Equipment Lore
Guide by XyloziXylozi | Last updated at 05 Dec 2016 17:48 | Your rating:

Lore by Weapon Category

Axes

Battle Axe
Easily-wielded axe crafted for battle and inflicting standard damage.

Its weight can be used to inflict high damage, but must be used carefully as it leaves its wielder open to retaliation.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Brigand Axe
Axe favored by brigands of a distant land.

Surprisingly sturdy battle axe that requires more strength to wield than a standard axe.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Butcher Knife
Butcher's knife with an oddly large blade wielded by the madwoman haunting the Road of Sacrifices.

Squarely-landed hits restore HP.

Back in the Undead Settlement, the woman acquired a taste for human flesh, of which she took glee in partaking.

Skill: Sharpen
Sharpening the blade increases HP restored with each successful hit.

Dragonslayer's Axe
Axe favored by Creighton the Wanderer, infamous deserter of the Knights of Mirrah.

Called Dragonslayer's Axe for the lightning that pulsates within its blade, but Creighton used it to slay men.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Eleonora
A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.

Hand Axe
A crude hand-axe that serves both as a weapon, and a tool of many uses.

Favored by pyromancers of the Great Swamp, this axe has a short range but only moderate weight, and reasonable damage. Easily wielded, and more powerful than it appears.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Man Serpent Hatchet
Hatchet of the serpent men guarding Archdragon Peak.

Has a unique, broadly curved blade that can sneak past shields.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and pierce through shields to inflict direct damage.

Millwood Battle Axe
Battle axe wielded by Millwood Knights. Its blade is blessed by the symbol of the Ethereal Oak.

A hefty axe normally wielded by the mightiest of warriors.

Skill:Warcry
The unique warcry of the Millwood Knights entailed a leap straight toward the enemy and a fearsome roar.

Thrall Axe
Small hand axe used by Lothric slaves.

A cunning weapon for a cunning lot, this axe is quick and deadly.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Winged Knight Twinaxes
Paired beheading axes wielded by the Winged Knights, who swore themselves to the Angels.

These axes, more befitting of an executioner than a knight, are indented to fit the human body.

Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.


Bows

Black Bow of Pharis
A black longbow named after a hero of old, known for the unusual stance from which it is fired.

Has a longer range than standard bows, but successful usage requires a trained, dexterous hand.

Skill: Pharis Triple-shot
Swiftly nocks three arrows with finesse after drawing the bow, firing them simultaneously.

Composite Bow
Composite short bow emphasizing power. Its size allows for quick shots.

Though more powerful than standard bows, it also requires more strength of the user, and its range is short.

Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.

Darkmoon Longbow
Longbow of Darkmoon Gwyndolin, who was gradually devoured by Aldrich.

This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.

Skill: Darkmoon Arrow
Infuse a readied arrow with Darkmoon essence, granting it magic damage and the ability to pierce shields.

Dragonrider Bow
Longbow of the Dragonriders, who served the Old King of Want.

The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength. The worthy few who can master this bow, however, use it to devastating effect.

Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.

Longbow
Longbow commonly used by hunters.

Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.

Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.

Short Bow
Standard small bow. Its size allows for quick shots.

Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.

Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.

White Birch Bow
A short bow crafted with white birch.
Endowed with light-manipulating magic.

The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.

Skill: Unseen Arrow
Arrows shot by large pulls of the bow are enchanted with a golden spell that turns them nearly invisible.


Claws

Claw
Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.

When two-handed, claws are equipped to each hand.

Skill: Leaping Slash
Perform a forward leaping slash at the opponent's head. When successful, functions as a head shot, inflicting heavy damage.

Crow Talons
Talons used by Corvian Knights. Inflicts five perpendicular slashes, causing heavy bleeding.

In their infatuation with Sister Friede, the Corvian Knights swore to protect the painting from fire, and to this end, took to the execution of their own brethren.

Skill: Raptor Flurry
Spread right and left talons like a broad set of wings and launch into a tornado of consecutive attacks.

Manikin Claws
Weapon of the Pale Shades, assassins of the Sable Church of Londor. The curved claws cause heavy bleeding.

When two-handed, claws are equipped to each hand.

Skill: Quick Step
Instantly step behind or around the side of foes. Especially effective when locked on to target.


Crossbows

Arbalest
The largest crossbow, and suitably powerful for its size.

The bow string is made of metal, requiring great strength to fire.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.


Avelyn
An extremely rare rapid-firing crossbow.

Fires three successive bolts by means of an elaborate mechanism. Inflict heavy damage by making all three shots count.

Despite its use as a weapon, this crossbow is also a priceless work of art, and it bears resemblance to a musical instrument.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Heavy Crossbow
A large, powerful crossbow. Must be readied before firing.

Bolts must be equipped in order to use crossbows. Up to two kinds of bolt can be equipped at a time, and these can be switched as necessary.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.


Knight's Crossbow
Crossbow used by the proud knights of Lothric. It bears an elaborate gold design.

