Game Mechanics: General


Weapons and Armor have a durability stat associated with them. Once this value reaches zero, the piece of equipment will be rendered broken and you will have to bring it to Blacksmith Andre for it to be repaired.

You can restore lost durability using consumables such as Repair Powder, and by resting at bonfires.

For weapons, durability is lost every 5 to 10 swings. For armor, durability is only lost upon taking damage.

Umbral Ashes

Items related to extending the stock of the Shrine Handmaid. The list of Umbral Ashes can be viewed here.


Icon In-Game Description
Hollowing Icon The degree to which this character is cursed.
The character will turn hollow if the curse grows too severe.

Hollowing changes the player's appearance and affects the damage of Hollow weapons. After hollowing level 15, holding a hollow weapon/shield increases the Luck stat to a maximum of 5 levels depending on the weapon's upgrade level.

To become Hollow, one must accept Yoel of Londor's offer to draw out true strength at least once. After that, the Hollowing level will rise every time the player dies. Hollowing level increment is increased by the number of Dark Sigils in the player's inventory upon death.

The Dark Sigil can be removed by the Fire Keeper after the Fire Keeper Soul has been given to her, at a cost proportionate to the character's level. Using a Purging Stone or praying at the Statue of Velka in the Undead Settlement, or the Purging Monument in The Ringed City will reverse the Hollowing and restore human appearance, but will not remove the Dark Sigil.

New Game Plus

New Game Plus is a mechanic in which you start over from the beginning of the game. Stats and equipment persist, as well as covenant rankings; everything else is reset. Souls gained from enemies scale up until NG+7, at which point soul gain remains static thereafter.

To enter New Game Plus, you must finish the game by defeating the Soul of Cinder and choose 'Yes' when prompted if you wish to enter New Game Plus. You do not have to do this immediately, as you can revisit the menu anytime by sitting at the bonfire in Firelink Shrine.

New Game Plus does not have an effect on your matchmaking in Dark Souls III, you will still be able to enter NG worlds.


In New Game Plus there are several differences within the game world regarding enemies and equipment. Some pieces of equipment can only be obtained through entering New Game Plus.

Currently the most noticeable difference is the increase in the difficulty. Both health and soul values for enemies (including bosses) increases per game cycle.The jump between NG and NG+1 in terms of souls is quite big, with most mobs dropping 75% more souls in NG+ than NG.


In New Game Plus, you can obtain the upgraded version of several rings. For example, Havel's Ring in New Game Plus is called 'Havel's Ring +1' and is located in a different place. This is repeated for NG+2 where it is even stronger and in a different place once again.

These changes can be viewed here


Currently there is only one known difference with weapons in New Game Plus, and that is the creation of the Twin Princes' Greatsword. You will be given the option to create this weapon from Lothric's Holy Sword and Lorian's Greatsword from Ludleth of Courland through Soul Transposition.


The soul items you pick up around the world will change once you enter NG+, granting more souls than the soul items in NG.

Playthrough Title Full Title Enemy HP Enemy Souls
1st NG "New Game" Regular NG values
2nd NG+ "New Game +" 100-400% more than NG.
3rd NG+2 "New Game ++" 10% more than NG+.
4th NG+3 "New Game +++" 15% more than NG+. 12.5% more than NG+.
5th NG+4 "New Game ++++" 20% more than NG+.
6th NG+5 "New Game +++++" 30% more than NG+. 22.5% more than NG+.
7th NG+6 "New Game ++++++" 35% more than NG+. 25% more than NG+.
8th NG+7 "New Game ++++++" 40% more than NG+. 27.5% more than NG+.

A single formula cannot be applied to the increase in enemy Souls between NG and NG+. This is because they increase by inconsistent amounts, usually corresponding to the location. In NG+, enemy souls dropped are usually between 2x to 5x NG values.

Starting with NG+2, subsequent playthroughs have enemy Soul amounts that scale consistently off of NG+ values.

Some enemies/bosses in NG+ and beyond may drop exactly one more soul than predicted by the above formulas (e.g. The Old Demon King will drop 82501 Souls in NG+2, not 82500).

Host of Embers

To become a Host of Embers, you must either defeat a boss or use an Ember.


  • Boost your maximum HP by 30%.
  • Allows Online play (e.g. you can summon phantoms and be invaded by players)


By visiting Rosaria, Mother of Rebirth in the Cathedral of the Deep, you can re-allocate your attributes that you have gained through leveling, or you can change your character's appearance. This can only be done a total of five times per game cycle.

Each rebirth requires a Pale Tongue.

Item Discovery

Icon In-Game Description
Item Discovery Icon Governs likelihood of finding items on the corpses of defeated enemies.


Item discovery increases the chance of an enemy dropping an item on their random drop table.

Item Discovery works by comparing your value of Item Discovery against the enemies chance to drop an item. For example, if you have an Item Discovery of 100, and say a Proof of a Concord Kept has a 1% drop rate, your drop rate will be 1%. However if you have a Item Discovery of 400, your drop rate will be 4%.

\begin{align} Chance = ( Item Discovery / 100 ) * Drop Chance \end{align}

Therefore if you are farming an item, it is recommended you maximise your Item Discovery otherwise it may take you a very long time to get a drop.

Maximizing Item Discovery

A good endgame strategy for maxing out your Item Discovery (for say, farming Covenant Items offline) is respec your character to max out Luck, and then use the Pyromancy Flame in one hand and the Crystal Sage's Rapier in the other hand (note the 14/18 str/dex requirement), while wearing the Symbol of Avarice and a Covetous Gold Serpent Ring (+3/+2/+1, etc). This should easily get you to 350+ discovery, which you can increase by another 50 or 100 with the Rusted Coin or Rusted Gold Coin respectively.


Item / Effect Item Discovery Increase
Covetous Gold Serpent Ring / Covetous Gold Serpent Ring +1, +2, +3 +50 / +75 / +100 / +115
Crystal Sage's Rapier +50
Symbol of Avarice +100
Rusted Coin +50 for 60 sec
Rusted Gold Coin +100 for 60 sec


Sin is accumulated as you kill innocent NPCs in the world. As your Sin rises, certain actions will be affected, for example the Shrine Handmaid will charge more souls for items when you have Sin.

To remove Sin, visit the Statue of Velka in the Undead Settlement. She is found in the same area where you find Irina of Carim.

Souls and Bloodstains

Souls are gained through various activities, and are the main currency of *Dark Souls III*. The most common method of gaining souls is to kill enemies.

Upon death all of your souls will be dropped as a bloodstain. They can be retrieved if you visit the spot you died at and pick them up, although dying again will remove the bloodstain, meaning you will lose your souls.

When players die in other game worlds, at times you can see the bloodstains they leave behind. You can inspect other players' bloodstains in your world to watch their last moments and get clues about how they died.


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