Poise
Poise Icon Poise is a secondary attribute that increases the ability to avoid staggering when hit by enemy attacks.

Effect

Poise represents a percentage that reduces incoming Poise Damage against the receiver's Poise Health. Poise Health is active during some abilities and actions. You will be staggered if you take too much Poise Damage against an action's Poise Health value.

Poise Health of Hyper Armor

When performing certain actions you will receive Hyper Armor sometime during an animation that will attempt to prevent your character from being staggered. Each Hyper Armored action has a hidden multiplier from 80% to 100% (typically weapon arts) of a certain value, this is what the community refer to as Poise Health.

You can effectively reinforce Poise Health further by using equipment that increases your Poise value.

If not touched by Poise Damaging attacks for 30 seconds, Poise Health resets to its initial state. Some abilities such as parry and Wind Wheel's stance will reset Poise Health.

Poise Damage

Different attacks have different values for how much Poise Damage they deal against Poise Health. Weapons typically have different Poise Damage values for one handed and two handed attacks. [12] [14]
Some damaging attacks do not perform Poise Damage. e.g. Armor of Thorns Set

Weapons / Abilities with Hyper Armor and their base Poise Health

Weapon / Ability R1 Poise Health R2 Poise Health Charged R2 Poise Health Dashing / Backstep R1 Poise Health Rolling R1 Poise Health L1 Poise Health Miscellaneous Poise Health
Medium Roll - - - - - - 25
Fat Roll - - - - - - 25
Hammers (2 handed) 16.3 16.3 24.45 8.15 8.15 - -
Greatlance (2 handed)1 16.3 16.3 ? ? ? - -
Dragonslayer Swordspear (2 handed)1 14.3 - - - ? - -
Halberds (2 handed) 14.3 14.3 21.45 7.15 7.15 - -
Crucifix of the Mad King (2 handed)1 21.1 21.1 31.65 10.55 10.55 - -
Halberd1 - - - - - - -
Red Hilted Halberd1 - - - - - - -
Greatswords (2 handed) 21.1 21.1 31.65 10.55 10.55 - -
Curved Greatswords 24.2 24.2 40.95 13.65 13.65 - -
Ultra Greatswords 27.3 27.3 40.95 13.65 13.65 - -
Astora Greatsword1 27.3 27.3 40.95 13.65 13.65 - -
Farron Greatsword1 27.3 27.3 40.95 13.65 13.65 27.3 -
Fume Ultra Greatsword1 30.8 30.8 40.95 13.65 13.65 - -
Ringed Knight Paired Greatswords1 30.8 30.8 40.95 13.65 13.65 30.8 -
Greataxes 27.3 27.3 40.95 13.65 13.65 - -
Great Hammers 30.8 30.8 46.2 15.4 15.4 - -
Ledo's Great Hammer1 32.9 32.9 46.2 15.4 15.4 - -
Morne's Great Hammer1 32.9 32.9 46.2 15.4 15.4 - -
Smough's Great Hammer1 32.9 32.9 46.2 15.4 15.4 - -

1. Individual weapon with unique Poise Health compared to the majority/rest of its weapon class.

Skills with Hyper Armor and their base Poise Health

Skill(s) L2 Poise Health Follow-up R1 Poise Health Follow-up R2 Poise Health Follow-up Charged R2 Poise Health
Quickstep 100 - - -
Quickstep with no FP - - - -
Stance (Straight Swords) - - 50 -
Ember (Ringed Knight Straight Sword) - 25 30 -
Stance (Greatswords) - *1 60 -
Wolf Sword - 60 60 -
Elfriede's Stance - 30 50 -
Stomp (Straight Swords) 70 *1 70 -
Stomp (Greatswords) 70 *1 100 -
Stomp (Ultra Greatswords) 100 *1 100 -
Chain Spin (Winged Knight Twinaxes) ? - ? -
Chain Spin (Winged Knight Halberd) 50 - 50 -
Spin Bash - - 50 -
Spin Slash (Curved Greatswords horizontal variant) 50 - 50 -
Spin Slash (Carthus Curved Greatsword vertical variant) 50 - 50 -
Spin Sweep ? - ? -
Wolf Leap 60 - 60 -
Charge 50 - 50 -
Ember (Ringed Knight Spear) 30 - ? -
Hurl Spear 20 - - -
Leaping Slash 50 - - -
Onislayer 50 - - -
Neck Swipe 50 - - -
Frost 50 - - -
Prying Wedge - - 30 -
Quill Dart 15 - - -
Raptor Flurry 40 - - -
Warcry (Hammers) 30 - ? ?
Warcry (Great Hammers) ? - ? ?
Warcry (Crescent Axe) 30 - 100 150
Warcry (Axes) 30 - 100 150
Warcry (Millwood Battle Axe) 30 - 100 150
Warcry (Greataxes) 100 - ? ?
Demonic Flare 60 - - -
Earthern Wrath 60 - - -
Falling Bolt (Dragonslayer Greataxe) 70 - - -
Falling Bolt with no FP (Dragonslayer Greataxe) ? - - -
Falling Bolt (Dragonslayer Swordspear) 100 - - -
Falling Bolt with no FP (Dragonslayer Swordspear) ? - - -
Quake 100 - 100 -
Molten Perseverance 1002 - - -
Perseverance 1002 - - -
Galvanize 1002 - - -
Mad King's Folly 36.5 - *3 -
Unfaltering Prayer (Saint's Talisman) 30 - - -
Unfaltering Prayer (Other Talismans) 60 - - -
Unfaltering Prayer (Sunlight Talisman) 120 - - -
Awakening 50 - - -
Breathe Fire 30 - - -
Lifedrain ? - - -

