Level | Damage | Spell Buff | Aux Effects | Stat Bonuses | Cost | Souls |
+0 | {$damage_0} | {$spell_buff_0} | {$aux_effects_0} | {$stat_bonuses_0} | N/A | N/A |
+1 | {$damage_1} | {$spell_buff_1} | {$aux_effects_1} | {$stat_bonuses_1} | 2 Titanite Shard | {$souls_1} |
+2 | {$damage_2} | {$spell_buff_2} | {$aux_effects_2} | {$stat_bonuses_2} | 4 Titanite Shard | {$souls_2} |
+3 | {$damage_3} | {$spell_buff_3} | {$aux_effects_3} | {$stat_bonuses_3} | 6 Titanite Shard | {$souls_3} |
+4 | {$damage_4} | {$spell_buff_4} | {$aux_effects_4} | {$stat_bonuses_4} | 2 Large Titanite Shard | {$souls_4} |
+5 | {$damage_5} | {$spell_buff_5} | {$aux_effects_5} | {$stat_bonuses_5} | 4 Large Titanite Shard | {$souls_5} |
+6 | {$damage_6} | {$spell_buff_6} | {$aux_effects_6} | {$stat_bonuses_6} | 6 Large Titanite Shard | {$souls_6} |
+7 | {$damage_7} | {$spell_buff_7} | {$aux_effects_7} | {$stat_bonuses_7} | 2 Titanite Chunk | {$souls_7} |
+8 | {$damage_8} | {$spell_buff_8} | {$aux_effects_8} | {$stat_bonuses_8} | 4 Titanite Chunk | {$souls_8} |
+9 | {$damage_9} | {$spell_buff_9} | {$aux_effects_9} | {$stat_bonuses_9} | 6 Titanite Chunk | {$souls_9} |
+10 | {$damage_10} | {$spell_buff_10} | {$aux_effects_10} | {$stat_bonuses_10} | 1 Titanite Slab | {$souls_10} |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |