Table of Contents
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List of Game Versions
App 1.15
Release date: August 25, 2017
- Fixed an issue where the guest could enter the boss area before the host.
- Changed the name and description of the spell "Pestilent Mercury" to "Pestilent Mist".
Regulation 1.35
Release date: June 15, 2017. Source: [1]
- Extended the matching range of players above level 351 for online play as follows:
Below level 351 Co-op Sign Summons Upper: A + 10 + (A * 0.1)
Lower: A - 10 - (A * 0.1)
Remarks: Affects white/red summon signs, Warriors of Sunlight, and Mound MakersWay of Blue (Auto) Upper: B + 15 + (B * 0.1)
Lower: B - 15 - (B * 0.1)
Remarks: Affects Blue Sentinels and Blades of the DarkmoonPvP Dark Spirit Invasion Upper: C + 20 + (C * 0.1)
Lower: C - (C * 0.1)
Remarks: Affects Red Eye Orb, etc.Mound Maker Invasion Upper: D + 20 + (D * 0.15)
Lower: D - (D * 0.1)Covenant Invasion (defend territory) Upper: E + (E * 0.1)
Lower: E - 20 - (E * 0.2)
Remarks: Watchdogs of Farron, Aldrich Faithful, Spears of the ChurchLevel 351 and above Co-op Sign Summons Upper: None
Lower: Level 351
Remarks: Affects white/red summon signs, Warriors of Sunlight, and Mound MakersWay of Blue (Auto) Upper: None
Lower: Level 351
Remarks: Affects Blue Sentinels and Blades of the DarkmoonPvP Dark Spirit Invasion Upper: None
Lower: Level 351
Remarks: Red Eye Orb, etc.Mound Maker Invasion Upper: None
Lower: Level 351Covenant Invasion (defend territory) Upper: None
Lower: Level 351
Remarks: Watchdogs of Farron, Aldrich Faithful, Spears of the Church - Fixed issue where the bonus souls earned by equipping the Mendicant’s Staff would not stack when equipped in both the right and left hands.
- Fixed issue where the two-handed R1 / RB attack of Friede's Great Scythe did not have shield-piercing properties.
- Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
- Fixed issue where, when equipping the Lothric War Banner in the left hand and using the Lothric War Banner skill, using Rotten Pine Resin or Carthus Rogue on a weapon equipped in the right hand would apply negative status effects to allied players.
App 1.14, Regulation 1.34
Release date: May 12, 2017 Source: [2]
- Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
- In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo's Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
- Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
- Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.
- Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.
- Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
- Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
- Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
- Animation cancel now available for whips except the Rose of Ariandel.
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
- Reduced rotation capabilities of the Ringed Knight Paired Greatswords
- Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
- Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
- Fixed issue where a combination of the Lothric War Banner's Art and the Aquamarine Dagger would result in FP continuously replenishing
- Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo's Great Hammer
- Increased attack power for the skill attached to Quakestone Hammer
- Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael's Greatsword
- Increased attack power and decreased stamina consumption for Farron Greatsword
- Decreased stamina consumption when attacking with Darkdrift
- Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
- Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
- Decreased stamina consumption of Astora Straight Sword and increased scaling for Poison, Bleed, and Hollow infusion.
- Decreased Strength and Dexterity scaling of Sunlight Straight Sword
- Decreased stamina consumption for Aquamarine Dagger's Crystal Blade skill.
