Lore
A leather whip that was never intended for use in combat.
Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.
Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all mankind.
Effect
Availability
- Found on a corpse in the Undead Settlement.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Infusions +10
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/0 | 0/0/0 | -/C/-/- | - | - |
+1 | 99/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Titanite Shard | 150 |
+2 | 108/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Titanite Shard | 180 |
+3 | 116/0/0/0/0 | 0/0/0 | -/C/-/- | 6 Titanite Shard | 210 |
+4 | 126/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Large Titanite Shard | 240 |
+5 | 135/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Large Titanite Shard | 270 |
+6 | 144/0/0/0/0 | 0/0/0 | -/C/-/- | 6 Large Titanite Shard | 300 |
+7 | 153/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Titanite Chunk | 330 |
+8 | 162/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Titanite Chunk | 360 |
+9 | 171/0/0/0/0 | 0/0/0 | -/B/-/- | 6 Titanite Chunk | 390 |
+10 | 180/0/0/0/0 | 0/0/0 | -/B/-/- | 1 Titanite Slab | 450 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 88/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 0 |
+1 | 96/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 225 |
+2 | 103/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 262 |
+3 | 111/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 300 |
+4 | 119/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 127/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 135/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 143/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 450 |
+8 | 150/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 487 |
+9 | 158/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 525 |
+10 | 166/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | -/B/-/- | Sharp Gem | 0 |
+1 | 93/0/0/0/0 | 0/0/0 | -/B/-/- | 2 Titanite Shard | 225 |
+2 | 101/0/0/0/0 | 0/0/0 | -/B/-/- | 4 Titanite Shard | 262 |
+3 | 109/0/0/0/0 | 0/0/0 | -/B/-/- | 6 Titanite Shard | 300 |
+4 | 117/0/0/0/0 | 0/0/0 | -/A/-/- | 2 Large Titanite Shard | 337 |
+5 | 126/0/0/0/0 | 0/0/0 | -/A/-/- | 4 Large Titanite Shard | 375 |
+6 | 134/0/0/0/0 | 0/0/0 | -/A/-/- | 6 Large Titanite Shard | 412 |
+7 | 142/0/0/0/0 | 0/0/0 | -/A/-/- | 2 Titanite Chunk | 450 |
+8 | 150/0/0/0/0 | 0/0/0 | -/A/-/- | 4 Titanite Chunk | 487 |
+9 | 158/0/0/0/0 | 0/0/0 | -/A/-/- | 6 Titanite Chunk | 525 |
+10 | 166/0/0/0/0 | 0/0/0 | -/A/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 0 |
+1 | 89/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 225 |
+2 | 97/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 262 |
+3 | 105/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 300 |
+4 | 113/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 337 |
+5 | 121/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 375 |
+6 | 129/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 412 |
+7 | 137/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 450 |
+8 | 145/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 487 |
+9 | 153/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 525 |
