Lore
Halberd wielded by the Winged Knights, who swore themselves to the Angels.
The thick, heavy, bloodstained blade can only be swung by one with inhuman strength.
Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.
Effect
Availability
- Dropped from Winged Knights.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Stability increases to 26 at +2, 27 at +4, 28 at +6, 29 at +8, and 30 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 145/0/0/0/0 | 0/0/0 | D/E/-/- (41.00%/15.00%/-/-) | - | - |
+1 | 159/0/0/0/0 | 0/0/0 | D/E/-/- (43.05%/15.75%/-/-) | 2 Titanite Shard | 850 |
+2 | 174/0/0/0/0 | 0/0/0 | D/E/-/- (45.10%/16.50%/-/-) | 4 Titanite Shard | 1020 |
+3 | 188/0/0/0/0 | 0/0/0 | D/E/-/- (47.15%/17.25%/-/-) | 6 Titanite Shard | 1190 |
+4 | 203/0/0/0/0 | 0/0/0 | D/E/-/- (49.20%/18.00%/-/-) | 2 Large Titanite Shard | 1360 |
+5 | 217/0/0/0/0 | 0/0/0 | D/E/-/- (50.43%/18.45%/-/-) | 4 Large Titanite Shard | 1530 |
+6 | 232/0/0/0/0 | 0/0/0 | C/E/-/- (51.66%/18.90%/-/-) | 6 Large Titanite Shard | 1700 |
+7 | 246/0/0/0/0 | 0/0/0 | C/E/-/- (52.89%/19.35%/-/-) | 2 Titanite Chunk | 1870 |
+8 | 261/0/0/0/0 | 0/0/0 | C/E/-/- (54.12%/19.80%/-/-) | 4 Titanite Chunk | 2040 |
+9 | 275/0/0/0/0 | 0/0/0 | C/E/-/- (55.35%/20.25%/-/-) | 6 Titanite Chunk | 2210 |
+10 | 290/0/0/0/0 | 0/0/0 | C/D/-/- (57.40%/21.00%/-/-) | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 126/0/126/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 850 |
+2 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1020 |
+3 | 146/0/146/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1190 |
+4 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1360 |
+5 | 165/0/165/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1530 |
+6 | 175/0/175/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1700 |
+7 | 185/0/185/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1870 |
+8 | 195/0/195/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2040 |
+9 | 204/0/204/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2210 |
+10 | 214/0/214/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/97/0/0/0 | 0/0/0 | E/E/D/- | - | 0 |
+1 | 100/104/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 850 |
+2 | 102/111/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 1020 |
+3 | 105/118/0/0/0 | 0/0/0 | D/E/C/- | 6 Titanite Shard | 1190 |
+4 | 107/126/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1360 |
+5 | 110/133/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1530 |
+6 | 113/140/0/0/0 | 0/0/0 | D/E/C/- | 6 Large Titanite Shard | 1700 |
+7 | 115/147/0/0/0 | 0/0/0 | D/E/B/- | 2 Titanite Chunk | 1870 |
+8 | 118/154/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Chunk | 2040 |
+9 | 120/161/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Chunk | 2210 |
+10 | 123/169/0/0/0 | 0/0/0 | D/E/B/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/97/0 | 0/0/0 | E/E/-/D | - | 0 |
+1 | 100/0/0/104/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 850 |
+2 | 102/0/0/111/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1020 |
+3 | 105/0/0/118/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1190 |
+4 | 107/0/0/126/0 | 0/0/0 | D/E/-/C | 2 Large Titanite Shard | 1360 |
+5 | 110/0/0/133/0 | 0/0/0 | D/E/-/B | 4 Large Titanite Shard | 1530 |
+6 | 113/0/0/140/0 | 0/0/0 | D/E/-/B | 6 Large Titanite Shard | 1700 |
+7 | 115/0/0/147/0 | 0/0/0 | D/E/-/B | 2 Titanite Chunk | 1870 |
+8 | 118/0/0/154/0 | 0/0/0 | D/E/-/B | 4 Titanite Chunk | 2040 |
+9 | 120/0/0/161/0 | 0/0/0 | D/E/-/B | 6 Titanite Chunk | 2210 |
+10 | 123/0/0/169/0 | 0/0/0 | D/E/-/B | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/104 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 106/0/0/0/110 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 850 |
+2 | 109/0/0/0/117 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 1020 |
+3 | 111/0/0/0/123 | 0/0/0 | D/E/D/D | 6 Titanite Shard | 1190 |
+4 | 114/0/0/0/130 | 0/0/0 | D/E/D/D | 2 Large Titanite Shard | 1360 |
+5 | 117/0/0/0/136 | 0/0/0 | D/E/D/D | 4 Large Titanite Shard | 1530 |
+6 | 119/0/0/0/143 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 1700 |
+7 | 122/0/0/0/149 | 0/0/0 | D/E/C/C | 2 Titanite Chunk | 1870 |
+8 | 124/0/0/0/156 | 0/0/0 | D/E/C/C | 4 Titanite Chunk | 2040 |
+9 | 127/0/0/0/162 | 0/0/0 | D/E/C/C | 6 Titanite Chunk | 2210 |
