Witch's Locks

Lore

A whip fashioned from the black hair of a daughter of the Witch of Izalith, creator of the Flame of Chaos.

The long, shining locks woven together to create this whip are imbued with the essence of fire, which can be channeled through the use of its Skill.

Skill: Flame Whip
Temporarily coat the whip in fire, the self-same fire as that which consumed the Witch herself, it is said.

Effect

Availability

  • Found in a chest behind a hidden wall in the Grand Archives. The wall is opened by a lever within the same room as the wall.

Moveset

Notes

Upgrades

Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 77/0/80/0/0 0/0/0 -/D/C/C (-/35.00%/60.00%/60.00%) - -
+1 85/0/89/0/0 0/0/0 -/D/C/C (-/37.80%/64.80%/64.80%) 1 Twinkling Titanite 450
+2 91/0/95/0/0 0/0/0 -/D/C/C (-/40.60%/69.60%/69.60%) 2 Twinkling Titanite 630
+3 107/0/112/0/0 0/0/0 -/D/C/C (-/43.40%/74.40%/74.40%) 4 Twinkling Titanite 810
+4 120/0/126/0/0 0/0/0 -/D/C/C (-/46.20%/79.20%/79.20%) 8 Twinkling Titanite 990
+5 134/0/140/0/0 0/0/0 -/D/B/B (-/49.00%/84.00%/84.00%) 1 Titanite Slab 1350

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Witch's Locks
Witch's Locks Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Sell Price / Soul Value 1000 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Flame Whip Stability 15
Skill FP Cost 18 (-/-) Durability 50
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 77 Physical Reduction 30
Magic Damage 0 Magic Reduction 15
Fire Damage 80 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 10
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 9 Strength Bonus -
Dexterity Requirement 17 Dexterity Bonus D
Intelligence Requirement 12 Intelligence Bonus C
Faith Requirement 12 Faith Bonus C
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