- Increased attack for Repeating Crossbow
- Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
- Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
- Fixed issue where the effectiveness of the Preacher's Right Arm art did not decrease when the player did not have the required Intelligence
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher's Right Arm when performing the Feasting Branch skill
- Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
- Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character's right hand, the idle time after the spell cast was longer than it should be
- Decreased heal amount for caster when using the Projected Heal miracle
- Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
- Fixed issue where players could parry the Flame Fan
- Fixed several other small issues
App 1.13, Regulation 1.33
PC & PS4 release date: April 12, 2017. XBO release date: April 14, 2017 Sources: [3] [4]
- Addition of the arena "Round Plaza" to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched (details available below)
- Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
- Increased tracking on attack animations for "Pike" category weapons
- Increased stamina damage dealt by "Fist" category weapons
- Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
- Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
- Increased poise effect with "Lothric Knight Long Spear"
- Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of "Crow Quills"
- All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
- Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
- Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
- Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
- Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
- Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
- Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
- Increased FP consumption of the sorcery "Great Magic Shield"
- Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
- Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
- Reduced FP consumption of the miracle "Great Magic Barrier"
- Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of "Carthus Bloodring"
- Reduced the absorption penalty when wearing "Prisoner's Chain"
- Fixed other various issues
Summons | Upper Limit | Lower Limit |
---|---|---|
Sign Summoned Spirit | SL + 10 + ( SL * 0.1 ) | SL - 10 - ( SL * 0.1 ) |
Blue Spirit | SL + 15 + ( SL * 0.1 ) | SL - 15 - ( SL * 0.1 ) |
Invaders | Upper Limit | Lower Limit |
---|---|---|
Dark Spirit | SL + 20 + ( SL * 0.1 ) | SL - ( SL * 0.1 ) |
Mound Maker | SL + 20 + ( SL * 0.15 ) | SL - ( SL * 0.1 ) |
Covenant | SL + ( SL * 0.1 ) | SL - 20 - ( SL * 0.2 ) |
New Weapon Reinforcement Memory Matchmaking Ranges
Host Weapon Reinforcement Memory | Guest's Weapon Reinforcement Memory |
---|---|
0 | 1 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 6 |
5 | 7 |
6 | 8 |
7 | 9 |
8 | 10 |
9 | 10 |
10 | 10 |
Regulation 1.32
Release date: March 28, 2017. Sources: [5], [6], [7]
- Reduced damage of the light arrows fired by "Angels"
- The sorcery "Hidden Body" is now effective against "Angels"
- Reduced the damage of homing spears released from "Spear of the Church"
- Reduced the amount of bonus absorption the "Spear of the Church" receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
- Reduced the amount of HP "Church Guardian" has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected)
- Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
- Increased damage of raw infusions
- Reduced damage and scaling of heavy infusions at lower weapon levels
- Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
- Reduced scaling of heavy infusions on lighter weapons
- Reduced damage of "Exile Greatsword"
- Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art "Ember" of "Ringed Knight Paired Greatswords"
- Fixed a bug where the weapon art "Wind Wheel" of "Splitleaf Greatsword" was applying more status effects than intended
- Fixed a bug where fully charged R2(RT) attacks of "Profaned Greatsword" and "Black Knight Greatsword" were not consuming additional stamina
- Fixed a bug where the weapon art of "Preacher's Right Arm" would combo for more hits than intended
- Fixed a bug where the weapon art of "Painting Guardian's Curved Sword" would combo for more hits than intended
- Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration
App 1.12, Regulation 1.31
Release date: March 27, 2017 Sources: [8] [9]
- Added system compatibility to the DLC, “The Ringed City. ”
- Fixed issue where an item could be used simultaneously with the Dragon Head Stone if the player performed a quick turn while changing the item display.
- Fixed issue where a currently equipped item would be replaced with an item taken out from the character's inventory box if the items had the same name.
App 1.11, Regulation 1.30
Release date: March 24, 2017, Sources: [10], [11], [12], [13]
- Made system updates for The Ringed City.
- Increased frame rate for gameplay on PlayStation®4 Pro.
- 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
- Added function to Undead Match where, if password matching is used, players can split into teams.
- Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
- Added a function to check how many available hosts there are in each area for matchmatching in the bonfire warp menu.
- Added warning text that advised player if he/she has dropped too many items in a single location on the field.
- Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
- Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not sync properly during online multiplayer sessions.
- Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
- Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
- Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
- Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
- Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
- Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
- Improved attack power for the Dagger weapon class. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
- Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- Improved attack power for Curved Greatswords.
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- Improved motion of Dagger's Blind Spot skill.
- Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
- Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
- Improved motion of Crescent Moon Sword's skill, Crescent Blade.
- Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- Improved FP recovery effect of Executioner's Greatsword.
- Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- Improved motion of normal attack for Greatlance.
- Fixed so that poise is applied during Greatlance two-handed attack.
- Fixed so that poise is applied during Dark Hand skill, Lifedrain.
- Disabled parry during Pickaxe's two-handed attack.
- Improved duration of the Perseverance effect.
- Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
- Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- Fixed so that poise is applied during Spin Sweep attack.
- Fixed issue where Onislayer continued to attack consecutively.
- Improved correction value for Sharp or Heavy weapons' upgrade.
- Improved the Bleed build-up of Blood infusions.
- Reduced Bleed build-up of weapons not infused with Blood.
- Improved the Poison build-up of Poison infusions.
- Improved correction value for Sharp and Heavy infusions.
- Lowered correction value for Refined weapons upgrade.
- Improved defense and also decreased weights for heavy armor.
- Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- Extended the time you can move during the casting of the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods
- Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
- Improved attack power and decreased duration of Poison and Toxic effects players use.
- Decreased rate at which blood builds up when using Carthus Rouge.
App 1.10
Release date: February 8, 2017 Source: [14] [15]
- Fixed issue where a player could invade another player during a boss battle.
- Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
- Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
- Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
- Fixed issue where the first part of a skill action could be skipped.
- Fixed issue where a single item could be used indefinitely.
App 1.09, Regulation 1.23
Release date: November 25, 2016 Source: [16]
- Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
- Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
- Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
- Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
- Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
- Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
- Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
- Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
- Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
- Fixed an issue in the Painted World of Ariandel where a bridge would break in the host's side, but not on the guest's side.
- Fixed an issue where the application would freeze upon trying to load a 6-Player undead Match.
- Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
- Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
- Fixed an issue in the Undead Match where the player is unable to see other players' soceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
- Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
- Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
- Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
- Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
- Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
- Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
- Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
- Fixed an issue where the guest could enter the boss area before the host.
- Fixed other issues and adjusted game balance.
Regulation 1.22
Release date: November 11, 2016 Sources: [17] [18]
- Fixed an issue where bleeding damage could not be inflicted with Eleonora.
- Fixed an issue where Faith did not scale correctly for Friede's Great Scythe.
- Increased player’s resistance to physical attacks when equipping Ultra Greatswords, Great Hammers, and Greataxes.
- Increased player’s resistance to physical attacks, and increased damage done to opponent’s guard when equipping Halberds.
- Reduced attack power of the Carthus Curved Sword and the Follower Sabre.
- Increased power of the Way of White Corona.
- Increased the area of effect for Bursting Fireball.
- Increased length of effect for Charcoal Pine Bundle and Gold Pine Bundle.
Regulation 1.21
Release date: October 22, 2016
- Fixed a bug that made the pyromancy "Acid Surge" too effective.
App 1.08, Regulation 1.20
Release date: October 21, 2016 Sources: [19] [20]
- Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
- Improved regular attack animations of hammer category weapons.
- Improved regular attack animations of greatsword category weapons.
- Improved regular attack animations of axe category weapons.
- Improved regular attack animations of fist category weapons.
- Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
- Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
- Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
- Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
- Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
- Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
- Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
- Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
- Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
- Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
- The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
- Improved the "Darkdrift" weapon skill animation for Darkdrift.
- Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
- Increased effectiveness of the sorcery "Pestilent Mercury".
- Improved the cast animation of miracle "Lifehunt Scythe".
- Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
- Increased durability damage buildup of the pyromancy "Acid Surge".
- Increased duration of the "Warcry" weapon skill.
- Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
- Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
- Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
- Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
- Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
- Fixed a bug where female characters were subject to counter damage during certain movement animations.
- Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
- Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
- Fixed a bug where Hornet Ring was not working for claw category weapons.
- Fixed a bug where dash attacks could not be performed using Farron Greatsword.
- Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
- Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
- Addressed other game balance issues and fixed other flaws.
