Stats (short for Statistics) is an umbrella term for all quantifiable data related to a Dark Souls III character.
See also: Wikipedia: Statistic (role-playing games)
Table of Contents
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Attributes
Attributes directly control most of the other character related stats. They can be increased by talking to the Fire Keeper in the Firelink Shrine and spending souls to level up. A character's level is the sum of its attributes minus 89 (E.G. a level one character, starting with the Deprived Class, has a combined total of 90 points distributed over all primary attributes).
List of Attributes
Icon | Attribute | Description |
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Vigor | Controls HP and Frost Resistance. |
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Attunement | Controls FP and Attunement Slots. |
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Endurance | Controls Stamina, Lightning Defense, and Bleed Resistance. |
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Vitality | Controls Equip Load, Physical Defenses, and Poison Resistance. |
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Strength | Controls Weapon damage, Physical Defenses, and Fire Defense. Determines which Weapons can be equipped. |
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Dexterity | Controls Weapon damage, Casting Speed, and Falling Damage. Determines which Weapons can be equipped. |
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Intelligence | Controls Spell damage and Magic Defense. Determines which Weapons and Spells can be equipped. |
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Faith | Controls Spell damage and Dark Defense. Determines which Weapons and Spells can be equipped. |
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Luck | Controls Weapon damage, Item Discovery and Curse Resistance. Increases Ailment build-up for certain Bleed and Poison weaponry. |
Modifiers
Source | Increase |
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Carthus Milkring | +3 Dexterity |
Prisoner's Chain | +5 Vigor/Endurance/Vitality |
Knight's Ring | +5 Strength |
Hunter's Ring | +5 Dexterity |
Scholar Ring | +5 Intelligence |
Priestess Ring | +5 Faith |
Base Power
Icon | Stat | In-Game Description |
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Covenant | Name of presently affiliated Covenant |
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Level | Value indicating the general strength of one's combined attributes. Use souls to level up. |
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Hollowing | The degree to which this character is cursed. The character will turn hollow if the curse grows too severe. |
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Souls | Total souls in possession. Souls have various uses, but are left behind at the spot of one's death. |
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Required souls | Require number of souls to level up. Levelling up raises an attribute. |
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HP | One's mettle, or will to live. Character dies when this reaches zero. Use the Estus Flask, or rest at a bonfire to replenish. |
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FP | Required to use spells and Skills. Use the Ashen Estus Flask, or rest at a bonfire to replenish. |
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Stamina | Required for various actions. Depletes when actions are taken, but recovers automatically. |
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Equip Load | Total weight of equipped weapons and armor. Movement slows as load increases. Exceed the rightmost number and movement slows dramatically. |
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Poise | The ability to withstand attacks without breaking form |
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Item Discovery | Governs likelihood of finding items on the corpses of defeated enemies |
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Attunement Slots | Number of attunement slots for spells. Spells take the form of sorceries, pyromancies, and miracles. |
Modifiers
Various | Increase | FP | Usage |
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Havel's Ring (Equip Load) | +15%/+17%/+18%/+19% | Dusk Crown Ring | -25% for Spells, -15% HP |
Life Ring (HP) | +7% / +8% / +9% / +10% | Farron Ring | -25% for Skills |
Ring of Favor (Various) | See page | ||
Poise | Increase | Attunement Slots | Increase |
Lothric Knight Long Spear | +15 | Darkmoon Ring | +2 |
Wolf Ring | +4 / +6 / +8 / +9 | Deep Ring | +1 |
Yhorm's Greatshield | +15 | Saint's Ring | +1 |
Item Discovery | Increase | Souls | Increase |
Covetous Gold Serpent Ring | +50 / +75 / +100 / +115 | Covetous Silver Serpent Ring | +10% / +20% / +30% / +35% |
Crystal Sage's Rapier | +50 | Mendicant's Staff | +20% |
Luck | +1 per point | Overkill | +20% |
Symbol of Avarice | +100 | Shield of Want | +20% |
Rusted Coin | +50 for 60 seconds | Symbol of Avarice | +50% |
Rusted Gold Coin | +100 for 60 seconds | Overkill is damage >150% target's Max HP | |
Overkill does not affect bosses and must be done in one hit. Cannot be triggered by Falling Damage or Status Ailments. |
Performance
Icon | Stat | In-Game Description | Icon | Stat | In-Game Description |
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R Weapon 1 | Attack power of weapon equipped in right hand Slot 1 |
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VS thrust | Defense against and absorption of thrusting physical damage. […] |
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R Weapon 2 | Attack power of weapon equipped in right hand Slot 2 |
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Magic | Defense against and absorption of magic damage. […] |
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R Weapon 3 | Attack power of weapon equipped in right hand Slot 3 |
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Fire | Defense against and absorption of fire damage. […] |
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L Weapon 1 | Attack power of weapon equipped in left hand Slot 1 |
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Lightning | Defense against and absorption of lightning damage. […] |
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L Weapon 2 | Attack power of weapon equipped in left hand Slot 2 |
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Dark | Defense against and absorption of dark damage. […] |
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L Weapon 3 | Attack power of weapon equipped in left hand Slot 3 |
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Bleed | Combined total value of all equipped armor's resistance to bleeding. […] |
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Physical | Defense against and absorption of standard physical damage. […] |
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Poison | Combined total value of all equipped armor's resistance to various poisons. […] |
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VS strike | Defense against and absorption of striking physical damage. […] |
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Frost | Combined total value of all equipped armor's resistance to frostbite. […] |
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VS slash | Defense against and absorption of slashing physical damage. […] |
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Curse | Combined total value of all equipped armor's resistance to curse effect. […] |