The crossbow has been blessed with the power of lightning, in anticipation of the use of Lightning Bolts.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Light Crossbow
Standard crossbow wielded by common soldiers.
Must be redied before firing.

Bolts must be equipped in order to use crossbows. Up to two kinds of bolt can be equipped at a time, and these can be switched between as necessary.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Repeating Crossbow
This crossbow, customized for repeat-firing to face mobs alone, was wielded by Slave Knight Gael.

Used in the battles of an endless journey, this crossbow is covered with twists and dinks, rusted with blood, and made extremely brittle from overuse.

Skill: Repeat Fire
Assume stance to activate repeat firing mechanism, and repeat fire with normal and strong attacks.

Sniper Crossbow
Lone-range heavy crossbow used by Carim snipers.

Its lengthy base makes aiming difficult, and accurate usage requires a trained, dexterous hand.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.


Curved Swords

Carthus Curved Sword
Curved sword of Carthus swordsmen.

This weapon's thick, heavy blade is crafted to cause bleeding, and requires ample strength and dexterity to wield effectively, suggesting that the swordsmen of Carthus were amongst the mightiest.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Carthus Shotel
Strangely curved sword crafted to cause bleeding, wielded by Carthus swordsmen.

Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Crescent Moon Sword
Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon.

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades.


Dancer's Enchanted Swords
Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley.

These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted.

Demon's Scar
This chaotic thing, the last flame kindled by a demon prince, is shaped like the claw marks of a demon.

It is both a fiery bladed weapon and pyromancy flame.

Skill: Spin Slash
Spin to stoke a fierce chaos flame, and use momentum to transition into a spinning strong attack, creating an evanescent lava chamber.

Falchion
Standard curved sword and widely-used slashing weapon.

The falchion's flesh-rending slash attacks are greatly compromised against armor and tough scale-covered hides.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.

Follower Sabre
Great curved sword wielded by Farron Followers. Its great weight enables heavy-handed chain attacks.

The Followers brandish their swords to hunt warriors taken by the Abyss. Their technique is honed to face men, implying those yet to lose their human aspect are their likeliest prey.

Skill: Prying Wedge
A chain attack that wedges below foes and swings upward, breaking their guard. Strong attack can be used to follow up the onslaught with a fatal blow.

Painting Guardian's Curved Sword
A weapon described in legends passed down amongst heretics, wielded by the Painting Guardians.

A uniquely shaped weapon with a flat tip.

Skill: Chained Dance
Execute relentless consecutive attacks while tracing a circle in a unique dance of deadly grace.

Pontiff Knight Curved Sword
Curved sword wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost Blade
Execute large spinning motion to imbue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.

Rotten Ghru Curved Sword
A crude, half-rotten curved sword.

Choice weapon of the blunt-horned Ghrus, descendants of the acolytes of Farron Keep.

The rancid blade is drenched in rotten waste, making it acutely poisonous.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Scimitar
Small curved sword that excels in swift movements and consecutive attacks.

The scimitar's flesh-rending slash attacks are greatly compromised against armor and tough scale-covered hides.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Sellsword Twinblades
Paired scimitars used by certain sellswords. The scimitars' sharp blades make for effective slashing attacks, but fare poorly against metal armor and tough scale-covered hides.

With a scimitar in each hand, the wielder can vary their onslaught with unique left-handed attacks when in the proper stance.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Shotel
Broadly curved sword known as the favored weapon of the tragic Embraced Knight.

Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Storm Curved Sword
Curved sword imbued with the strength of the Stormdrake.

The Nameless King, ally of the ancient dragons, fought beside the Stormdrake in countless battles.
When the great beast fell, the king claimed his soul, as was the custom in the age of the gods.

Skill: Tornado
Imbue blade with the wrath of storm in a spinning motion, and follow with a string attack to bear that wrath upon foes.

Warden Twinblades
Paired weapon wielded by the grave wardens of the Cathedral of the Deep.

The grave wardens of the cathedral, who put down reincarnating copses, wield weapons that cause profuse bleeding, for the loss of blood and bodily fluids is said to slow reanimation.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.


Curved Greatswords

Carthus Curved Greatsword
Large curved sword wielded by swordsmen of Carthus.

The lightest of the curved greatswords. Crafted to cause bleeding.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.


Exile Greatsword
Bloodstained greatsword wielded by one of the Watchdogs of Farron, who preside over the slumber of fallen warriors. The blade is a reminder of the exile's past misdeeds.

Inhuman strength is required to wield this heaviest of curved greatswords.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Harald Curved Greatsword
Giant gold-decorated curved sword wielded by warriors of the Harald Legion, who sought the dark soul.

The swords sank into the dark with the legion, where their blades were severely corroded.

Skill: Sever
Hold the giant blade with both hands and slash repeatedly at foe's feet.

Murakumo
The curved greatsword of Alva, Seeker of the Spurned, specially forged in an eastern land. Sharp but heavy, this sword requires extreme strength and dexterity to wield.

The search for the spurned had no end, and so the wayfaring knight warmed to a most deformed weapon.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Old Wolf Curved Sword
Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.

This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.

Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harms way and follow with a strong attack.


Daggers

Aquamarine Dagger
A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic from the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.

Bandit's Knife
A wide single-edged shortsword.

Primarily a slicing weapon, but its blade is crafted to cause bleeding, making it a favorite of lowly thieves and bandits.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Brigand Twindaggers
These paired daggers are the preferred weapons of the brigands of a distant land.

When two-handed, the wielder holds a blade in each hand, allowing for divergent attacks that include left-handed moves.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Corvian Greatknife
Dagger of the unwanted, those guided by heretical storytellers.

A rather large dagger with a powerful attack, but this transparent attempt to intimidate foes reveals much about its owner's fears.

Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side.

Dagger
Standard small dagger.

Small daggers lack power or reach, but can deal quick consecutive hits due to their light weight. Highly effective when used for critical hits, such as after parrying or attacking from behind.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Handmaid's Dagger
Dagger used by handmaids of the Profaned Capital.

Each successful attack replenishes a slight amount of FP.

It is said that these women took pleasure in wounding others.

Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side.

Harpe
The large sickle-shaped body, used for severing corpses, is a worker's tool in the Undead Settlement.

The sharp edge is on the inside of the weapon, itself designed for cutting and pulling, thus allowing for good damage against shielded foes.

Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.

Mail Breaker
A small sword made for thrusting attacks.

This hard, edgeless sword can pierce through tough armor and boasts a deadly critical attack.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Murky Hand Scythe
A short-shafted hand scythe wielded by the murkmen who rise from the depths.

Enveloped by a black dampness and imbued with the strength of dark.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Parrying Dagger
Dagger with a greatly curved guard.

A dagger made especially for parrying which is usually equipped in one's left hand in place of a shield.

Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit. Works while equipped in either hand.

Rotten Ghru Dagger
A crude, half-rotten dagger.

Choice weapon of the blunt-horned Ghrus, descendants of the acolytes of Farron Keep.

The rancid blade is drenched in rotten waste, making it acutely poisonous.

Skill: Quickstep
Instantly step behind or around the side of foes Especially effective when locked on to target.

Scholar's Candlestick
A candlestick covered in ivory scales once used by the Scholars of the Great Archives.

This served as their guiding light, as well as a tool of self-restraing. Even today, wielders of this weapon benefit from the resulting sorcery-strengthening properties.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance.

Tailbone Short Sword
Twisted dagger cherished by the wretched prisoners of Irithyll Dungeon.

Crafted from a feeble tailbone, and seen as a sign of the dragons. Their screams are oft heard inside the dungeon, as they naively mutilate their unworthy flesh.

Skill: Unleash Dragon
Thrust the dagger to unleash the strength of dragons, similar to an ancient dragon weapon, only with its power tragically faded.


Fists

Caestus
A fistfighter's weapon made from thick straps of leather studded with iron rivets.

When two-handed, caesti are equipped in each hand.

Skill: Perseverance
Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.

Dark Hand
Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.

The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield. Cannot be used two handed.

Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans.

Demon's Fist
A demonic fist that burns with fiery essence. Its wielder can release this power through the use of its Skill.

When two-handed, fists are equipped in each hand.

Skill: Flame Whirlwind
Spin through opponents with abandon, flaming fists outstretched. Using a strong attack while spinning utilizes your momentum to slam the ground with both fists.


Greataxes

Black Knight Greataxe
Greataxe of the black knights who wander the lands. Used to face chaos demons.

The unique attack of this axe greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.

Demon's Great Axe
This greataxe, a favorite among demons, contains the strength of fire.

The demons, born of Chaos, harbor fire, and yet they are twisted and malformed, such that they were never meant to be.

Skill: Demonic Flare
Briefly cause flame within to flare. and smash it upon earth and foes.

Dragonslayer Greataxe
Melted iron greataxe that once formed part of the Dragonslayer Armour.

Thickly imbued with the power of lightning. Use skill to draw upon the techniques used to slay the archdragons.

Skill: Falling Bolt
Hold axe high in air to gather fierce lightning, and smash ground to whip the bolts to the ground.

Earth Seeker
This large twin-bladed axe forged with bronze is a ceremonial weapon normally used in sacred rites.

Millwood is a land of primitive earth worship where chieftain knights served as high priests.

Skill: Earthen Wraith
Thrust weapon into earth with a prayer to trigger explosive tremors.

Great Machete
This giant machete has a slash attack, and is a worker's tool in the Undead Settlement.

This dismantling tool was not originally intended for use in battle.

Skill: Sharpen
Scrape the blade to sharpen and enable a cleaner cut.

Greataxe
Greataxe resembling a hunk of raw iron.

If one possesses the inhuman strength required to lift the weapon, the great heft of its attacks will send foes flying.

