Lore
Greatshield of a knight tainted by the dark of the Abyss, and master of the wolf's blood of Farron.
Boasts consistent defense and divine protection against various status effects.
Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.
Effect
- +50 Resistances
Availability
- Reward from the Watchdogs of Farron covenant. Turn in 30 Wolf's Blood Swordgrass
Moveset
Notes
67/68/69/69/71/71 stability.
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 67 | - | - |
+1 | 138/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 68 | 1 Twinkling Titanite | 940 |
+2 | 147/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 69 | 2 Twinkling Titanite | 1316 |
+3 | 172/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 69 | 4 Twinkling Titanite | 1692 |
+4 | 194/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 71 | 8 Twinkling Titanite | 2068 |
+5 | 216/0/0/0/0 | 0/0/0 | D/-/-/- | 100/68/65/52/68 | 71 | 1 Titanite Slab | 2820 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Wolf Knight's Greatshield | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
1000 | 0 | ||
Yes | 0 | ||
Combat | |||
Weapon Skill | 67 | ||
- (-/-) | 140 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
124 | 100 | ||
0 | 68 | ||
0 | 65 | ||
0 | 52 | ||
0 | 68 | ||
Requirements | Bonuses | ||
30 | D | ||
0 | - | ||
0 | - | ||
0 | - |