White Hair Talisman


Talisman made from a lock of white hair.

This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.


Acts as a Flame for Pyromancies. It also can be used to cast Miracles.


  • Found on a corpse at the back of a lava pit, behind an illusory wall in Smouldering Lake.

Here is how I was able to get it:

Now you are as ready as you're going to be. Run towards the item and take a drink of estus approximately every three steps. Your first strides can be longer, but once you pause to drink, you will need to be disciplined and count your steps. Once you've collected the item, you need not bother attempting to return to safety.




Unique weapon. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 73/0/79/0/0 0/0/0 E/-/D/D - 0
+1 81/0/88/0/0 0/0/0 D/-/D/C 1 Twinkling Titanite 320
+2 87/0/94/0/0 0/0/0 D/-/D/C 2 Twinkling Titanite 448
+3 102/0/110/0/0 0/0/0 D/-/D/C 4 Twinkling Titanite 576
+4 115/0/124/0/0 0/0/0 D/-/D/C 8 Twinkling Titanite 704
+5 128/0/138/0/0 0/0/0 D/-/D/C 1 Titanite Slab 960


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


White Hair Talisman
White Hair Talisman Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 0 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Combustion Stability 10
Skill FP Cost 11 Durability 45
Spell Buff 20 Weight 0.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 73 Physical Reduction 25
Magic Damage 0 Magic Reduction 15
Fire Damage 79 Fire Reduction 15
Lightning Damage 0 Lightning Reduction 15
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 4 Strength Bonus E
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 16 Intelligence Bonus D
Faith Requirement 20 Faith Bonus D
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