App 1.07, Regulation 1.11
Release date: August 25, 2016 Sources: [21] [22]
- The timing length of the Hammer skill, Perseverance (reduce damage when activated), has been increased
- Delayed the movement cancel timing of certain medium shields upon guard break
- Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords)
- Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift
- Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession
- The attack cancel timing for rapiers equipped in the left hand has been adjusted
- Several balance issues have been adjusted
- Flaws have been fixed to improve performance
App 1.06, Regulation 1.10
Release date: July 18, 2016 Sources: [23] [24]
- Fixes an issue that allowed players to float in the air when using the Tears of Denial miracle
- Server maintenance
App 1.05.1, Regulation 1.09
Release date: July 1, 2016 Sources: [25] [26]
- All Dagger weapons: increased critical attack power.
- Dark Sword: reduced weapon efficiency.
- Anri’s Straight Sword: reduced scaling effects.
- Wolnir’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Crescent Moon Sword: added intelligence scaling and adjusted weapon efficiency accordingly.
- Morne’s Great Hammer: added faith scaling and adjusted weapon efficiency accordingly.
- Lothric’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Yorshka’s Spear: increased FP damage effects.
- Scholar’s Candlestick: reduced sorcery-strengthening properties
- Demon’s Fist: reduced weight.
- Greatsword of Judgement: increased attack power.
- Heysel’s Pick: increased intelligence scaling.
- All shield-piercing weapons: added shield-piercing properties to regular attacks.
- All Skills that enchant a weapon with special properties: extended length of effect.
- Obscuring Ring: increased distance at which ring takes effect.
- Hornet Ring: adjusted efficiency.
- Black Serpent: adjusted tracking.
- Lightning Stake: now requires 1 attunement slot.
- Magic Barrier/Great Magic Barrier: extended length of effect.
- Divine Pillars of Light: increased attack power.
- White Dragon Breath: reduced stamina consumption.
- All Bug Pellet items: extended length of effect.
- Addressed other game balance issues and fixed other flaws.
App 1.05, Regulation 1.08
Release date: June 10, 2016 Sources: [27] [28]
- Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
- The Rinfinger Leonhard quest will now start properly after the removal of the restriction on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
- Trophies will now unlock correctly even if the required item is sent directly to the storage.
- Fixed a Skill being changed based on a right hand weapon when equipping White Hair Talisman on the left hand while holding the Sacred Flame with both hands
- The Horsehoof Ring (which increases stamina drains of ATK) will no longer affect other attacks besides its initial effect on kicks.
- It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
- Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
- Fixed a spell animation and effect not synching up when using the magic repetitively.
- Fixed when summoning the white phantom NPC under a certain circumstance, the character's collision will properly function nullifying all enemy attacks.
- Fixed issue where skills could be performed even when a certain amount of FP was not available.
- Adjusted the attack cancel parameters of some curved swords attacks.
- Adjusted the attack power and skills of fist and claw weapons.
- Adjusted the skills of twin blade weapons.
- Fixed the scythe not penetrating shields at close distances.
- Adjusted stamina consumption and attack cancel parameters for rapier weapons.
- Adjusted the attack collision for the washing pole weapon.
- Adjusted parameters of Farron Hail and Busting Fireball.
- Adjusted casting speed, stamina consumption, cancel timing of some Spells.
- Increased the number of arrows/bolts that can be possessed.
- During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
- During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
- During online multiplayer: When the player is summoned during a boss battle, the boss will no longer become motionless even after the player is back to his/her world.
- The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
- The voice chat icon will now remain visible when the HUD display is set to "Auto."
- Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
- Other game balance parameters have been adjusted.
- Several game flaws fixed.
Regulation 1.07
Release date: May 20, 2016 Sources: [29] [30]
- Adjusted the efficiency of the Great shield category
- Adjusted the consuming FP of the Magic Spell Category
- Adjusted the efficiency of the category below:
- Fixed the shield penetration rate of some attacks in the scythe category
- Fixed the stamina attack of some weapon categories.
