Lore
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.
This is both a weapon and a sorcery staff. The gold specks are remnants of lost sorceries.
Skill: Steady Chant
For a short moment, boost the strength of sorceries. Works while equipped in either hand.
Effect
Availability
- Dropped by Yellowfinger Heysel on the Road of Sacrifices.
- Dropped by the Man-grub near Rosaria, Mother of Rebirth. It appears after encoutering Yellowfinger Heysel two times.
Moveset
Notes
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 93/70/0/0/0 | 0/0/0 | D/E/B/- (31.00%/10.00%/86.00%/-) | 177 | - | - |
+1 | 103/78/0/0/0 | 0/0/0 | D/E/B/- (33.48%/10.80%/92.88%/-) | 183 | 1 Twinkling Titanite | 550 |
+2 | 110/83/0/0/0 | 0/0/0 | D/E/B/- (35.96%/11.60%/99.76%/-) | 189 | 2 Twinkling Titanite | 770 |
+3 | 129/97/0/0/0 | 0/0/0 | D/E/A/- (38.44%/12.40%/106.64%/-) | 195 | 4 Twinkling Titanite | 990 |
+4 | 145/109/0/0/0 | 0/0/0 | D/E/A/- (40.92%/13.20%/113.52%/-) | 202 | 8 Twinkling Titanite | 1210 |
+5 | 162/122/0/0/0 | 0/0/0 | D/E/A/- (43.40%/14.00%/120.40%/-) | 208 | 1 Titanite Slab | 1650 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Heysel Pick | |||
---|---|---|---|
General | Aux Effects | ||
Thrust | 0 | ||
1500 | 0 | ||
No | 0 | ||
Combat | |||
Steady Chant | 35 | ||
9 (-/-) | 70 | ||
208 | 4.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
93 | 50 | ||
70 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
12 | D | ||
10 | E | ||
19 | B | ||
0 | - |