However, since every swing makes use of one's entire body, attacks leave the wielder wide open retaliation.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Yhorm's Great Machete
Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack.


Greatbows

Dragonslayer Greatbow
Greatbow used by the Dragonslayers during the age of gods. Far greater in size than any normal bow, and far more devastating.

The bow must be anchored in the ground to be fired, a time consuming operation that leaves the operator vulnerable. Only specialized great arrows can be fired from the bow.

Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.

Millwood Greatbow
Greatbow crafted with black oak and wielded by Millwood Knights. Only specialized great arrows can be fired from the bow.

It is said that the Millwood Knights used these to face their sworn enemy, the Abyss Dragon.

Skill: Pierce Earth
Fire a greatarrow with a burst of strength and a prayer that violently shakes its target and explodes on impact.

Onislayer Greatbow
A unique greatbow handed down in an eastern land, where tales are told of its use in slaying giant horned oni.

Drawing a bow of this size takes time, and leaves the user vulnerable. Only specialized great arrow can be fired from the bow.

Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.


Great Hammers

Dragon Tooth
Created from an everlasting dragon tooth that will never break.

Left by Havel himself, along with his boulder-like great shield. Grants its wielder resistance to magic and fire.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Gargoyle Flame Hammer
Stone torch hammer wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack.

Skill: Kindled Flurry
Anchor weapon in earth and use strong attack to launch successive volleys of fire form the tip of the hammer.

Great Club
Wood club fashioned from the branch of a giant tree. Requires considerable strength to wield.

A hard, durable weapon. Its weight makes it easier to break the guard of shields.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables special consecutive strong attack.

Great Mace
Large mace wielded by the knights of the Cathedral of the Deep.

The extremely heavy strike attacks of this weapon are devastating and will break weaker shields with a single blow. Wielding such a weapon will require inhuman strength.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Great Wooden Hammer
This giant wooden hammer is a worker's tool in the Undead Settlement.

Intended to grind flesh and bone to prepare for burial, rather than use in battle.

Skill: Spin Bash
Bash foes with a large spinning motion, utilizing momentum to transition into a overhand strong attack smash.

Large Club
Large wooden club. Requires considerable strength to wield.

Characterized by savage leaping attacks. Its weight makes it easier to break the guard of shields.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.

Ledo's Great Hammer
Great Hammer wielded by the Silver Knight Ledo.
Ledo's hammer is by far the heaviest weapon amongst those wielded by the knights of Anor Londo.

Ledo, an eccentric who traveled across the outskirts, became a close friend to the giants and even Havel, the Rock.

Skill: Call to Stone
Spin to lure stones to the steel hammer, and use strong attack to transition into an earth slam that shatters the stones in a shockwave.

Morne's Great Hammer
Great Hammer bestowed upon Carim Knights with demonstrate outstanding strength and unwavering faith.

Decorated by a warding charm of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.

Old King's Great Hammer
Great Hammer of the Old Demon King.

This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.

Skill: Molten Perseverance
Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.

Pickaxe
Tool used by a miner for digging up earth. Not intended for use in battle.

Yet the strong downward swing of this tool once shattered large boulders, and easily punctures weaker armor.

Skill: Galvanize
Temporarily boost stamina recovery speed by sheer force of will, which an old miner needed to get through the day.

Quakestone Hammer
A stone hammer wielded by Millwood Knights, with a head of naturally-formed stone.

The Knights of Millwood would fight hand-in-hand with the earth itself, and this weapon, among the oldest in all Millwood, is symbolic of that relationship.

Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.

Smough's Great Hammer
Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.

Restore HP while attacking, a carryover from Smough's past as an executioner.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Spiked Mace
Choice weapon of the evangelists of the Cathedral of the Deep, mentors of the dwellers of the Undead Settlement.

Its long, sharp spikes cause great pain and bleeding.

Skill: Spin Bash
Bash foes with a large spinning motion. and utilize momentum to transition into an overhanded strong attack smash.

Vordt's Great Hammer
Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is imbued with frost, and causes frostbite.

Frost accumulated in the body causes frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Perseverance
Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.


Greatswords

Bastard Sword
A widely-used heavy greatsword normally wielded with two hands.

Broad horizontal sweeping attacks make this sword effective against multiple enemies, but unwieldy in narrow spaces.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Black Knight Sword
Greatsword Wielded by the Black Knights who wander the lands. Designed to face chaos demons.

Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise.

Skill: Perseverance
Raise sword in the name of the First Lord to temporarily boost poise. Damage reduced while activated.

Claymore
An unusually large and heavy greatsword normally wielded with two hands.

This highly versatile weapon can be swung broadly or thrusted.

Skill: Stance
While in stance, use normal attacks to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Drakeblood Greatsword
Greatsword wielded by an order of knights who venerate dragon blood.

This sword, its blade engraved with script symbolizing dragon blood, inflicts magic and lightning damage.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Executioner's Greatsword
Greatsword of a debauched executioner used for beheadings.

