Lore
A stunning, unusually long katana forged in an eastern land.
The extreme length of this blade provides immense range, but also renders the blade extremely fragile.
Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.
Effect
Availability
- Sold by the Shrine Handmaid after giving her the Easterner's Ashes.
Moveset
Notes
- In the German, French, Spanish and Italian versions of the game, its name is "Nodachi".
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 121/0/0/0/0 | 0/30/0 | E/D/-/- (15.00%/50.00%/-/-) | - | - |
+1 | 133/0/0/0/0 | 0/30/0 | E/C/-/- (15.75%/52.50%/-/-) | 2 Titanite Shard | 450 |
+2 | 145/0/0/0/0 | 0/30/0 | E/C/-/- (16.50%/55.00%/-/-) | 4 Titanite Shard | 540 |
+3 | 157/0/0/0/0 | 0/30/0 | E/C/-/- (17.25%/57.50%/-/-) | 6 Titanite Shard | 630 |
+4 | 169/0/0/0/0 | 0/30/0 | E/C/-/- (18.00%/60.00%/-/-) | 2 Large Titanite Shard | 720 |
+5 | 181/0/0/0/0 | 0/30/0 | E/C/-/- (18.45%/61.50%/-/-) | 4 Large Titanite Shard | 810 |
+6 | 193/0/0/0/0 | 0/30/0 | E/C/-/- (18.90%/63.00%/-/-) | 6 Large Titanite Shard | 900 |
+7 | 205/0/0/0/0 | 0/30/0 | E/C/-/- (19.35%/64.50%/-/-) | 2 Titanite Chunk | 990 |
+8 | 217/0/0/0/0 | 0/30/0 | E/C/-/- (19.80%/66.00%/-/-) | 4 Titanite Chunk | 1080 |
+9 | 229/0/0/0/0 | 0/30/0 | E/C/-/- (20.25%/67.50%/-/-) | 6 Titanite Chunk | 1170 |
+10 | 242/0/0/0/0 | 0/30/0 | D/C/-/- (21.00%/70.00%/-/-) | 1 Titanite Slab | 1350 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/34/0 | C/-/-/- | Heavy Gem | 2250 |
+1 | 129/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Titanite Shard | 675 |
+2 | 139/0/0/0/0 | 0/34/0 | C/-/-/- | 4 Titanite Shard | 787 |
+3 | 150/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 900 |
+4 | 160/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 171/0/0/0/0 | 0/34/0 | C/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 181/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 192/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 202/0/0/0/0 | 0/34/0 | C/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 213/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 223/0/0/0/0 | 0/34/0 | C/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/34/0 | E/C/-/- | Sharp Gem | 2250 |
+1 | 125/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Titanite Shard | 675 |
+2 | 136/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Titanite Shard | 787 |
+3 | 147/0/0/0/0 | 0/34/0 | E/C/-/- | 6 Titanite Shard | 900 |
+4 | 158/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 169/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 180/0/0/0/0 | 0/34/0 | E/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 191/0/0/0/0 | 0/34/0 | E/B/-/- | 2 Titanite Chunk | 1350 |
+8 | 202/0/0/0/0 | 0/34/0 | E/B/-/- | 4 Titanite Chunk | 1462 |
+9 | 212/0/0/0/0 | 0/34/0 | E/B/-/- | 6 Titanite Chunk | 1575 |
+10 | 223/0/0/0/0 | 0/34/0 | E/B/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/0/0/0 | 0/34/0 | D/D/-/- | Refined Gem | 2250 |
+1 | 119/0/0/0/0 | 0/34/0 | C/C/-/- | 2 Titanite Shard | 675 |
+2 | 130/0/0/0/0 | 0/34/0 | C/C/-/- | 4 Titanite Shard | 787 |
+3 | 141/0/0/0/0 | 0/34/0 | C/C/-/- | 6 Titanite Shard | 900 |
+4 | 152/0/0/0/0 | 0/34/0 | C/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 163/0/0/0/0 | 0/34/0 | C/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 174/0/0/0/0 | 0/34/0 | C/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 185/0/0/0/0 | 0/34/0 | C/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 196/0/0/0/0 | 0/34/0 | C/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 206/0/0/0/0 | 0/34/0 | C/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 217/0/0/0/0 | 0/34/0 | C/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 157/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 2250 |
+1 | 171/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 186/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 200/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 215/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 229/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 244/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 258/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 273/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 287/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 302/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/83/0/0/0 | 0/34/0 | E/D/C/- | Crystal Gem | 2250 |
