Intelligence is an Attribute that governs the ability to wield certain Equipment, Spells, damage and Defense.
In-Game Description
Icon | Description |
---|---|
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Attribute required to cast sorceries and pyromancies. Increases spell potency. (Pyromancy is affected by both faith and intelligence.) Magic defense is also calculated from this attribute. |
Overview
- Allows the usage of Equipment, Sorceries, Miracles, and Pyromancies with Intelligence requirements
- Increases damage on Equipment with Intelligence Scaling
- Softcaps at 60 for most Staves
- Softcaps at 45 for Caitha's Chime, Sunless Talisman, and Izalith Staff
- Softcaps at 40 for Crystal Weapons/Shields and Pyromancy Flame
- Softcaps at 30 for Chaos/Dark Weapons/Shields
- Increases Magic Defense
- 10 INT minimum is required for Orbeck of Vinheim to come to Firelink Shrine
Equipment & Spell Requirements
Spell Tools
Intelligence | Equipment with Intelligence Requirement |
---|---|
10 | Sorcerer's Staff |
12 | Archdeacon's Great Staff, Caitha's Chime, Immolation Tinder, Murky Longstaff, Storyteller's Staff |
13 | Pyromancer's Parting Flame |
14 | Court Sorcerer's Staff, Izalith Staff, Preacher's Right Arm |
16 | Heretic's Staff, White Hair Talisman |
18 | Crystal Chime, Golden Ritual Spear, Man-grub Staff, Mendicant's Staff, Witchtree Branch |
19 | Heysel Pick |
24 | Sage's Crystal Staff |
Weapons
Intelligence | Equipment with Intelligence Requirement |
---|---|
9 | Dancer's Enchanted Swords, Demon's Fist, Gargoyle Flame Hammer, Gargoyle Flame Spear |
10 | Crucifix of the Mad King, Darkmoon Longbow, Firelink Greatsword, Old King's Great Hammer, Pontiff Knight Curved Sword, Follower Torch |
11 | Murky Hand Scythe |
12 | Demon's Great Axe, Friede's Great Scythe, Greatsword of Judgment, Immolation Tinder, Witch's Locks |
15 | Onyx Blade |
17 | Demon's Scar |
18 | Aquamarine Dagger, Golden Ritual Spear |
19 | Heysel Pick |
26 | Moonlight Greatsword |
Shields
Intelligence | Equipment with Intelligence Requirement |
---|---|
11 | Dragonhead Shield |
Sorceries
Intelligence | Spells with Intelligence Requirement |
---|---|
8 | Farron Dart |
10 | Magic Shield, Magic Weapon, Soul Arrow, Spook |
12 | Chameleon, Deep Soul, Hidden Weapon |
13 | Heavy Soul Arrow |
15 | Cast Light, Frozen Weapon, Great Magic Weapon, Great Soul Arrow, Hidden Body, Repair |
18 | Aural Decoy, Crystal Hail, Great Heavy Soul Arrow, Great Magic Shield, Snap Freeze |
20 | Great Deep Soul, Homing Soulmass |
22 | Soul Greatsword |
23 | Farron Flashsword, Great Farron Dart |
25 | Old Moonlight |
27 | Twisted Wall of Light |
28 | Farron Hail |
30 | Crystal Magic Weapon, Dark Edge, Great Soul Dregs, Homing Crystal Soulmass, Pestilent Mist |
32 | Affinity, Soul Spear |
45 | Soul Stream |
48 | Crystal Soul Spear |
50 | White Dragon Breath |
Pyromancies
Intelligence | Spells with Intelligence Requirement |
---|---|
6 | Fire Surge, Fireball, Flash Sweat, Profuse Sweat |
8 | Boulder Heave, Fire Orb, Iron Flesh, Sacred Flame |
10 | Carthus Flame Arc, Great Combustion, Power Within |
12 | Carthus Beacon |
13 | Fire Whip |
15 | Black Flame, Black Serpent, Flame Fan, Rapport |
16 | Floating Chaos |
18 | Bursting Fireball, Firestorm, Seething Chaos |
20 | Black Fire Orb, Chaos Bed Vestiges |
25 | Profaned Flame |
Miracles
Intelligence | Spells with Intelligence Requirement |
---|---|
15 | Dead Again |
Magic Defense
Between 0 and 30, grants .66 Magic Defense each. Between 30 and 40, 2 each. Between 40 and 60, 1.5. Reduces after.
Modifiers
Source | Increase |
---|---|
Scholar Ring | +5 |