1. Same as weapon's second R1 attack.
2. Poise Health lasts until the Skill's buff ability runs out.
3. If it casts the Perseverance variation. Poise Health lasts until the Skill's buff ability runs out.

Increasing Poise

Each piece of armor gear has a flat amount of Poise value. In addition, the following equipments also give bonuses to Poise:

Name Bonus amount
Wolf Ring 4
Wolf Ring +1 6
Wolf Ring +2 8
Wolf Ring +3 9
Lothric Knight Long Spear 15
Yhorm's Greatshield 15

However, poise is affected by diminishing returns for additional items. The diminishing returns formula is as follows:

(1)
\begin{equation} -(currentPoise × addedPoise)/100+currentPoise+addedPoise \end{equation}

currentPoise is whatever is currently displayed.
addedPoise is what the new piece of gear will add.

With this formula, each new piece of gear has the added poise reduced by a percentage of the existing poise. For each 10 points of current poise, reduce the added poise by 1 point (or for each 1 point of current poise, reduce the added poise by 0.1 points).

History

Pre-v1.08 Poise Controversy

Poise worked/works similarly to how it did in previous Dark Souls titles but only for some enemies in the game [5], notably the various Knights in heavy armor [2] [4] [3], large creatures and bosses. The effects of the Poise stat on the player-controlled characters were unknown and the stat had little tangible influence on gameplay.

At launch, the Poise value was subjected to many community rumors that it affected resistance to stun while attacking with large weapons or "hyper armor". These rumors were initially proven false by Youtuber Juutas1988 [1].
Instead, weapon hyper armor was disabled if the player had 0.0 poise but the system became enabled once poise was greater than zero (0.1+). Additionally, rumors circulated that poise increases roll recovery frames, which would allow characters to return to neutral much faster. Juutas1988 disproved their own findings when they admitted that lower equipment load was increasing roll recovery.

On May 12, 2016, Poise was officially confirmed as "not turned off" for the player character and "working as intended" by Bandai Namco / FromSoftware. [7] [8]
It is unclear if it was actually FromSoftware or Bandai Namco, due to previous instances wherein Bandai Namco stated equipment durability for 60fps was working as intended in Dark Souls II. (This was fixed for all 60fps versions of the game around May, 2015 after Xbox One and PS4 users complained about the same issue.) [6]

As of App v1.08 Reg v1.21, the Poise system had been massively overhauled. The Poise stat is now factored into aiding Poise Health for Hyper Armor frames during some actions performed by weapon attacks, skills, items or ability mechanics. [9] [10] [11] [13]

References

1. Juutas1988. Youtube channel.
3. Ayresy's Army, Apr 19, 2016. "DARK SOULS 3 - Rosaria's Fingers & Darkwraith set farming". Youtube video.
4. dernop, Apr 23, 2016. "DARK SOULS™ III - Farming the Silver Knights in Anor Londo". Youtube video.
5. ANDELE3025, Apr 25, 2016. "Poise 2: Revengenence of the Imageless Memes". Youtube video.
6. Darko, Apr 28, 2016. "So... durability WAS bugged all this time, see?". DARK SOULS™ II Steam Community discussion.
8. Kimundi, May 12, 2016. "Official statement about the Poise stat". DARK SOULS™ III Steam Community discussion.
9. morninglord22, Aug 02, 2016. "How Poise Works". Dark Souls III Subreddit post.
10. morninglord22, Oct 24, 2016. "How Poise Works in 1.08". Dark Souls III Subreddit post.
11. BigHat Logan, Nov 12, 2016. "Dark Souls 3 - Poise Guide (1.08)". Youtube video.
12. SirHalvard, Nov 12, 2016. "Refined Poise Calculator [1.08]". Dark Souls III Subreddit post.
13. vLern, Feb 10, 2017. "Hard data about poise.". Dark Souls III Subreddit post.

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