+10 | 130/0/0/0/169 | 0/0/0 | D/E/C/C | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 130/0/0/0/0 | 0/33/0 | D/E/-/- | - | 0 |
+1 | 139/0/0/0/0 | 0/33/0 | D/E/-/- | 2 Titanite Shard | 850 |
+2 | 149/0/0/0/0 | 0/34/0 | D/E/-/- | 4 Titanite Shard | 1020 |
+3 | 158/0/0/0/0 | 0/35/0 | D/E/-/- | 6 Titanite Shard | 1190 |
+4 | 168/0/0/0/0 | 0/35/0 | C/E/-/- | 2 Large Titanite Shard | 1360 |
+5 | 177/0/0/0/0 | 0/36/0 | C/E/-/- | 4 Large Titanite Shard | 1530 |
+6 | 187/0/0/0/0 | 0/36/0 | C/E/-/- | 6 Large Titanite Shard | 1700 |
+7 | 196/0/0/0/0 | 0/36/0 | C/E/-/- | 2 Titanite Chunk | 1870 |
+8 | 205/0/0/0/0 | 0/37/0 | C/E/-/- | 4 Titanite Chunk | 2040 |
+9 | 215/0/0/0/0 | 0/37/0 | C/E/-/- | 6 Titanite Chunk | 2210 |
+10 | 224/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 130/0/0/0/0 | 33/0/0 | D/E/-/- | - | 0 |
+1 | 139/0/0/0/0 | 33/0/0 | D/E/-/- | 2 Titanite Shard | 850 |
+2 | 149/0/0/0/0 | 34/0/0 | D/E/-/- | 4 Titanite Shard | 1020 |
+3 | 158/0/0/0/0 | 35/0/0 | D/E/-/- | 6 Titanite Shard | 1190 |
+4 | 168/0/0/0/0 | 35/0/0 | C/E/-/- | 2 Large Titanite Shard | 1360 |
+5 | 177/0/0/0/0 | 36/0/0 | C/E/-/- | 4 Large Titanite Shard | 1530 |
+6 | 187/0/0/0/0 | 36/0/0 | C/E/-/- | 6 Large Titanite Shard | 1700 |
+7 | 196/0/0/0/0 | 36/0/0 | C/E/-/- | 2 Titanite Chunk | 1870 |
+8 | 205/0/0/0/0 | 37/0/0 | C/E/-/- | 4 Titanite Chunk | 2040 |
+9 | 215/0/0/0/0 | 37/0/0 | C/E/-/- | 6 Titanite Chunk | 2210 |
+10 | 224/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 137/0/0/0/0 | 0/0/0 | D/E/-/- | - | 0 |
+1 | 151/0/0/0/0 | 0/0/0 | D/E/-/- | 2 Titanite Shard | 850 |
+2 | 165/0/0/0/0 | 0/0/0 | D/E/-/- | 4 Titanite Shard | 1020 |
+3 | 179/0/0/0/0 | 0/0/0 | D/E/-/- | 6 Titanite Shard | 1190 |
+4 | 192/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Large Titanite Shard | 1360 |
+5 | 206/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Large Titanite Shard | 1530 |
+6 | 220/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Large Titanite Shard | 1700 |
+7 | 234/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Titanite Chunk | 1870 |
+8 | 247/0/0/0/0 | 0/0/0 | C/E/-/- | 4 Titanite Chunk | 2040 |
+9 | 261/0/0/0/0 | 0/0/0 | C/E/-/- | 6 Titanite Chunk | 2210 |
+10 | 275/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/E/-/C | - | 0 |
+1 | 110/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 850 |
+2 | 117/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Shard | 1020 |
+3 | 123/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Shard | 1190 |
+4 | 130/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Large Titanite Shard | 1360 |
+5 | 136/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Large Titanite Shard | 1530 |
+6 | 143/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Large Titanite Shard | 1700 |
+7 | 149/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Chunk | 1870 |
+8 | 156/0/0/0/0 | 0/0/0 | D/E/-/C | 4 Titanite Chunk | 2040 |
+9 | 162/0/0/0/0 | 0/0/0 | D/E/-/C | 6 Titanite Chunk | 2210 |
+10 | 169/0/0/0/0 | 0/0/0 | D/E/-/C | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 126/0/0/0/126 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 850 |
+2 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1020 |
+3 | 146/0/0/0/146 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1190 |
+4 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1360 |
+5 | 165/0/0/0/165 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1530 |
+6 | 175/0/0/0/175 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1700 |
+7 | 185/0/0/0/185 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1870 |
+8 | 195/0/0/0/195 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2040 |
+9 | 204/0/0/0/204 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2210 |
+10 | 214/0/0/0/214 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/104/0/0 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 106/0/110/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 850 |
+2 | 109/0/117/0/0 | 0/0/0 | D/E/D/D | 4 Titanite Shard | 1020 |
+3 | 111/0/123/0/0 | 0/0/0 | D/E/D/D | 6 Titanite Shard | 1190 |
+4 | 114/0/130/0/0 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1360 |
+5 | 117/0/136/0/0 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 1530 |
+6 | 119/0/143/0/0 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 1700 |
