General Information
Scaling determines how much additional damage a weapon deals.
The additional damage is based on the weapon's stat bonus, base damage and your strength, dexterity, faith and intelligence stats.
The weapon's stat bonus is indicated by a letter grade of S/A/B/C/D/E or as - which means no scaling for that stat.
Calculating Bonus Damage
Each weapon has a base bonus value for each stat, for example the Butcher Knife has a strength bonus of 104
This bonus gets multiplied by a scalar value dependent on the upgrade level. For any weapon maximally upgraded this scalar value is 1.4.
The result of this multiplication is divided by 100 and then multiplied by a value dependent on your strength stat. This gets multiplied by the weapon damage.
This calculation is done for every stat the weapon has a bonus for and then these values get added together to form the bonus damage.
Example
My character uses a Butcher Knife +10 with a strength bonus of 104 and 190 weapon damage.
It is a +10 weapon so the scalar value is 1.4.
My character has 25 strength, at 25 strength the stat's modifier is 0.4342289734.
$Bonus Damage = 104 * 1.4 / 100 * 0.4342289734 * 190$
This gives us a bonus damage of ~120.13 or 120.
I haven't tested with intelligence or faith.
Weapon Upgrade Bonus Scalars
Upgrade Type | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Titanite Shard | 1.0 | 1.05 | 1.1 | 1.15 | 1.2 | 1.23 | 1.26 | 1.29 | 1.32 | 1.35 | 1.4 |
Titanite Scale / Twinkling Titanite | 1.0 | 1.08 | 1.16 | 1.24 | 1.32 | 1.4 | — | — | — | — | — |
Strength/Dex Modifiers
Level | Scalar |
---|---|
1 | 0.0 |
18 | 0.25 |
40 | 0.75 |
60 | 0.85 |
99 | 1.0 |
Weapon Base Bonuses
- Curved Greatswords
- Straight Swords
- Greataxes
- Halberds
- Bows
- Curved Swords
- Katanas
- Greatswords
- Ultra Greatswords
- Thrusting Swords
- Axes
- Hammers
Weapon | Str Bonus | Dex Bonus | Int Bonus | Fth Bonus |
Carthus Curved Greatsword | 41 | 55 | 0 | 0 |
Exile Greatsword | 40 | 45 | 0 | 0 |
Murakumo | 42 | 53 | 0 | 0 |
Old Wolf Curved Sword | 21 | 72 | 0 | 0 |
External Links
- "How to Calculate AR for all Weapons and Infusions in Dark Souls III". Mugenmonkey blog.
- "Dark Souls III Weapon Scaling/Infusion Data". Google Sheets. Seems to be up to up-to-date with Regulations/App Version 1.09. (?)