Overview
Many of the pages make use of dataforms for easy creation. This means you don't need to worry about adding the css or much of the styling to each page.
However, this does mean you need to create pages in the correct way. To add a new page like this, you just add the name after the colon. So in the url you'd type the following
http://darksouls3.wikidot.com/covenant:example-covenant
Then, so the wikidot internal links send people to the right page, you should add a redirect on the untemplated page, in this case it would be:
http://darksouls3.wikidot.com/example-covenant
In which you add a Redirect module:
[[module Redirect destination="http://darksouls3.wikidot.com/covenant:example-covenant"]]
This means when somebody links the page like this: Example Covenant, it redirects them to the template page.
Editing a page containing a Redirect module can be done by using a URL like this one:
http://darksouls3.wikidot.com/example-covenant/noredirect/true
Warning: Do not directly include a page containing a Redirect module, i.e. don't do this:
[[include example-covenant]]
For more info on redirects, see: http://www.wikidot.com/doc-modules:redirect-module
Styling
For pages that aren't automatically styled, you should add one of the templates below to work from.
For single pages generally do this:
@[[include general-page-css]]
[[div class="flex-container"]]
[[div class="flex-content"]]
...my stuff...
[[/div]]
[[/div]]
For split pages, do this:
@[[include general-page-split-css]]
[[div class="flex-container"]]
[[div class="flex-left"]]
...my left stuff...
[[/div]]
[[div class="flex-right"]]
...my right stuff...
[[/div]]
[[/div]]
Remove the @ in the code, that is just to prevent wikidot from loading the page here.
Content
Depending on the weapon, add the follow templates under the upgrade heading:
New armor pages should use the formatting found in example-armor-page to keep the style consistant.
If you want to add an image to a page with the Image Code field (currently only locations), use the following for each image:
[[div class="flex-loc-tile"]]
[[image url width="75%" link="url"]]
[[/div]]
"url" being your actual image link. The images will tile up to five per row, and then wrap around. For the actual link, I recommend uploading to the page and copying the file link so the file is stored on wikidot, rather than imgur or anything else.
Issues
- The following content needs to be worked on:
- Walkthroughs
- Enemy HP/Souls, and drops
- Bosses stats and strategies
- Upgrade data for every weapon/shield/spell tool
- Missing NPC dialogue
- Missing descriptions
- Missing area details
- Add these tags to pages to identify objectives and issues we need to resolve:
- missing-availability for missing information on where/how to find the subject matter
- missing-description when the in-game-description is missing
- missing-dialogue when npcs/bosses are missing dialogue
- missing-image when the image is missing
- missing-moveset when enemy moveset isn't complete or information for inputs of equipment moves is missing from movesets (check here for finished movesets)
- missing-movesetvids for missing enemy or equipment moveset videos, upload directly to the pages. Templates here: here
- Use WebM filetype, don't show HUD, make it clear visuals on PC with all settings on highest possible (no mods) at 1080p. Try to include audio with music disabled unless it's part of the battle (i.e. audio cue for Aldrich's phase two transition.)
- Make short individual videos for each attack/attack string including any combos (i.e. R1 > R1 > R1 or L2 > R2, etc.) - See Claymore for example.
- For enemies, try to record the attack while controlling the enemy via external tools and then fade transition into the enemy performing it in normal gameplay.
- How to convert video footage to WebM: https://github.com/WebMBro/WebMConverter
- No watermarks!
- missing-stamina for missing stamina information, a template is provided here. See Demon's Scar for correct usage of this.
- missing-stats for missing stat information (e.g. weapon scaling, enemy resistances, souls obtained on kill, etc)
- missing-upgrades for missing information about possible upgrades
- 115135-checked for when all information is completed, checked and verified with the recent patch (App 1.15, Regulation 1.35)
- missing-availability
- missing-description
- missing-dialogue
- missing-image
- missing-moveset
- missing-movesetvids
- missing-stamina
- missing-stats
- missing-upgrades
- 115135-checked
- 114135-checked (If correct, update tag to 115135-checked)
Reference
Container pages for different sets of images, used for linking images via url.
Pages used to set the css for most pages:
Dataform templates:
- equipmentgroup:_template — Weapons, shields, catalysts
- armorsetgroup:_template — Armor sets
- armor:_template — Individual armor pieces
- enemygroup:_template — Enemies
- locationgroup:_template — Locations
- ring:_template — Rings
- key-item:_template — Key items
- tool:_template — Tools
- covenant:_template — Covenants
- bosses:_tempalte — Bosses
- pvebuild:_template — PvE builds by users
- pvpbuild:_template — PvP builds by users
- user-guide:_template — Misc. guides by users
Remember editing these will modify every page using them.