This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.

Firelink Greatsword
The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation.

This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.

Flamberge
Greatsword with an undulating blade. The blade, resembling flame, was crafted to mutilate flesh and induce bleeding.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Gael's Greatsword
Greatsword of Slave Knight Gael, the only weapon that he kept with him from beginning to end.
Originally an executioner's sword made for decaptiation, this blade is heavily chipped and stained with the blood of countless battles.

Skill: Blade of Peril
A precarious technique unique to undead Gael.
Leap in any direction, slamming the greatsword to the ground, and follow with normal attack for a large spinning slash, or strong attack to backstep and jump forward in an overhead slam.

Greatsword of Judgment
A ceremonial sword, held in Pontiff Sulyvahn's left hand, representing the judgment of the moon, but with magic far closer to sorcery than any existing lunar power. Its dark blue hues, deeper than the darkest moon, reflect the sorcerer Sulyvahn's true nature.

Skill: Stance of Judgment
Assume stance to unleash dark magic. Use normal attack for a lunging thrust, and strong attack to emit side-sweeping wave.

Hollowslayer Greatsword
Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the mind of Hollows, and is particularly effective against them.

Bestowed to a proper Mirrah knight long ago. Two-hand to execute special sword techniques.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Moonlight Greatsword
Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight.

Onyx Blade
Elfriede, the eldest amongst her sisters and leader of the Sable Church, bestowed this sword to her knight.

Only, the sword was a farewell gift, and acceptance signified the knight's resignation from Elfriede's service.

Skill: Elfriede's Blackflame
Enwreathe blade with blackflame, born of the similarly-hued flame that smolders within her.

Storm Ruler
Greatsword with a broken blade, also known as the Giantslayer for the residual strength of storm that brings giants to their knees.
Yhorm the Giant once held two of these, but gave one to the humans who doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder.

Skill: Storm King
Assume stance to imbue sword with storm. Most effective when facing giants.

Twin Princes' Greatsword
Sword forged from the reunion of the inseparable swords born from the souls of Lothric and Lorian, the twin princes.

Their union is rooted in a curse, and perpetuated by grief.

Skill: Sacred Light and Flame
While in stance, use normal attack to cast Sacred Lothric Light, and strong attack to cast Flame of Lorian.

Wolf Knight's Greatsword
Greatsword of a knight tainted by the dark of the Abyss, and master of the wolf's blood of Farron.

The wolf knight was the first Abyss Watcher, and his sword is more punishing against creations of the abyss.

Skill: Wolf Sword
While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Wolnir's Holy Sword
A holy sword eroded by the Abyss. When Wolnir fell to the Abyss, he was gripped by a fear of true darkness, and pleaded to the gods for the first time.

This holy sword, together with three armlets stripped from the corpses of clerics, gave him some semblance of comfort.

Skill: Wrath of the Gods
Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.


Halberds

Black Knight Glaive
Glaive of the black knights who wander the lands. Used to face chaos demons.

The unique attack of this glaive greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into and overhanded strong attack slash.

Crescent Axe
A crescent-shaped halberd resembling a long-handled battle axe.

Traditionally wielded by Way of White clerics.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.

Crucifix of the Mad King
A cross spear hung with a malformed corpse.

Once, a mad king was born to the pygmy royalty, and Shira, knight of Filianore, put him to rest.
But Shira's cross spear, unable to kill the undying king, only pinned itself to him. Shira delivered them together to the darkroom, where she stayed and held them close.

Skill: Mad King's Folly
Slam malformed corpse into the ground to briefly awaken it, then follow with strong attack to trigger a roar, a blessing, or vexation.

Glaive
This halberd with a large blade was a scythe refitted for battle.

Designed for slicing, and inflicts slash damage.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Gundyr's Halberd
Halberd of Gundyr the Champion, received when he was charged with his duty.

This old cast-iron halberd has the power to break poise, and is said to never crumble, seeming to suggest that Gundyr was fated to eternal service from the beginning.

Skill: Champion's Charge
Hold spear at waist and charge at foe, and use momentum to transition into sweeping strong attack.

Halberd
This long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.

Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Immolation Tinder
Profaned Flame wielded by the Irithyllian witches, frigid spirits roaming the Boreal Valley.

This torch, both a weapon and a staff, is enshrouded in an everlasting flame.

Skill: Punitive Flame
Punish foes with a flame that blankets the ground.

Lucerne
A polearm with a sharp, hard pronged head that inflicts thrust attacks.

The Lucerne is wielded overhand like a hammer, or can be swung from the side to break through shields.

Skill: Spin Sweep
Sweep fores in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Red Hilted Halberd
Long-hilted weapon mixing spear and axe. The red-hilted halberd is associated with clerics.

Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Splitleaf Greatsword
A long-handled greatsword that made its way from a distant land. Crafted entirely with bronze, making it exceedingly heavy.

Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.

Skill: Wind Wheel
Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.

