/0/0/112/0 | 0/33/0 | E/D/-/A | 4 Large Titanite Shard | 775 |
+6 | 95/0/0/118/0 | 0/33/0 | E/D/-/A | 6 Large Titanite Shard | 852 |
+7 | 97/0/0/124/0 | 0/33/0 | E/D/-/A | 2 Titanite Chunk | 930 |
+8 | 100/0/0/130/0 | 0/33/0 | E/D/-/A | 4 Titanite Chunk | 1007 |
+9 | 102/0/0/136/0 | 0/33/0 | E/D/-/A | 6 Titanite Chunk | 1085 |
+10 | 104/0/0/143/0 | 0/33/0 | E/D/-/A | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/33/0 | E/D/-/C | Blessed Gem | 1550 |
+1 | 93/0/0/0/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 465 |
+2 | 99/0/0/0/0 | 0/33/0 | E/D/-/C | 4 Titanite Shard | 542 |
+3 | 104/0/0/0/0 | 0/33/0 | E/D/-/C | 6 Titanite Shard | 620 |
+4 | 110/0/0/0/0 | 0/33/0 | E/D/-/C | 2 Large Titanite Shard | 694 |
+5 | 115/0/0/0/0 | 0/33/0 | E/D/-/B | 4 Large Titanite Shard | 775 |
+6 | 121/0/0/0/0 | 0/33/0 | E/D/-/B | 6 Large Titanite Shard | 852 |
+7 | 126/0/0/0/0 | 0/33/0 | E/D/-/B | 2 Titanite Chunk | 930 |
+8 | 132/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Titanite Chunk | 1007 |
+9 | 137/0/0/0/0 | 0/33/0 | D/C/-/B | 6 Titanite Chunk | 1085 |
+10 | 143/0/0/0/0 | 0/33/0 | D/C/-/B | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/99 | 0/33/0 | -/-/-/- | Deep Gem | 1550 |
+1 | 107/0/0/0/107 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 115/0/0/0/115 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 123/0/0/0/123 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 132/0/0/0/132 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 694 |
+5 | 140/0/0/0/140 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/0/0/148 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 156/0/0/0/156 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 165/0/0/0/165 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 173/0/0/0/173 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 181/0/0/0/181 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/88 | 0/33/0 | E/E/D/D | Dark Gem | 1550 |
+1 | 90/0/0/0/93 | 0/33/0 | E/E/D/D | 2 Titanite Shard | 465 |
+2 | 92/0/0/0/99 | 0/33/0 | E/D/D/D | 4 Titanite Shard | 542 |
+3 | 94/0/0/0/104 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 620 |
+4 | 96/0/0/0/110 | 0/33/0 | E/D/C/C | 2 Large Titanite Shard | 694 |
+5 | 99/0/0/0/115 | 0/33/0 | E/D/C/C | 4 Large Titanite Shard | 775 |
+6 | 101/0/0/0/121 | 0/33/0 | E/D/C/C | 6 Large Titanite Shard | 852 |
+7 | 103/0/0/0/126 | 0/33/0 | E/D/C/C | 2 Titanite Chunk | 930 |
+8 | 105/0/0/0/132 | 0/33/0 | D/C/C/C | 4 Titanite Chunk | 1007 |
+9 | 107/0/0/0/137 | 0/33/0 | D/C/C/C | 6 Titanite Chunk | 1085 |
+10 | 110/0/0/0/143 | 0/33/0 | D/C/C/C | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/0/0 | 0/35/0 | E/D/-/- | Blood Gem | 1550 |
+1 | 110/0/0/0/0 | 0/35/0 | E/D/-/- | 2 Titanite Shard | 465 |
+2 | 118/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Titanite Shard | 542 |
+3 | 125/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Shard | 620 |
+4 | 133/0/0/0/0 | 0/37/0 | D/C/-/- | 2 Large Titanite Shard | 694 |
+5 | 140/0/0/0/0 | 0/38/0 | D/C/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/0/0/0 | 0/38/0 | D/C/-/- | 6 Large Titanite Shard | 852 |
+7 | 155/0/0/0/0 | 0/38/0 | D/C/-/- | 2 Titanite Chunk | 930 |
+8 | 163/0/0/0/0 | 0/39/0 | D/C/-/- | 4 Titanite Chunk | 1007 |
+9 | 170/0/0/0/0 | 0/39/0 | D/C/-/- | 6 Titanite Chunk | 1085 |
+10 | 178/0/0/0/0 | 0/40/0 | D/C/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/0/0 | 33/33/0 | E/D/-/- | Poison Gem | 1550 |
+1 | 110/0/0/0/0 | 33/33/0 | E/D/-/- | 2 Titanite Shard | 465 |
+2 | 118/0/0/0/0 | 34/34/0 | D/C/-/- | 4 Titanite Shard | 542 |
+3 | 125/0/0/0/0 | 35/34/0 | D/C/-/- | 6 Titanite Shard | 620 |
+4 | 133/0/0/0/0 | 35/34/0 | D/C/-/- | 2 Large Titanite Shard | 694 |
+5 | 140/0/0/0/0 | 36/34/0 | D/C/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/0/0/0 | 36/34/0 | D/C/-/- | 6 Large Titanite Shard | 852 |
+7 | 155/0/0/0/0 | 36/34/0 | D/C/-/- | 2 Titanite Chunk | 930 |
+8 | 163/0/0/0/0 | 37/34/0 | D/C/-/- | 4 Titanite Chunk | 1007 |
+9 | 170/0/0/0/0 | 37/34/0 | D/C/-/- | 6 Titanite Chunk | 1085 |
+10 | 178/0/0/0/0 | 38/34/0 | D/C/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/33/0 | E/D/-/- | Hollow Gem | 1550 |
+1 | 120/0/0/0/0 | 0/33/0 | E/D/-/- | 2 Titanite Shard | 465 |
+2 | 131/0/0/0/0 | 0/33/0 | D/C/-/- | 4 Titanite Shard | 542 |
+3 | 142/0/0/0/0 | 0/3/0 | D/C/-/- | 6 Titanite Shard | 620 |
+4 | 152/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Large Titanite Shard | 694 |
+5 | 163/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Large Titanite Shard | 775 |
+6 | 174/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Large Titanite Shard | 852 |
+7 | 185/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Titanite Chunk | 930 |
+8 | 196/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Chunk | 1007 |
+9 | 207/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Titanite Chunk | 1085 |
+10 | 218/0/0/0/0 | 0/34/0 | D/C/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Uchigatana | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 30 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Hold | 30 | ||
- (17/15) | 35 | ||
N/A | 5.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
115 | 45 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
11 | E | ||
16 | C | ||
0 | - | ||
0 | - |