Lore
Great machete wielded long ago by Yhorm the Giant.
Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack.
Effect
Availability
- Transposed from the Soul of Yhorm the Giant by Ludleth of Courland.
Moveset
Video: https://www.youtube.com/watch?v=XySd2SHAN_k
1HR1: Vertical slash.
1HR2: Vertical slash.
2HR1: Vertical slash.
2HR2: Vertical slash.
Backstep R1: Dash followed by vertical slash; angled slightly more.
Backstep R2:
Rolling 1HR1: Vertical slash.
Rolling 2HR1: Vertical stab into ground.
Notes
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 185/0/0/0/0 | 0/0/0 | C/-/-/- (78.00%/-/-/-) | - | - |
+1 | 216/0/0/0/0 | 0/0/0 | B/-/-/- (84.24%/-/-/-) | 1 Titanite Scale | 1590 |
+2 | 246/0/0/0/0 | 0/0/0 | B/-/-/- (90.48%/-/-/-) | 2 Titanite Scale | 2544 |
+3 | 277/0/0/0/0 | 0/0/0 | B/-/-/- (96.72%/-/-/-) | 4 Titanite Scale | 3498 |
+4 | 307/0/0/0/0 | 0/0/0 | A/-/-/- (102.96%/-/-/-) | 8 Titanite Scale | 4452 |
+5 | 338/0/0/0/0 | 0/0/0 | A/-/-/- (109.20%/-/-/-) | 1 Titanite Slab | 6360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Yhorm's Great Machete | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Warcry | 40 | ||
20 (-/-) | 140 | ||
N/A | 19.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
185 | 55 | ||
0 | 45 | ||
0 | 40 | ||
0 | 40 | ||
0 | 45 | ||
Requirements | Bonuses | ||
38 | C | ||
10 | - | ||
0 | - | ||
0 | - |