Strength is an Attribute that governs the ability to wield Equipment, damage, and Defenses.
In-Game Description
| Icon | Description |
|---|---|
| Attribute required to wield powerful and heavy weapons. Also governs resistance to fire and improves attack strength. |
Overview
- Allows one to meet the requirements for Equipment
- Increases damage on Equipment with Strength Scaling
- Softcaps at 40 and 60
- Increases Physical Defenses
- Increases Fire Defense
- Two-handing will multiply Strength by 1.5x, gaining Scaling damage and meeting requirements
- Paired Weapons will not gain the increased Scaling damage, but requirements will be met despite the warning
- Giant Door Shield will gain increased Scaling damage
- Paired Weapons will not gain the increased Scaling damage, but requirements will be met despite the warning
Equipment Requirements
Weapons
Shields
Spell Tools
| Strength | Equipment with Strength Requirement |
|---|---|
| 8 | Archdeacon's Great Staff, Cleric's Candlestick, Heretic's Staff |
| 9 | Man-grub Staff |
| 10 | Golden Ritual Spear |
| 12 | Heysel Pick, Izalith Staff, Preacher's Right Arm |
| 15 | Pyromancer's Parting Flame |
| 18 | Immolation Tinder |
Fire Defense
Between 0 and 30, grants .66 Fire Defense each. Between 30 and 40, 2 each. Between 40 and 60, 1.5. Reduces after.
Physical Defense
Between 0 and 30, grants .33 Physical Defense each. Between 30 and 40, .5 each. Between 40 and 60, .75. Reduces after.
Modifiers
| Source | Increase |
|---|---|
| Knight's Ring | +5 |
| Two-handing | 1.5x |