+7 | 122/0/149/0/0 | 0/0/0 | D/E/C/C | 2 Titanite Chunk | 1870 |
+8 | 124/0/156/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Chunk | 2040 |
+9 | 127/0/162/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Chunk | 2210 |
+10 | 130/0/169/0/0 | 0/0/0 | D/E/C/C | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/97/0/0/0 | 0/0/0 | D/E/D/- | - | 0 |
+1 | 100/102/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 850 |
+2 | 104/107/0/0/0 | 0/0/0 | D/E/D/- | 4 Titanite Shard | 1020 |
+3 | 107/113/0/0/0 | 0/0/0 | D/E/D/- | 6 Titanite Shard | 1190 |
+4 | 110/118/0/0/0 | 0/0/0 | D/E/C/- | 2 Large Titanite Shard | 1360 |
+5 | 113/123/0/0/0 | 0/0/0 | D/E/C/- | 4 Large Titanite Shard | 1530 |
+6 | 117/128/0/0/0 | 0/0/0 | D/E/C/- | 6 Large Titanite Shard | 1700 |
+7 | 120/133/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Chunk | 1870 |
+8 | 123/139/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Chunk | 2040 |
+9 | 126/144/0/0/0 | 0/0/0 | C/E/C/- | 6 Titanite Chunk | 2210 |
+10 | 130/149/0/0/0 | 0/0/0 | C/E/C/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 137/0/0/0/0 | 0/0/0 | E/C/-/- | - | 0 |
+1 | 150/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 850 |
+2 | 163/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 1020 |
+3 | 176/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 1190 |
+4 | 189/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 1360 |
+5 | 203/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 1530 |
+6 | 216/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 1700 |
+7 | 229/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1870 |
+8 | 242/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 2040 |
+9 | 255/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 2210 |
+10 | 268/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 142/0/0/0/0 | 0/0/0 | C/-/-/- | - | 0 |
+1 | 154/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 850 |
+2 | 167/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 1020 |
+3 | 179/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 1190 |
+4 | 192/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 1360 |
+5 | 205/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 1530 |
+6 | 217/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 1700 |
+7 | 230/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1870 |
+8 | 243/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 2040 |
+9 | 255/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 2210 |
+10 | 268/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 188/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 205/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 850 |
+2 | 223/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1020 |
+3 | 240/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1190 |
+4 | 258/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1360 |
+5 | 275/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1530 |
+6 | 292/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1700 |
+7 | 310/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1870 |
+8 | 327/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2040 |
+9 | 345/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 2210 |
+10 | 362/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 137/0/0/0/0 | 0/0/0 | C/C/-/- | - | 0 |
+1 | 149/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 850 |
+2 | 160/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1020 |
+3 | 172/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1190 |
+4 | 184/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1360 |
+5 | 195/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1530 |
+6 | 207/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1700 |
+7 | 218/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1870 |
+8 | 230/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2040 |
+9 | 242/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 2210 |
+10 | 253/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2550 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Winged Knight Halberd | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Chain Spin | 25 | ||
10 (-/18) | 145 | ||
N/A | 14.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
145 | 50 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
26 | D | ||
16 | E | ||
0 | - | ||
0 | - |