+1 | 85/89/0/0/0 | 0/34/0 | E/D/C/- | 2 Titanite Shard | 675 |
+2 | 87/95/0/0/0 | 0/34/0 | E/D/C/- | 4 Titanite Shard | 787 |
+3 | 89/101/0/0/0 | 0/34/0 | E/D/B/- | 6 Titanite Shard | 900 |
+4 | 92/107/0/0/0 | 0/34/0 | E/D/B/- | 2 Large Titanite Shard | 1012 |
+5 | 94/113/0/0/0 | 0/34/0 | E/D/B/- | 4 Large Titanite Shard | 1125 |
+6 | 96/119/0/0/0 | 0/34/0 | E/D/B/- | 6 Large Titanite Shard | 1237 |
+7 | 98/125/0/0/0 | 0/34/0 | D/D/A/- | 2 Titanite Chunk | 1350 |
+8 | 101/132/0/0/0 | 0/34/0 | D/D/A/- | 4 Titanite Chunk | 1462 |
+9 | 103/138/0/0/0 | 0/34/0 | D/D/A/- | 6 Titanite Chunk | 1575 |
+10 | 105/144/0/0/0 | 0/34/0 | D/D/A/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/83/0/0/0 | 0/34/0 | E/D/D/- | Simple Gem | 2250 |
+1 | 86/87/0/0/0 | 0/34/0 | E/D/D/- | 2 Titanite Shard | 675 |
+2 | 88/92/0/0/0 | 0/34/0 | E/D/D/- | 4 Titanite Shard | 787 |
+3 | 91/96/0/0/0 | 0/34/0 | D/D/C/- | 6 Titanite Shard | 900 |
+4 | 94/101/0/0/0 | 0/34/0 | D/D/C/- | 2 Large Titanite Shard | 1012 |
+5 | 97/105/0/0/0 | 0/34/0 | D/D/C/- | 4 Large Titanite Shard | 1125 |
+6 | 99/109/0/0/0 | 0/34/0 | D/D/C/- | 6 Large Titanite Shard | 1237 |
+7 | 102/114/0/0/0 | 0/34/0 | D/C/B/- | 2 Titanite Chunk | 1350 |
+8 | 105/118/0/0/0 | 0/34/0 | D/C/B/- | 4 Titanite Chunk | 1462 |
+9 | 108/123/0/0/0 | 0/34/0 | D/C/B/- | 6 Titanite Chunk | 1575 |
+10 | 111/127/0/0/0 | 0/0/0 | D/C/B/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/99/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 2250 |
+1 | 108/0/108/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 116/0/116/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 124/0/124/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 133/0/133/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 141/0/141/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 149/0/149/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 158/0/158/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 166/0/166/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 174/0/174/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 183/0/183/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/88/0/0 | 0/34/0 | E/E/D/D | Chaos Gem | 2250 |
+1 | 91/0/94/0/0 | 0/34/0 | E/D/C/C | 2 Titanite Shard | 675 |
+2 | 93/0/99/0/0 | 0/34/0 | E/D/C/C | 4 Titanite Shard | 787 |
+3 | 95/0/105/0/0 | 0/34/0 | E/D/C/C | 6 Titanite Shard | 900 |
+4 | 97/0/111/0/0 | 0/34/0 | D/D/C/C | 2 Large Titanite Shard | 1012 |
+5 | 99/0/116/0/0 | 0/34/0 | D/D/C/C | 4 Large Titanite Shard | 1125 |
+6 | 102/0/122/0/0 | 0/34/0 | D/D/C/C | 6 Large Titanite Shard | 1237 |
+7 | 104/0/127/0/0 | 0/34/0 | D/D/C/C | 2 Titanite Chunk | 1350 |
+8 | 106/0/133/0/0 | 0/34/0 | D/D/C/C | 4 Titanite Chunk | 1462 |
+9 | 108/0/138/0/0 | 0/34/0 | D/D/C/C | 6 Titanite Chunk | 1575 |
+10 | 111/0/148/0/0 | 0/34/0 | D/C/C/C | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 83/0/0/83/0 | 0/34/0 | E/D/-/C | Lightning Gem | 2250 |
+1 | 85/0/0/89/0 | 0/34/0 | E/D/-/C | 2 Titanite Shard | 675 |
+2 | 87/0/0/95/0 | 0/34/0 | E/D/-/B | 4 Titanite Shard | 787 |
+3 | 89/0/0/101/0 | 0/34/0 | E/D/-/B | 6 Titanite Shard | 900 |
+4 | 92/0/0/107/0 | 0/34/0 | D/D/-/B | 2 Large Titanite Shard | 1012 |
+5 | 94/0/0/113/0 | 0/34/0 | D/D/-/A | 4 Large Titanite Shard | 1125 |
+6 | 96/0/0/119/0 | 0/34/0 | D/D/-/A | 6 Large Titanite Shard | 1237 |
+7 | 98/0/0/125/0 | 0/34/0 | D/D/-/A | 2 Titanite Chunk | 1350 |
+8 | 101/0/0/132/0 | 0/34/0 | D/D/-/A | 4 Titanite Chunk | 1462 |
+9 | 103/0/0/138/0 | 0/34/0 | D/D/-/A | 6 Titanite Chunk | 1575 |
+10 | 105/0/0/144/0 | 0/34/0 | D/D/-/A | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/34/0 | E/D/-/C | Blessed Gem | 2250 |
+1 | 94/0/0/0/0 | 0/34/0 | E/D/-/C | 2 Titanite Shard | 675 |
+2 | 99/0/0/0/0 | 0/34/0 | E/D/-/C | 4 Titanite Shard | 787 |
+3 | 105/0/0/0/0 | 0/34/0 | D/D/-/C | 6 Titanite Shard | 900 |
+4 | 111/0/0/0/0 | 0/34/0 | D/D/-/C | 2 Large Titanite Shard | 1012 |
+5 | 116/0/0/0/0 | 0/34/0 | D/D/-/B | 4 Large Titanite Shard | 1125 |
+6 | 122/0/0/0/0 | 0/34/0 | D/D/-/B | 6 Large Titanite Shard | 1237 |
+7 | 127/0/0/0/0 | 0/34/0 | D/D/-/B | 2 Titanite Chunk | 1350 |
+8 | 133/0/0/0/0 | 0/34/0 | D/D/-/B | 4 Titanite Chunk | 1462 |
+9 | 138/0/0/0/0 | 0/34/0 | D/D/-/B | 6 Titanite Chunk | 1575 |
+10 | 144/0/0/0/0 | 0/34/0 | D/D/-/B | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/99 | 0/33/0 | -/-/-/- | Deep Gem | 2250 |