+10 | 162/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 116/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 0 |
+1 | 127/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 138/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 149/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 160/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 171/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 181/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 192/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 203/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 214/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 225/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 67/67/0/0/0 | 0/0/0 | -/D/C/- | Crystal Gem | 0 |
+1 | 69/72/0/0/0 | 0/0/0 | -/D/C/- | 2 Titanite Shard | 225 |
+2 | 71/77/0/0/0 | 0/0/0 | -/D/C/- | 4 Titanite Shard | 262 |
+3 | 72/85/0/0/0 | 0/0/0 | -/D/C/- | 6 Titanite Shard | 300 |
+4 | 74/87/0/0/0 | 0/0/0 | -/D/C/- | 2 Large Titanite Shard | 337 |
+5 | 76/92/0/0/0 | 0/0/0 | -/D/C/- | 4 Large Titanite Shard | 375 |
+6 | 78/97/0/0/0 | 0/0/0 | -/D/B/- | 6 Large Titanite Shard | 412 |
+7 | 80/102/0/0/0 | 0/0/0 | -/C/B/- | 2 Titanite Chunk | 450 |
+8 | 81/107/0/0/0 | 0/0/0 | -/C/B/- | 4 Titanite Chunk | 487 |
+9 | 83/112/0/0/0 | 0/0/0 | -/C/B/- | 6 Titanite Chunk | 525 |
+10 | 85/116/0/0/0 | 0/0/0 | -/C/B/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 67/67/0/0/0 | 0/0/0 | -/D/D/- | Simple Gem | 0 |
+1 | 69/71/0/0/0 | 0/0/0 | -/D/D/- | 2 Titanite Shard | 225 |
+2 | 72/74/0/0/0 | 0/0/0 | -/C/D/- | 4 Titanite Shard | 262 |
+3 | 74/78/0/0/0 | 0/0/0 | -/C/D/- | 6 Titanite Shard | 300 |
+4 | 76/81/0/0/0 | 0/0/0 | -/C/C/- | 2 Large Titanite Shard | 337 |
+5 | 78/85/0/0/0 | 0/0/0 | -/C/C/- | 4 Large Titanite Shard | 375 |
+6 | 81/89/0/0/0 | 0/0/0 | -/C/C/- | 6 Large Titanite Shard | 412 |
+7 | 83/92/0/0/0 | 0/0/0 | -/C/C/- | 2 Titanite Chunk | 450 |
+8 | 85/96/0/0/0 | 0/0/0 | -/C/C/- | 4 Titanite Chunk | 487 |
+9 | 87/99/0/0/0 | 0/0/0 | -/C/B/- | 6 Titanite Chunk | 525 |
+10 | 90/103/0/0/0 | 0/0/0 | -/C/B/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/81/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 0 |
+1 | 87/0/87/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 94/0/94/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 101/0/101/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 114/0/114/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 121/0/121/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 141/0/141/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/72/0/0 | 0/0/0 | -/E/D/D | Chaos Gem | 0 |
+1 | 73/0/76/0/0 | 0/0/0 | -/D/D/D | 2 Titanite Shard | 225 |
+2 | 75/0/81/0/0 | 0/0/0 | -/D/D/D | 4 Titanite Shard | 262 |
+3 | 77/0/85/0/0 | 0/0/0 | -/D/D/D | 6 Titanite Shard | 300 |
+4 | 79/0/90/0/0 | 0/0/0 | -/C/C/C | 2 Large Titanite Shard | 337 |
+5 | 81/0/94/0/0 | 0/0/0 | -/C/C/C | 4 Large Titanite Shard | 375 |
+6 | 82/0/99/0/0 | 0/0/0 | -/C/C/C | 6 Large Titanite Shard | 412 |
+7 | 84/0/103/0/0 | 0/0/0 | -/C/C/C | 2 Titanite Chunk | 450 |
+8 | 86/0/108/0/0 | 0/0/0 | -/C/C/C | 4 Titanite Chunk | 487 |
+9 | 88/0/112/0/0 | 0/0/0 | -/C/C/C | 6 Titanite Chunk | 525 |