Infobox template pages:
- weapon-infobox-backend (Shields use this one as well)
- armor-infobox-backend
- covenant-infobox
- item-infobox-backend (For key items and tools)
- ring-infobox-backend
- npc-infobox (For regular enemies as well)
- boss-infobox
- location-infobox
- spell-infobox-backend
The css setup for the default elements can be found here.
Any css files can be found here.
Images
The high resolution images used for stuff like items, weapons, etc, are extracted from the game. You'll need to use a program called iGP11 to do this. You can find it on Nexusmods here.
To get the images, configure iGP11 first, going to the Textures panel: set override mode to dumping and note where the dumping path is.
Launch the game with iGP11, and go to the dumping path directory. You'll see tons of .dds files appearing. The game will now dump new images as you encounter them ingame. For items, you can trigger this ingame by entering your inventory, switching to the lore panel and letting the big item image appear. In your dumping directory, sort by date to find the most recent files dumped. The latest one will be the item you just looked at.
Use this process to get the high resolution icons (512x512) for the items you want. Within iGP11, use the texture management tool to convert the .dds files you want to use.
Once you've extracted all the icons you need, you'll have .dds images. You need to convert these to .png, preserving the alpha channels as transparency to get a nice, crisp transparent image. Use a dds to png service like online-convert.com or something similar to do this quickly. This will give you a nice .png image you can upload to the wiki.
I've been playing through 3 and I immediately noticed 3's GUI on this wikidot isn't as artistic as Demon's Souls or Dark Soul's. Dark Soul's 2 is pretty good although it could use a better image behind the title and more of the traditional wikidot look. Is there anyway this can be updated as currently both of those games look like merely cover art and not unique like the older games. I think the silver buttons / game names gave these wiki's a lot of character along with the finely readable text. I've always went to the wikidots because of the community back on Demon's Souls and the sites attractive style which I found better than the other sites on information for these games. I could make a image more like Demon's Souls format but fit it to the newer wiki's format, if there's a way it can be updated.
Another thing I was curious about is there anyway I or we could add in game shots of the weapons as I've not seen this anywhere collectively for this game, a lot of the in game icons are cut off. The actual 3d version of the weapon is superior for seeing what you like the look of and either picking a class or build based on that. They could be compressed or scaled down so that they don't take a lot of space. Wowhead for World of Warcraft does this well and I think it'd be a good huge addition. Armor page has a great gallery but I don't see anything like that for weapons even when you click in on each weapon.
Life's about doing the most good that you can while also enjoying it.
Hey guys, posted this on the General forums but figured I'd leave this here as well.
I noticed that pretty much every infusable weapon has had its' stats drastically changed. I have already updated Scimitar to reflect these changes. Among these changes includes:
Sadly, this means pretty much all of our weapons' stats are horrendously out of date. I really think we should get around to updating them ASAP.
I used old pestilent mercury images for pestilent mist. Please check if there's any changes and see the Contribution Guide and http://darksouls3.wikidot.com/image-set:spells page with the correct information.
ADMINS PLEASE RE-DIRECT pestilent mercury PAGE TO pestilent mist
Please make sure the older version doesn't show up on http://darksouls3.wikidot.com/sorceries
Also, please delete the image I accidentally uploaded directly to pestilent mist. I'm not a moderator or admin and cannot remove it.
Re-worked all curved sword category weapons and put the table onto the page themselves. Hard to maintain individually but each one is now unique.
Personal Goals for August is to:
Is it possible to change the Harald Legion Knight name to Harald Legion? I think its more appropriate and Im a bit tired of singular naming of knights in Dark Souls.
Due to no mention of Knight I've renamed it again to Harald Legion. If there's any official names for them can someone please notify us?
I wonder if Herald Legion Warrior is a good assumption… Either way I'm sticking with Harald Legion for now.
I have seen the design works, but all the names are in Japanese, or that version is anyway; the english one come out latter this year.
Why not Legionary? A Legion is a group of Legionaries, and singular Legionary.
Because its armour isn't labeled as 'Harald Legionary [item]'. Also because Abyss Watchers' armour set is also called 'Undead Legion [item]'.
While the armour doesn't reference them as anything but the Harald Legion, the curved greatsword does indeed call them 'Warriors of the Harald Legion' as if there's more to it than a single class of legion.