+1 | 108/0/0/0/108 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 675 |
+2 | 116/0/0/0/116 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 787 |
+3 | 124/0/0/0/124 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 900 |
+4 | 133/0/0/0/133 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1012 |
+5 | 141/0/0/0/141 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1125 |
+6 | 149/0/0/0/149 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1237 |
+7 | 158/0/0/0/158 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1350 |
+8 | 166/0/0/0/166 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1462 |
+9 | 174/0/0/0/174 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 1575 |
+10 | 183/0/0/0/183 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/88 | 0/34/0 | E/E/D/D | Dark Gem | 2250 |
+1 | 91/0/0/0/94 | 0/34/0 | E/D/D/D | 2 Titanite Shard | 675 |
+2 | 93/0/0/0/99 | 0/34/0 | E/D/D/D | 4 Titanite Shard | 787 |
+3 | 95/0/0/0/105 | 0/34/0 | E/D/C/C | 6 Titanite Shard | 900 |
+4 | 97/0/0/0/111 | 0/34/0 | E/D/C/C | 2 Large Titanite Shard | 1012 |
+5 | 99/0/0/0/116 | 0/34/0 | E/D/C/C | 4 Large Titanite Shard | 1125 |
+6 | 102/0/0/0/122 | 0/34/0 | D/D/C/C | 6 Large Titanite Shard | 1237 |
+7 | 104/0/0/0/127 | 0/34/0 | D/D/C/C | 2 Titanite Chunk | 1350 |
+8 | 106/0/0/0/133 | 0/34/0 | D/D/C/C | 4 Titanite Chunk | 1462 |
+9 | 108/0/0/0/138 | 0/34/0 | D/C/C/C | 6 Titanite Chunk | 1575 |
+10 | 111/0/0/0/144 | 0/34/0 | D/C/C/C | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/0/0/0 | 0/36/0 | D/D/-/- | Blood Gem | 2250 |
+1 | 116/0/0/0/0 | 0/36/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 124/0/0/0/0 | 0/36/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 132/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Shard | 900 |
+4 | 140/0/0/0/0 | 0/37/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 148/0/0/0/0 | 0/39/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 156/0/0/0/0 | 0/39/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 163/0/0/0/0 | 0/39/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 171/0/0/0/0 | 0/40/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 179/0/0/0/0 | 0/40/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 187/0/0/0/0 | 0/41/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 108/0/0/0/0 | 34/34/0 | D/D/-/- | Blood Gem | 2250 |
+1 | 116/0/0/0/0 | 34/34/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 124/0/0/0/0 | 34/34/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 132/0/0/0/0 | 35/34/0 | D/C/-/- | 6 Titanite Shard | 900 |
+4 | 140/0/0/0/0 | 35/34/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 148/0/0/0/0 | 36/34/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 156/0/0/0/0 | 37/34/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 163/0/0/0/0 | 37/34/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 171/0/0/0/0 | 38/35/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 179/0/0/0/0 | 38/35/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 187/0/0/0/0 | 39/35/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/34/0 | D/D/-/- | Hollow Gem | 2250 |
+1 | 126/0/0/0/0 | 0/34/0 | D/D/-/- | 2 Titanite Shard | 675 |
+2 | 137/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 787 |
+3 | 149/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Titanite Shard | 900 |
+4 | 160/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Large Titanite Shard | 1012 |
+5 | 172/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Large Titanite Shard | 1125 |
+6 | 183/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Large Titanite Shard | 1237 |
+7 | 195/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Titanite Chunk | 1350 |
+8 | 206/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Chunk | 1462 |
+9 | 218/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Titanite Chunk | 1575 |
+10 | 229/0/0/0/0 | 0/34/0 | D/C/-/- | 1 Titanite Slab | 1800 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Washing Pole | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 30 | ||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Hold | 35 | ||
- (22/8) | 20 | ||
N/A | 8.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
121 | 55 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
18 | E | ||
20 | D | ||
0 | - | ||
0 | - |