Status Effects

There are five status effects that can affect the player and enemies. This is shown by a bar on your screen with an icon of the ailment.

Poison

If Poison is inflicted on the player, a purple status bar will appear. As Poison is inflicted repeatedly, the status bar will become increasingly full, and when maxed, the Poison effect will occur.

The amount of Poison inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • 3 damage per tick of poison, up to 537 damage in total.

Poison Weaponry

Poison Prevention

Toxic

If Toxic is inflicted on the player, a purple status bar will appear. As Toxic is inflicted repeatedly, the status bar will fill until it is maxed, which is when the Toxic effect will occur.

Effects

  • 14 damage per second, up to a total of 2506 damage overall.
  • -15 to stamina regeneration

Toxic Weaponry

Toxic Prevention

Bleed

If Bleed is inflicted on the player, a purple status bar will appear. As Bleed is inflicted repeatedly, the status bar will becoming increasingly fulled, until it is maxed out, which is when the Bleed effect will occur.

The amount of Bleed inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • Percent amount of instanteous HP damage based on the target's max HP.

Bleed Weaponry

Bleed Prevention

Frostbite

If Frostbite is inflicted on the player, a purple status bar will appear. As Frostbite is inflicted repeatedly, the status bar will fill, until it is maxed, which is when the Frostbite effect will occur.

The amount of Frostbite inflicted by weapons wielded by the player is influenced by Luck.

Effects

  • -15 to stamina regeneration
  • Small amount of HP damage
  • Lowered damage absorption

Frostbite Weaponry

Frostbite Prevention

Curse

If Curse is inflicted on the player, a purple status bar will appear. As Curse is inflicted repeatedly, the status bar will fill up until it is maxed out, which is when the Curse effect will occur.

Effects

  • Instant death.

Curse Weaponry

  • None

Curse Prevention

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