I see your reasoning. Well I will keep a look out for the english version of the design works, which would tie up the DLC enemy names.
Did a small clean-up of many articles. Linking them with similar items, changing 'Dark Souls 1/2/3' to 'Dark Souls II / III / the original Dark Souls', and removed useless fluff.
Some more today, gave small details about Demon's Scar and Parting Flame.
Moved around some more stuff. Added clarification on critical damage and dark reduction as detailed by Sin in comments. Also added Angeluso's data from his videos on Red Hilted Halberd and Greatlance. Didn't clarify/test Halberd so didn't add RHH information to it.
Going to try and implement moveset tables like on DeS and DaS pages. Waiting for help.
Clarified and inputted a lot of information on each curved sword page.
Fixed mistakes from yesterday. Added Valorheart and Twinswords table to movesets. Edited Straight Sword pages.
CGS moveset added, cleaned up their pages. Cleaned up Patches page. Trying to redirect all mentions of battle arts to 'skills'.
Needs to be on-going change to make 'battle arts' either 'Skill(s)', 'weapon Skill(s)' or 'Weapon Skill(s)'
Greatswords added to movesets, edited and cleaned up their pages.
Going to take a break from this for awhile.
Added Straight Sword true combos to each page. Information provided via Angeluso here https://www.youtube.com/watch?v=RELYVArQ8Cs
Cleared up some mistakes and improved English on said pages and Estoc.
Truecombos with Dragonhead shield added. Adjusted readability of other true combos. Tagged all straightsword pages for missing info.
Thrusting Sword and Crow Quill movesets added. Cleaned up Thrusting Sword pages. Cleaned up various other pages.
Big thank you for Toraso for inputting data about resistances to a lot of boss pages.
Adjusted Yhorm and Iudex pages to same standards as others.
Revamped tag system on this page. Avoided it as I thought it would be difficult, quite easy actually!
http://darksouls2verificationdata.web.fc2.com/damage-darksouls3.html
Mirror: http://archive.li/OwjxI
Japanese have damage resistance values of all enemies. Looking for translators for non-obvious ones.
Found by Angeluso
That's a nice find!
Google Translate is pretty decent: https://translate.google.com/translate?hl=&sl=ja&tl=en&u=http://archive.li/OwjxI
Except for some enemy names like "Abortion broke" or "Baked tortoise cheater".
I've tried to get all the armor, weapons and shields recently on one savegame and took the effort to take an ingame screenshot of each and every one of them from the same angle etc so one would be able to judge how long each weapon is when equipped and how it looks exactly (some weapons are hard to judge just from the ingame icon).
Question now is: Would you guys be interested in having these on the wiki?
If so: Where exactly? Currently the obvious place to put an image is blocked by the icon and it should definitely stay that way, so how about in the notes section or somewhere similar maybe with the Image Code Field command that's used on the location pages?
I'm totally fine if you guys would find this stupid or interfering with the look of each page, that's why I'm asking before just going ahead and doing it.
To see what kind of images I mean check out the DS2 wiki where I did the exact same thing a couple of years ago (Although I have to admit it could have been integrated into each page a lot better):
http://darksouls2.wikidot.com/scimitar
Would be great to hear an opinion about this :)
Hey, you can just upload your screenshots on this site and attach them to any page.
It's probably a good idea to have everything in one place, like maybe put them on this page: image-set:weapon-screenshots.
I've uploaded some images in the past in a similar way (for example: image-set:spells).
You can show your screenshots on any page like this:
which produces this image, right here:
I've no idea where to best position them on a page.
There's an "Image Code" textarea on the weapon pages. If you add image links in there, they'll appear at the bottom of the weapon page, which seems a bit weird and out of place. (Take a look at the Battle Axe page.) Maybe this will do as a temporary location…
Hey, thanks a lot!
Putting them into the "image code" area sounds reasonable, thanks! I'll get on it in the next couple of days :)
If anyone finds a better place to put them on each page the image is already there and just has to be moved.
Gamechive tried to add external links to their video on Dark Souls 3 on the Wiki page. I removed them. You can find an example here: http://darksouls3.wikidot.com/covenant:blades-of-the-darkmoon
Removing their historical viral links.
He's reverted all changes to each of the articles but I will not bother with reversing his reverts. I'll let the admin judge.
Damage dealt to Gael (boss) with a Raw Broadsword +10 - Resin Type
154 charcoal pine resin
156 gold pine resin
154 magic pine resin
155 dark pine resin
Testing was done by Toraso.