Winged Knight Halberd
Halberd wielded by the Winged Knights, who swore themselves to the Angels.

The thick, heavy, bloodstained blade can only be swung by one with inhuman strength.

Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.


Hammers

Blacksmith Hammer
Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.

Of course, a hammer's true potential is realized in the hands of a blacksmith.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Club
A simple wooden club. Characterized by savage leaping attacks.

This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.

Drang Hammers
Paired hammers of the Drang Knights, proclaimed descendants from the land known for the legend of the Linking of the Fire. When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear into the hearts of men.

Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Heysel Pick
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.

This is both a weapon and a sorcery staff. The gold specks are remnants of lost sorceries.

Skill: Steady Chant
For a short moment, boost the strength of sorceries. Works while equipped in either hand.

Mace
Iron hammer designed for use in battle. A common weapon for clerics.

This bladeless strike weapon is effective against most foes, and can break the guard of a shield.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Morning Star
Hammer with a sharp spike on its pommel.
One of the more barbaric cleric weapons.

The sharp thorns allow this strike weapon to induce bleeding.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Reinforced Club
A club made more deadly by the attachment of numerous nails to its heads.

The nails allow this strike weapon to be lacerating, but the damage caused by their insertion has reduced its durability, making the weapon fragile.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.

Warpick
A war hammer with a hard pronged head. Was originally a pickaxe, but was refitted for battle.

This simple but deadly weapon hits heavily with thrust damage, easily puncturing metal armor.

Skill: Galvanize
Temporarily boost stamina recovery speed by sheer force of will, or perhaps as a channeling of the original owner's industrious efforts.


Katanas

Black Blade
A short katana wielded by the swordsman and distinguished guest of High Lord Wolnir. This shiny black blade is thick, but shorter than the typical katana.

The swordsman was a master of a rare technique, traces of which can be observed in this weapon's strong attack.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Bloodlust
Katana of the old Mound-maker.

The Mound-maker piled sacrifices upon the altar, but became the final offering himself, leaving this katana as a gift for his dear family.

Skill: Bloodlust
Stain blade with one's own blood to temporarily grant uncanny sharpness.
For one driven by bloodlust, nothing deserves to remain standing.

Chaos Blade
A cursed sword of unknown origin bearing uncanny streaks on its blade.

Attacks also damage its wielder.

The sword is not unlike a thing misshapen, granted life, but never welcome in this world. In other words, chaos itself.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Darkdrift
A cursed sword with an unseen blade, the choice weapon of Yuria of Londor.

Yuria, a mentor of the Sable Church and accomplished swordswoman, is said to have claimed a hundred lives with this weapon.

Skill: Darkdrift
Aim carefully, and pierce with a large forward lunge. The unseen blade penetrates straight through shields, for nothing can defend from Darkdrift.

Frayed Blade
A dragon weapon symbolizing Darkeater Midir.

The once-exquisite blade is now stained black, and frayed at the hilt. Without its sheath, it will soon crumble into nothing.

Skill: Hold
Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes.

Onikiri and Ubadachi
The hunters known as the King's Black Hands wielded paired weapons. These belonged to Kamui, who looked after the prince.

Kamui brought Onikiri with him to the Undead Settlement, where he forged Ubadachi, and was finally prepared to join the ranks of the royal hunters.

Skill: Onislayer
Leap forward and slash mercilessly with both blades, cutting open foes.

Uchigatana
A unique katana characterized by the fine craftsmanship of an eastern land where it was forged.

The finely-sharpened blade cuts flesh like butter and causes bleeding, but breaks easily as a result.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Washing Pole
A stunning, unusually long katana forged in an eastern land.

The extreme length of this blade provides immense range, but also renders the blade extremely fragile.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.


Reapers

Friede's Great Scythe
A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.
In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance
Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordsmanship.
Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

Great Corvian Scythe
Great scythe of the forlorn souls guided by heretical storytellers.

The mistress of the Painted World is said to wield a great scythe herself.
Great scythes inflict profuse bleeding, such that the blood splatters on the wielder.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Great Scythe
Attacks with this large scythe, normally used for crop harvesting, are effective at breaking past shields.

The magnificent sharp curved blade instils fear in opponents. Perhaps it is their survival instinct at work.

Skill: Neck Swipe
This attack aims for the scruff of a foe's neck, and when successful, functions as a head shot, inflicting heavy damage.

Pontiff Knight Great Scythe
Great scythe wielded by the Pontiff's knights, frigid spirits that linger in Irithyll.

The large blade appears to be eaten away by insects, making it lightweight but also brittle.

Skill: Frost
Create a bone-chilling frost with each swing of the greatscythe that causes a temporary frost effect.


Spears and Pikes

Arstor's Spear
One of the curses that festered within the belly of the Greatwood, and a terrible weapon favored by Earl Arstor the Impaler.

The spear is enwreathed in rotten, heavily poisonous meat. Defeating foes restores HP.

Skill: Shield Splitter
Take a large step forward and make a single focused thrust to puncture enemy shields and inflict damage.

Dragonslayer Spear
Cross spear associated with Ornstein the Dragonslayer. A weapon of the gods imbued with the strength of lightning.

Two-handed thrust utilizes the support of the cross and requires great might, but can pierce deep into the flesh of dragons, and send mere men flying.

Skill: Lightning Charge
Charge with spear at waist to enwreathe with lightning, then release bolts with final thrust.

Dragonslayer Swordspear
A dragon hunting weapon from the age of the gods. The earliest form of the cross spear, serving as both a sword and a spear.

Its owner was the Nameless King, a deific hunter of dragons. The swordspear is imbued with lightning, of which he was the heir.

Skill: Falling Bolt
Hold swordspear high in the air to summon fierce lightning that descends upon distant foes.

Drang Twinspears
Paired spears of the Drang Knights, proclaimed descendants from the land known for the legend of the Linking of the Fire. When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear into the hearts of men.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Follower Javelin
Light spear wielded by the Farron Followers. Balanced to allow for throwing.

The Followers attack in groups, surrouding foes, shielding themselves, and thrusting their spears at their foes. On a final command, they hurl their spears at their fallen foe, to give the retired warrior a honorable send-off.

Skill: Hurl Spear
Emulate the practice of the Followers by throwing an illusory spear that assumes temporary form.

Four-Pronged Plow
This four-pronged plow is shaped like a fist, and is a worker's tool in the Undead Settlement.

Not originally intended for battle, but serves as a deadly weapon owing to its sharp points.

Skill: Charge
Hold spear at waist and charge at foe. Only, it is important to have good footing.

Gargoyle Flame Spear
Stone torch spear wielded by gargoyles of the
Profaned Capital.

The Profaned Flame, which never goes out,
imbues this weapon with a fire attack.

Skill: Kindled Charge
Hold spear at waist and charge at foe, and use
momentum to transition to a fiery strong attack.

Golden Ritual Spear
A ritual spear presented to Darkmoon Knights before Sulyvahn claimed the title of Pontiff.

Can also be used as a staff. Sorceries cast using this weapon channel the wielder's faith.

Skill: Steady Chant
Boost the strength of sorceries for a very short period.

Partizan
Spear with blade attached to broad point. Long reach, and can be used with shield up. Attacks faster with shield down.

This weapon can utilize its blade for slicing attacks, and is generally adaptable to many situations, but in cramped quarters, its slices ricochet off walls.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Rotten Ghru Spear
A crude, half-rotten curved spear.

Choice weapon of the blunt-horned Ghrus, descendants of the acolytes of Farron Keep.

The rancid tip is drenched in rotten waste, making it acutely poisonous.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Saint Bident
A silver bident decorated by a holy symbol, formerly wielded by Saint Klimt. He discarded this weapon, that draws upon one's faith, on the day that he put his own faith behind him.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Soldering Iron
Branding iron used by the jailers prowling Irithyll Dungeon.

Press its searing tip against foes to inflict fire damage, and temporarily block Estus healing.

Skill: Charge
Hold iron at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Spear
Common short spear that allows attacking with shield up.

Spear attacks are centered on thrusting, but can inflict high damage when timed with the end of an enemy's swing.

Skill: Shield Splitter
Take a large step forward and make a single focused thrust to puncture enemy shields and inflict damage.

Tailbone Spear
Twisted spear favored by the wretched, failed prisoners of Irithyll Dungeon.

Crafted from a feeble tailbone, and seen as a sign of the dragons. Their screams are oft heard inside the dungeon, as they naively mutilate their unworthy flesh.

Skill: Unleash Dragon
Thrust the spear to unleash the strength of dragons, similar to an ancient dragon weapon, only with its power tragically faded.

Winged Spear
A long-hilted spear with wing lugs.
Long reach, and can be used with shield up.

Spear attacks are centered on thrusting, but can inflict high damage when timed with the end of an enemy's swing.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.


Yorshka's Spear
This treasure, gifted to the Yorshka Church, is enchanted by a soporific spell, and was surreptitiously worshipped by Irithyll slaves.

As a weapon, it is part spear and part hammer, the former allowing thrusting, and the latter allowing strikes.

Skill: Pacify
Raise this spear in prayer and temporarily wear down enemy FP with each strike.


Straight Swords

Anri's Straight Sword
Sword precious to Anri, another Unkindled. The dullest type of blade found in the ruined land of Astora.

Only, it was once the sword of an earnest noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.

Astora Straight Sword
A well-crafted sword named after the ruined land.

Astora, before its fall, was a land replete with royal blood, and this weapon is both a reminder and heirloom of that era.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.


Barbed Straight Sword
Sword of Longfinger Kirk, the infamous Knight of Thorns. This sword's blade is lined with countless deadly thorns.

The thorns of this ominous weapon induce heavy bleeding.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Broadsword
A straight sword with a broad blade designed for slashing.