+10 | 90/0/116/0/0 | 0/0/0 | -/C/C/C | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 67/0/0/67/0 | 0/0/0 | -/D/-/C | Lightning Gem | 0 |
+1 | 69/0/0/72/0 | 0/0/0 | -/D/-/C | 2 Titanite Shard | 225 |
+2 | 71/0/0/77/0 | 0/0/0 | -/D/-/C | 4 Titanite Shard | 262 |
+3 | 72/0/0/82/0 | 0/0/0 | -/D/-/C | 6 Titanite Shard | 300 |
+4 | 74/0/0/87/0 | 0/0/0 | -/C/-/B | 2 Large Titanite Shard | 337 |
+5 | 76/0/0/92/0 | 0/0/0 | -/C/-/B | 4 Large Titanite Shard | 375 |
+6 | 78/0/0/97/0 | 0/0/0 | -/C/-/B | 6 Large Titanite Shard | 412 |
+7 | 80/0/0/102/0 | 0/0/0 | -/C/-/B | 2 Titanite Chunk | 450 |
+8 | 81/0/0/107/0 | 0/0/0 | -/C/-/B | 4 Titanite Chunk | 487 |
+9 | 83/0/0/112/0 | 0/0/0 | -/C/-/B | 6 Titanite Chunk | 525 |
+10 | 85/0/0/116/0 | 0/0/0 | -/C/-/B | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/0 | 0/0/0 | -/D/-/C | Blessed Gem | 0 |
+1 | 76/0/0/0/0 | 0/0/0 | -/D/-/C | 2 Titanite Shard | 225 |
+2 | 81/0/0/0/0 | 0/0/0 | -/D/-/C | 4 Titanite Shard | 262 |
+3 | 85/0/0/0/0 | 0/0/0 | -/C/-/C | 6 Titanite Shard | 300 |
+4 | 90/0/0/0/0 | 0/0/0 | -/C/-/C | 2 Large Titanite Shard | 337 |
+5 | 94/0/0/0/0 | 0/0/0 | -/C/-/C | 4 Large Titanite Shard | 375 |
+6 | 99/0/0/0/0 | 0/0/0 | -/C/-/C | 6 Large Titanite Shard | 412 |
+7 | 103/0/0/0/0 | 0/0/0 | -/C/-/C | 2 Titanite Chunk | 450 |
+8 | 108/0/0/0/0 | 0/0/0 | -/C/-/C | 4 Titanite Chunk | 487 |
+9 | 112/0/0/0/0 | 0/0/0 | -/C/-/C | 6 Titanite Chunk | 525 |
+10 | 116/0/0/0/0 | 0/0/0 | -/C/-/C | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/81 | 0/0/0 | -/-/-/- | Deep Gem | 0 |
+1 | 87/0/0/0/87 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 225 |
+2 | 94/0/0/0/94 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 262 |
+3 | 101/0/0/0/101 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 300 |
+4 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 337 |
+5 | 114/0/0/0/114 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 375 |
+6 | 121/0/0/0/121 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 412 |
+7 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 450 |
+8 | 135/0/0/0/135 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 487 |
+9 | 141/0/0/0/141 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 525 |
+10 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/72 | 0/0/0 | -/E/D/D | Dark Gem | 0 |
+1 | 73/0/0/0/76 | 0/0/0 | -/D/D/D | 2 Titanite Shard | 225 |
+2 | 75/0/0/0/81 | 0/0/0 | -/D/D/D | 4 Titanite Shard | 262 |
+3 | 77/0/0/0/85 | 0/0/0 | -/D/D/D | 6 Titanite Shard | 300 |
+4 | 79/0/0/0/90 | 0/0/0 | -/D/D/D | 2 Large Titanite Shard | 337 |
+5 | 81/0/0/0/94 | 0/0/0 | -/D/C/C | 4 Large Titanite Shard | 375 |
+6 | 82/0/0/0/99 | 0/0/0 | -/C/C/C | 6 Large Titanite Shard | 412 |
+7 | 84/0/0/0/103 | 0/0/0 | -/C/C/C | 2 Titanite Chunk | 450 |
+8 | 86/0/0/0/108 | 0/0/0 | -/C/C/C | 4 Titanite Chunk | 487 |
+9 | 88/0/0/0/112 | 0/0/0 | -/C/C/C | 6 Titanite Chunk | 525 |
+10 | 90/0/0/0/116 | 0/0/0 | -/C/C/C | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/34/0 | -/C/-/- | Blood Gem | 0 |
+1 | 86/0/0/0/0 | 0/34/0 | -/C/-/- | 2 Titanite Shard | 225 |
+2 | 92/0/0/0/0 | 0/34/0 | -/C/-/- | 4 Titanite Shard | 262 |
+3 | 98/0/0/0/0 | 0/35/0 | -/C/-/- | 6 Titanite Shard | 300 |
+4 | 104/0/0/0/0 | 0/36/0 | -/C/-/- | 2 Large Titanite Shard | 337 |