- Improved the matching of the Blade of the Darkmoon and the Blue Sentinels covenants.
- Improved the password matching rate
- Improved other game balance
- Several game flaws fixed.
App 1.04.2, Regulation 1.06.1
PC release date: May 18, 2016. PS4 & XBox One release date: May 20, 2016 Source: [31]
- Solved the following issues you may encounter in the Online Mode:
- Being sent immediately to your world
- Being sent to the Firelink Shrine
- Being changed in full Dragon Body Status
Note: 1.04.1 without the freezing issue.
App 1.04.1, Regulation 1.06.1
PC release date: May 13, 2016
- Solved the following issues you may encounter in the Online Mode:
- Being sent immediately to your world
- Being sent to the Firelink Shrine
- Being changed in full Dragon Body Status
Note: As of May 16 this update was rolled back due to performance issues.
App 1.04, Regulation 1.06
PS4 & Xbox One release date: April 28, 2016. PC release date: May 9, 2016 Source: [32]
- The range of the matching level of the Blade of the Darkmoon and the Blue Sentinels have been adjusted.
- The efficiency of the following categories has been adjusted: Short Sword, Twinsword and Magic.
- Other game balance improvement and bug fixes.
App 1.04, Regulation 1.05
Release date: April 28, 2016 Source: [33]
- Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
- Conditions for optional events is eased.
- Conditions to get Rosaria’s Finger is eased.
- If they haven’t visited the Untended Grave, players will not be teleported there.
- Kicks cannot be parried.
- The Crystal Sage will appropriately re-appear even after he has warped.
- The Dragonslayer Armour won’t die before the battle.
- Knight Slayer Tsorig will no longer gesture unintendedly.
- Siegward of Catarina will now be able to properly rescue Greirat once conditions are met.
- If the player is equipped with a ring that increases Max HP, stats will now be properly reflected when opening the equipment screen.
- The voice chat icon will now be displayed properly under the covenant panel.
- Items, bonfire and the “Quit Game” option are now appropriately active even when disconnecting online.
- If the game disconnects during a multiplayer session, it will no longer crash and return to the title screen.
- Other issues causing crashes and returning to the title screen have been fixed.
- Adjustments of the balance of game, improvements of performance and various bug fixes have been made.
App 1.03.1, Regulation 1.04
Release date: April 18, 2016 Source: [34]
- Performance adjustment for "Greatsword"
- Battle performance adjustment for "Dancer's Enchanted Sword", "Winged Knight Twinaxes"
- Performance adjustment for "Soul's Greatsword", and "Farron Flashsword"
- Fix for issue where multiple items become impossible to use at "Road of Sacrifices", "Farron Keep", "Cathedral of the Deep" after clearing the game.
- General balance adjustments and bug fixes
App 1.03, Regulation 1.03
Release date: April 1, 2016
- An unreached bonfire will no longer spontaneously light up and subsequent bonfires should now be appropriately available as a destination.
- The Estus Flask level will no longer be changed when burning an Undead Bone Shard after a multiplayer match.
- Souls will no longer be gained immediately after appearing as a summoned player in a multiplayer match.
- Players will no longer be invaded while resting near the bonfire.
- Players should now be able to properly offer Covenant items.
- Additional ability attached to the Firekeeper and Velka's statue. They are now capable of reversing hollowing.
- We have also adjusted the balance of the game, improved its performance, and fixed various bugs.
App 1.02, Regulation 1.02
Release date: March 29, 2016
- Improved game performance.
- Fixed an issue where offline play would decrease performance.
- Fixed an issue where players would be unable to warp at Firelink Shrine if they fought the large crystal gecko in Cemetery of Ash before finishing game install.
- Fixed an issue where players would return to their world as a red phantom.
App 1.01, Regulation 1.01
Release date: March 25, 2016
- Removed press boss scaling.
App 1.00, Regulation 1.00
Release date: March 24, 2016
- Japanese PS4/Xbox One release.