|The ability to withstand attacks without breaking form|
The Poise value is visible on the player character's stats screens.
Poise Health of Hyper Armor
When performing certain abilities, you will receive Hyper Armor during a portion of the attack's animation to prevent being staggered.
Each Hyper Armored ability has a hidden multiplier (Poise Health) that varies from 80% to 100% (typically weapon arts) and may break if you take too much Poise Damage.12 You can increase Poise Health further by increasing your Poise value which represents a percentage that reduces incoming Poise Damage. If you're not staggered or hit for 30 seconds, Poise Health resets to its initial state.
Information for these systems are provided below.
Weapon(s) / Item / Ability with Hyper Armor and their base Poise Health values:
|Weapon(s) / Item / Ability||R1 Poise Health||R2 Poise Health||Charged R2 Poise Health||Dashing R1 Poise Health||Rolling R1 Poise Health||Backstep R1 Poise Health||L1 Poise Health||Miscellaneous Poise Health|
|Hammers (2 handed)||16.3||16.3||24.45||8.15||-||-||-||-|
|Greatlance (2 handed) *||?||?||?||?||?||-||-||-|
|Dragonslayer Swordspear (2 handed) *||11||-||-||-||-||-||-||-|
|Greatswords (2 handed)||21.1||21.1||31.65||10.55||-||-||-||-|
|Astora Greatsword *||27.3||27.3||40.95||13.65||27.3||-||-||-|
|Farron Greatsword *||27.3||27.3||40.95||13.65||13.65||-||27.3||-|
[*] Individual weapon with unique Poise Health to its weapon type.
Skills with Hyper Armor and their base Poise Health values:
|Skill(s)||L2 Poise Health||Follow-up R1 Poise Health||Follow-up R2 Poise Health||Follow-up Charged R2 Poise Health|
|Stance (Straight Swords)||-||-||50||-|
|Stomp (Straight Swords)||70||- *||70||-|
|Stomp (Greatswords)||70||21.1 *||100||-|
|Stomp (Ultra Greatswords)||100||27.3 *||100||-|
|Chain Spin (Winged Knight Twinaxes)||?||-||?||-|
|Chain Spin (Winged Knight Halberd)||50||-||50||-|
|Spin Slash (Curved Greatswords horizontal variant)||50||-||50||-|
|Spin Slash (Carthus Curved Greatsword vertical variant)||50||-||50||-|
|Warcry (Great Hammers)||?||-||?||?|
|Warcry (Crescent Axe)||30||-||100||150|
|Warcry (Millwood Battle Axe)||30||-||100||150|
|Falling Bolt (Dragonslayer Greataxe)||70||-||-||-|
|Falling Bolt with no FP (Dragonslayer Greataxe)||?||-||-||-|
|Falling Bolt (Dragonslayer Swordspear)||100||-||-||-|
|Falling Bolt with no FP (Dragonslayer Swordspear)||?||-||-||-|
|Molten Perseverance||100 **||-||-||-|
|Unfaltering Prayer (Saint's Talisman)||30||-||-||-|
|Unfaltering Prayer (Other Talismans)||60||-||-||-|
|Unfaltering Prayer (Sunlight Talisman)||120||-||-||-|
|Quickstep with no FP||-||-||-||-|
[*] Same as weapon's second R1 attack.
[**] Poise Health lasts until the Skill's buff ability runs out.
Each piece of armor gear adds a flat amount of Poise value. In addition, the following equipments also give bonuses to Poise:
|Wolf Ring +1||6|
|Wolf Ring +2||8|
|Wolf Ring +3||9|
|Lothric Knight Long Spear||15|
However, poise is affected by diminishing returns for additional items. The diminishing returns formula is as follows:(1)
currentPoise is whatever is currently displayed.
addedPoise is what the new piece of gear will add.
With this formula, each new piece of gear has the added poise reduced by a percentage of the existing poise. For each 10 points of current poise, reduce the added poise by 1 point (or for each 1 point of current poise, reduce the added poise by 0.1 points).3
Every attack has a value for how much it deals poise damage against Poise Health. e.g. One handed attacks, two handed attacks, different attacks in R1/R2 sequences, weapon art attacks, special kick and jumping attacks. Please see "footnote 1" above or at the bottom of the page for more information.
Pre-v1.08 Poise Controversy
At launch, the Poise value was subjected to many community rumors that it affected resistance to stun while attacking with large weapons or "hyper armor". These rumors were initially proven false by Youtuber Juutas19884. Instead, weapon hyper armor was disabled if the player had 0.0 poise but the system became enabled once poise was greater than zero (0.1+). Additionally, rumors circulated that poise increases roll recovery frames, which would allow characters to return to neutral much faster. Juutas1988 disproved their own findings when they admitted that lower equipment load was increasing roll recovery. Bandai Namco gave a statement to Kotaku insisting that poise is "working as intended" but "works differently than in past games and is more situational"5. It is unclear if it was actually From Software or Bandai Namco, due to previous instances wherein Kimundi stated item durability worked as intended in Dark Souls 2.6
On May 12th, 2016, Poise was officially confirmed as "not turned off" for the player character and "working as intended" by Bandai Namco / FromSoftware.7
Poise worked similarly to how it did in previous Dark Souls titles but only for some NPC enemies in the game8, notably the various Knights in heavy armor91011, large creatures and bosses. The effects of the Poise stat on the player-controlled characters were unknown and the stat had little tangible influence on gameplay.
As of App v1.08 Reg v1.21, the Poise system had been massively overhauled. The Poise stat is now factored into aiding Poise Health for Hyper Armor frames during some actions performed by weapon attacks, skills, items or ability mechanics.12131415