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Join the Rosaria's Fingers covenant and give at least one Pale Tongue to Rosaria.

Instead of joining to the covenant you may purchase one of Rosaria's services.

I'm currently running my own version of this with my own modifications. My stats currently are: 22 vgr, 24 att, 25 end, 20 vit, 24 str, 25 dex, 40 on both int/fai, and 30 on luck.

My equipment is: Dark exile greatsword +10, shield of want base, dragonrider's bow in left slot 2, pyro flame +9 in right slot 2. rings are: dark clutch ring, havel's ring, ring of the sun princess, and covetous silver serpent ring. Armor: switch between cornyx set/fallen set/and lothric's robe set.

My damage is high enough that I can one-shot the red eyes lothric knight just ahead from the dancer's bonfire with a backstab. This blade hits like a beast when infused properly.
I tried running your build, but it just wasn't high enough damage for bosses and late-game mobs.

Running this by Frost13fyreFrost13fyre, 26 May 2018 09:42

they're weak to ranged, fire, and bleed. dorhys' gnawing for the win!!!!

weaknesses by Frost13fyreFrost13fyre, 23 May 2018 17:46

The correct way to acquire this tome as opposed to the quelana pyromancy tome, as stated above by gekko88, is to head into the passage just before the greataxe black knight, locate/light the old king's antechamber bonfire, proceed to locate the chaos gem, from the chaos gem; find several smoldering grus, tome should be located in medium-sized rectangular chamber with at least one spear gru and a large petrified gru corpse holding the izalith pyromancy tome. that, or just google 'pyromancy tome locations'. Or youtube. youtube usually helps.

Correct way of acquisition by Frost13fyreFrost13fyre, 23 May 2018 14:58
Re: Equips?
Frost13fyreFrost13fyre 18 May 2018 13:24
in discussion Hidden / Per page discussions » The Tank

They did, in the visual. Greatsword, Tsorig's black iron set + greatshield, and possibly the knight slayer's ring for extra stamina drain on foes. I'd say the chloranthy ring for stamina regen, havel's ring for extra equip load if that 40 vit isn't enough, the ring of steel protection for even more tankyness, and the last ring slot can be anything conducive to the build.

I like to use the health regen ring to heal myself while I'm turtling with my greatshield, silver covetous ring for more souls (although personally, I like to use the gold covetous ring and farm stuff from the lothric knights in front of the dancer's arena and throughout lothric castle), or even a ring of sacrifice because they're bound to die at some point.

Re: Equips? by Frost13fyreFrost13fyre, 18 May 2018 13:24

Any source for this name?

by ArbieWDArbieWD, 05 May 2018 07:59

R1: weak
R2: weak
L2: weak
L1: FLIPPY FLIPPY

moveset by Van ForemanVan Foreman, 30 Apr 2018 17:03

This is untrue. I was recently summoned as a blue and killed two Aldrich and two red invaders. The Aldrich Faithful did not drop Proofs and the reds only dropped regular Proofs as they weren't Rosaria's Fingers. But it makes sense that Rosaria's Fingers would drop the special proofs as the two covenants are opposed. Drawing this from the fact that you fail Sirris' quest for helping Leonhard.

by LyberatisLyberatis, 14 Mar 2018 02:54
Leeho730Leeho730 21 Feb 2018 11:01
in discussion Hidden / Per page discussions » Harald Legion Knight

Or parry

by Leeho730Leeho730, 21 Feb 2018 11:01

You can also R1 at them for a immediate "riposte" when they raise both claws to attack you

Re: Giant Crab Weakness by ApagaApaga, 15 Jan 2018 16:37

Apparently there's no "Notes" section for items

Re: Page Structure by ApagaApaga, 13 Jan 2018 13:25

Something else I noticed is that jumping on them breaks their poise immediately.

Re: Giant Crab Weakness by viomiviomi, 11 Jan 2018 18:35
ApagaApaga 10 Jan 2018 19:10
in discussion Hidden / Per page discussions » Great Crab

~1539 health on NG

How do I edit things here?

by ApagaApaga, 10 Jan 2018 19:10

Why? Greirat's page already says what's added to his inventory at different phases of his quest, and this says it adds his inventory to her's, so..

Re: Needs something more by viomiviomi, 08 Jan 2018 12:52

I suggest displaying what each phase of ash would add to the Shrine merchant

Needs something more by John OtrembaJohn Otremba, 07 Jan 2018 19:35

Hey guys, posted this on the General forums but figured I'd leave this here as well.

I noticed that pretty much every infusable weapon has had its' stats drastically changed. I have already updated Scimitar to reflect these changes. Among these changes includes:

  • Raw Gem has been buffed.
  • Scaling in general has been buffed, S-ranks seen by +6, and base damage increased across the board.
  • Bleed has been slightly raised across the board, and poison has been drastically increased as well.
  • Dark Gem now has the same base physical damage and elemental damage as Chaos Gem, the only difference being the type of damage. This probably means Dark won't be bad for backstabbing anymore.
  • Crystal works much more similar to Dark and Chaos gems, except it seems to have way higher base damage, probably to help with wizards being a tad underpowered.
  • Lightning works identically to Crystal except for the type of elemental damage.

Sadly, this means pretty much all of our weapons' stats are horrendously out of date. I really think we should get around to updating them ASAP.

Infusion Changes by viomiviomi, 31 Dec 2017 10:48

todo talks a bit about this:

[[module Redirect destination="urlhere"]]

Hey guys,

I noticed that pretty much every infusable weapon has had its' stats drastically changed. I have already updated Scimitar to reflect these changes. Among these changes includes:

  • Raw Gem has been buffed.
  • Scaling in general has been buffed, S-ranks seen by +6, and base damage increased across the board.
  • Bleed has been slightly raised across the board, and poison has been drastically increased as well.
  • Dark Gem now has the same base physical damage and elemental damage as Chaos Gem, the only difference being the type of damage. This probably means Dark won't be bad for backstabbing anymore.
  • Crystal works much more similar to Dark and Chaos gems, except it seems to have way higher base damage, probably to help with wizards being a tad underpowered.
  • Lightning works identically to Crystal except for the type of elemental damage.

Sadly, this means pretty much all of our weapons' stats are horrendously out of date. I really think we should get around to updating them ASAP.

Alright, spent a bunch of titanite. +0 through +9 on all infusions should be updated. It seems the scimitar has gotten a huge buff, dark infusion has been reworked to actually give the same amount of physical damage that chaos does, better numbers across the board, also that raw damage is insanely better.

Not sure if these changes are universal, though I can't imagine why they wouldn't be. I wonder if this means they've fixed the fact that chaos was always doing more backstab damage than dark.. It would make sense if physical damage had a higher weight for backstabs. In which case, a lot of weapons on the regular titanite path should be looked at, as I doubt this is just a change to the scimitar.

EDIT: Oh yeah, the bleed was slightly raised, and the poison was insanely raised.

Re: Incorrect Stats by viomiviomi, 31 Dec 2017 10:07
Incorrect Stats
viomiviomi 31 Dec 2017 08:03
in discussion Hidden / Per page discussions » Scimitar

It would seem they buffed the scaling of Scimitar, at least for the Chaos infusion. I have updated it for levels 5 and 6, and will try to update the further ones as I upgrade my weapon, but I didn't check for levels 1-4. I'd include a picture as evidence but can't due to having not gained karma yet.

Incorrect Stats by viomiviomi, 31 Dec 2017 08:03
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