Weapons and Armor have a durability stat associated with them. Once this value reaches zero, the piece of equipment will be rendered broken and you will have to bring it to Blacksmith Andre for it to be repaired.
You can restore lost durability using consumables such as Repair Powder, and by resting at bonfires.
For weapons, durability is lost every 5 to 10 swings. For armor, durability is only lost upon taking damage.
|The degree to which this character is cursed.
The character will turn hollow if the curse grows too severe.
Hollowing changes the player's appearance and affects the damage of Hollow weapons. After hollowing level 15, holding a hollow weapon/shield increases the Luck stat to a maximum of 5 levels depending on the weapon's upgrade level.
To become Hollow, one must accept Yoel of Londor's offer to draw out true strength at least once. After that, the Hollowing level will rise every time the player dies. Hollowing level increment is multiplied by the number of Dark Sigils in the player's inventory.
The Dark Sigil can be removed by the Fire Keeper after the Fire Keeper Soul has been given to her, at a cost proportionate to the character's level. Using a Purging Stone or praying at the Statue of Velka in the Undead Settlement will reverse the Hollowing and restore human appearance, but will not remove the Dark Sigil.
New Game Plus is a mechanic in which you start over from the beginning of the game. Stats and equipment persist, as well as covenant rankings; everything else is reset. Souls gained from enemies scale up until NG+7, at which point soul gain remains static thereafter.
To enter New Game Plus, you must finish the game by defeating the Soul of Cinder and choose 'Yes' when prompted if you wish to enter New Game Plus. You do not have to do this immediately, as you can revisit the menu anytime by sitting at the bonfire in Firelink Shrine.
New Game Plus does not have an effect on your matchmaking in Dark Souls III, you will still be able to enter NG worlds, unlike in Dark Souls II.
In New Game Plus there are several differences within the game world regarding enemies and equipment. Some pieces of equipment can only be obtained through entering New Game Plus.
Currently the most noticeable difference is the increase in the difficulty. Both health and soul values for enemies (including bosses) increases per game cycle.The jump between NG and NG+1 in terms of souls is quite big, with most mobs dropping 75% more souls in NG+ than NG.
In New Game Plus, you can obtain the upgraded version of several rings. For example, Havel's Ring in New Game Plus is called 'Havel's Ring +1' and is located in a different place. This is repeated for NG+2 where it is even stronger and in a different place once again.
These changes can be viewed here
Currently there is only one known difference with weapons in New Game Plus, and that is the creation of the Twin Princes' Greatsword. You will be given the option to create this weapon from Lothric's Holy Sword and Lorian's Greatsword from Ludleth of Courland through Soul Transposition.
The soul items you pick up around the world will change once you enter NG+, granting more souls than the soul items in NG.
|Playthrough||Title||Full Title||Enemy Souls|
|1st||NG||"New Game"||Regular NG values|
|2nd||NG+||"New Game +"||100-400% more than NG.|
|3rd||NG+2||"New Game ++"||10% more than NG+.|
|4th||NG+3||"New Game +++"||12.5% more than NG+.|
|5th||NG+4||"New Game ++++"||20% more than NG+.|
|6th||NG+5||"New Game +++++"||22.5% more than NG+.|
|7th||NG+6||"New Game ++++++"||25% more than NG+.|
|8th||NG+7||"New Game ++++++"||27.5% more than NG+.|
A single formula cannot be applied to the increase in enemy Souls between NG and NG+. This is because they increase by inconsistent amounts, usually corresponding to the location. In NG+, enemy souls dropped are usually between 2x to 5x NG values.
Starting with NG+2, subsequent playthroughs have enemy Soul amounts that scale consistently off of NG+ values.
Some enemies/ bosses in NG+ and beyond may drop exactly one more soul than predicted by the above formulas (e.g. The Old Demon King will drop 82501 Souls in NG+2, not 82500).
Host of Embers
To become a Host of Embers, you must either defeat a boss or use an Ember.
- Boost your maximum HP by 30%.
- Allows Online play (e.g. you can summon phantoms and be invaded by players)
By visiting Rosaria, Mother of Rebirth in the Cathedral of the Deep, you can re-allocate your attributes that you have gained through leveling, or you can change your character's appearance. This can only be done a total of five times per game cycle.
Each rebirth requires a Pale Tongue.
|Governs likelihood of finding items on the corpses of defeated enemies.|
Item discovery increases the chance of an enemy dropping an item on their random drop table.
Item Discovery works by comparing your value of Item Discovery against the enemies chance to drop an item. For example, if you have an Item Discovery of 100, and say a Proof of a Concord Kept has a 1% drop rate, your drop rate will be 1%. However if you have a Item Discovery of 400, your drop rate will be 4%.(1)
Therefore if you are farming an item, it is recommended you maximise your Item Discovery otherwise it may take you a very long time to get a drop.
Maximizing Item Discovery
A good endgame strategy for maxing out your Item Discovery (for say, farming Covenant Items offline) is respec your character to max out Luck, and then use the Pyromancy Flame in one hand and the Crystal Sage's Rapier in the other hand (note the 14/18 str/dex requirement), while wearing the Symbol of Avarice and the Covetous Gold Serpent Ring. This should easily get you to 350+ discovery, which you can increase by another 50 or 100 with the Rusted Coin or Rusted Gold Coin respectively.
|Item / Effect||Item Discovery Increase|
|Covetous Gold Serpent Ring / Covetous Gold Serpent Ring +1, +2||+50 / +75 / +100|
|Crystal Sage's Rapier||+50|
|Symbol of Avarice||+100|
|Rusted Coin||+50 for 60 sec|
|Rusted Gold Coin||+100 for 60 sec|
Souls and Bloodstains
Souls are gained through various activities, and are the main currency of Dark Souls 3. The most common method of gaining souls is to kill enemies.
Upon death all of your souls will be dropped as a bloodstain. They can be retrieved if you visit the spot you died at and pick them up, although dying again will remove the bloodstain, meaning you will lose your souls.
When players die in other game worlds, at times you can see the bloodstains they leave behind. You can inspect other players' bloodstains in your world to watch their last moments and get clues about how they died.
- Enemies will drop 20% extra souls if they are killed in one hit.
- Equipment that increases the amount of souls dropped by enemies are the Covetous Silver Serpent Ring (10%, 20% on +1, 30% on +2), Shield of Want (20%), Symbol of Avarice (50%) and Mendicant's Staff (20%, very rare drop). The effect of these items stack.
- There is a trick that can take advantage of the bonus given by the Mendicant's Staff: equip it as your secondary weapon and right after you deliver the killing blow, change to it (you don't need to meet the staff's requirements in order to get the bonus). This may not work if your primary weapon is too slow. With this, the soul absorption is increased to 110% with the ring at +0.
- The best souls farming location is the Grand Archives where you can find three Gertrude's Knight. In one hour test killing 99 knights you can get 3057912 souls and more or less 76 Large Titanite Shard, 23 Titanite Chunk, 3 Blessed Gem, 16 Winged Knight Halberd and 4 Winged Knight Twinaxes based on your item discovery.