|One's mettle, or will to live.
Character dies when this reaches zero.
Use the Estus Flask, or rest at a bonfire to replenish.
HP (i.e. Health Points) controls the living status of the player. Once it reaches zero, the player dies and is returned to the last bonfire they rested at, losing their souls.
|Ember||+30% maximum HP until death|
|Life Ring / Life Ring +1, +2, +3||+5.5/+6.5/+7.5/+8.5% maximum HP|