Lore
Greatshield used long ago by Yhorm the Giant.
Increases the user's poise.
As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield.
Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.
Effect
- +15 Poise
Availability
- Transposed from the Soul of Yhorm the Giant by Ludleth of Courland.
Moveset
Notes
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 132/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 73 | - | - |
+1 | 153/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 74 | 1 Titanite Scale | 1730 |
+2 | 175/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 75 | 2 Titanite Scale | 2768 |
+3 | 196/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 75 | 4 Titanite Scale | 3806 |
+4 | 218/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 77 | 8 Titanite Scale | 4844 |
+5 | 240/0/0/0/0 | 0/0/0 | D/-/-/- | 100/74/76/63/74 | 78 | 1 Titanite Slab | 6920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Yhorm's Greatshield | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Shield Bash | 73 | ||
16 (-/-) | 205 | ||
N/A | 20.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
132 | 100 | ||
0 | 74 | ||
0 | 76 | ||
0 | 63 | ||
0 | 73 | ||
Requirements | Bonuses | ||
40 | D | ||
0 | - | ||
0 | - | ||
0 | - |