+5 | 110/0/0/0/0 | 0/37/0 | -/C/-/- | 4 Large Titanite Shard | 375 |
+6 | 116/0/0/0/0 | 0/37/0 | -/C/-/- | 6 Large Titanite Shard | 412 |
+7 | 121/0/0/0/0 | 0/37/0 | -/C/-/- | 2 Titanite Chunk | 450 |
+8 | 127/0/0/0/0 | 0/38/0 | -/C/-/- | 4 Titanite Chunk | 487 |
+9 | 133/0/0/0/0 | 0/38/0 | -/B/-/- | 6 Titanite Chunk | 525 |
+10 | 139/0/0/0/0 | 0/39/0 | -/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 34/0/0 | -/C/-/- | Poison Gem | 0 |
+1 | 86/0/0/0/0 | 34/0/0 | -/C/-/- | 2 Titanite Shard | 225 |
+2 | 92/0/0/0/0 | 34/0/0 | -/C/-/- | 4 Titanite Shard | 262 |
+3 | 98/0/0/0/0 | 35/0/0 | -/C/-/- | 6 Titanite Shard | 300 |
+4 | 104/0/0/0/0 | 36/0/0 | -/C/-/- | 2 Large Titanite Shard | 337 |
+5 | 110/0/0/0/0 | 37/0/0 | -/C/-/- | 4 Large Titanite Shard | 375 |
+6 | 116/0/0/0/0 | 37/0/0 | -/C/-/- | 6 Large Titanite Shard | 412 |
+7 | 121/0/0/0/0 | 37/0/0 | -/C/-/- | 2 Titanite Chunk | 450 |
+8 | 127/0/0/0/0 | 38/0/0 | -/C/-/- | 4 Titanite Chunk | 487 |
+9 | 133/0/0/0/0 | 38/0/0 | -/B/-/- | 6 Titanite Chunk | 525 |
+10 | 139/0/0/0/0 | 39/0/0 | -/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 85/0/0/0/0 | 0/0/0 | -/C/-/- | Hollow Gem | 0 |
+1 | 94/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Titanite Shard | 225 |
+2 | 102/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Titanite Shard | 262 |
+3 | 111/0/0/0/0 | 0/0/0 | -/C/-/- | 6 Titanite Shard | 300 |
+4 | 119/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Large Titanite Shard | 337 |
+5 | 128/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Large Titanite Shard | 375 |
+6 | 136/0/0/0/0 | 0/0/0 | -/C/-/- | 6 Large Titanite Shard | 412 |
+7 | 145/0/0/0/0 | 0/0/0 | -/C/-/- | 2 Titanite Chunk | 450 |
+8 | 153/0/0/0/0 | 0/0/0 | -/C/-/- | 4 Titanite Chunk | 487 |
+9 | 162/0/0/0/0 | 0/0/0 | -/B/-/- | 6 Titanite Chunk | 525 |
+10 | 171/0/0/0/0 | 0/0/0 | -/B/-/- | 1 Titanite Slab | 600 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 180/0/0/0/0 | 0/0/0 | -/B/-/- | Shriving Stone | 750 |
Heavy | 166/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 750 |
Sharp | 166/0/0/0/0 | 0/0/0 | -/A/-/- | Sharp Gem | 750 |
Refined | 162/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 750 |
Raw | 225/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 750 |
Blood | 139/0/0/0/0 | 0/38/0 | -/C/-/- | Blood Gem | 750 |
Poison | 139/0/0/0/0 | 38/0/0 | -/C/-/- | Poison Gem | 750 |
Hollow | 171/0/0/0/0 | 0/0/0 | -/C/-/- | Hollow Gem | 750 |
Crystal | 85/116/0/0/0 | 0/0/0 | -/C/B/- | Crystal Gem | 750 |
Simple | 90/103/0/0/0 | 0/0/0 | -/C/B/- | Simple Gem | 750 |
Fire | 148/0/148/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 750 |
Chaos | 90/0/116/0/0 | 0/0/0 | -/C/C/C | Chaos Gem | 750 |
Blessed | 116/0/0/0/0 | 0/0/0 | -/C/-/C | Blessed Gem | 750 |
Lightning | 85/0/0/116/0 | 0/0/0 | -/C/-/B | Lightning Gem | 750 |
Deep | 148/0/0/0/148 | 0/0/0 | -/-/-/- | Deep Gem | 750 |
Dark | 90/0/0/0/116 | 0/0/0 | -/C/D/D | Dark Gem | 750 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Whip | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Impact | 10 | ||
14(-/-) | 50 | ||
N/A | 2.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
90 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | Bonuses | ||
6 | - | ||
14 | C | ||
0 | - | ||
0 | - |