A large sweeping attack makes this effective against crowds, but is prone to deflection from walls in narrow spaces.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Broken Straight Sword
A straight sword with a broken blade.

A weapon with no exceptional qualities. Only a mad Hollow would choose to fight with this.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge. Only, neither move will appear very impressive with a broken sword.

Cleric's Candlestick
Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep.

The deacons, under the guidance of Archdeacon McDonnell, became both Clergymen and sorcerers.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance.

Dark Sword
Pitch-black straight sword of the Darkwraith, survivor of the land swallowed by darkness.

The Darkwraiths were the first red orb invaders, and originators of a unique sword technique inspired by their thick, broad blades.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Gotthard Twinswords
The hunters known as the King's Black Hands wielded paired weapons. These belonged to Gotthard, who fled the castle.

Gotthard rose quickly through the knighthood, no surprise to those who have witnessed his swordsmanship.

Skill:Spin Slash
Slice into foes with a large spinning motion, and use strong attach to lengthen attack and end with a double-bladed thrust.

Irithyll Straight Sword
Straight sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is enshrouded in frost, and causes frostbite.

Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Long Sword
A balanced, widely-used standard straight sword.

Inflicts reliable standard damage, as well as high thrust damage.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Lothric Knight Sword
A well-crafted straight sword designed for thrusting attacks, wielded by the venerable Knights of Lothric.

The Knights of Lothric, with their drakes, once crushed anything that threatened their shores. Of course, that was a long, long time ago.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Lothric's Holy Sword
Prince Lothric's straight sword, blessed by Emma with potent magic.

Young Lothric was meant to be a champion, and was expected to wield this platinum sword, but some things will remain distant dreams forever.

Skill: Sacred Lothric Light
Assume stance to imbue sword with sacred light, and use strong attack to release light together with a great thrust of the sword.

Morion Blade
A twisted sword resembling the towers of Londor's Sable Church. Eight branching blades and thorns induce bleeding.

The church's blessing makes the weapon revel in the agony of its owner. Heavy losses of HP boost attack, a curse most befitting its deformed appearance.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and a strong attack to slash upwards with a forward lunge.

Ringed Knight Straight Sword
Straight sword wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance, transition to normal or strong attack.

Shortsword
Small straight sword excelling in thrusting attacks.

The shortsword is a light and easily wielded straight sword, due to its minimal attribute requirements.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.


Sunlight Straight Sword
Straight sword imbued with the strength of lightning.

This featureless long sword contains the very power of the sun. Perhaps is a relic of one-sided adoration.

Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and damage absorption for self and allies in vicinity. The warriors of sunlight are co-operators from an ancient age.

Valorheart
Weapon once wielded by the Champion of the Undead Match. A special paired set consisting of a broad sword and a lion shield.

The Champion fought on, without rest, until he lost his mind. In the end, only his page and a lone wolf stayed at his side.

Skill: Lion Stance
While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a lion's roar.


Thrusting Swords

Crow Quills
Thrusting sword wielded by Corvian Knights, and a special paired weapon. When twin-handed, brandish four thin-edged blades in the left hand.

In their infatuation with Sister Friede, the Corvian Knights swore to protect the painting from fire, and to this end, took to the execution of their own brethren.

Skill: Quill Dart
Simultaneously throw temporarily substantial illusions of the four thin-edged blades wielded in the left hand.

Crystal Sage's Rapier
Thrusting sword with tiny crystals scattered across its blade, used by the crystal sages for self-defense.

The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruits of the lifetime of research conducted by the sages.

Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.

Estoc
Large thrusting sword used for piercing through the armor of knights.

The sharp edge of the sword's rock-solid blade can also be used in slashing attacks.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Irithyll Rapier
Thrusting sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is shrouded in frost, and causes frostbite.

Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Rapier
A lightweight thrusting sword used in noble duels employing refined techniques.

The primary attack of a thrusting sword is a series of stabs that render foes vulnerable for a devastating final thrust. Can also attack with shield up.

Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.

Ricard's Rapier
A strikingly decorative rapier of an Undead prince spoken of in ancient stories.

Although many of the tales surrounding the prince are questionable, this thrusting weapon suggests that the stories of his graceful technique were in fact true.

Skill: Ricard's Lunge and Press
Assume a quick stance, lunge forward, and execute a stunning chain attack. Sustain offensive with strong attack.


Ultra Greatswords

Astora Greatsword
This greatsword, bestowed only upon elite knights, is a relic of the ruined land of Astora.

Designed for a focus on thrust attacks, this sword is hard and sharp, but not unusually heavy.

Skill: Charge
Hold sword at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Black Knight Greatsword
Ultra greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.

The Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a crushing strong attack.

Cathedral Knight Greatsword
Ultra greatsword wielded by the knights of the Cathedral of the Deep.

Highly destructive if intolerably heavy.

Its blade is flattened for use as a strike weapon, but the point at the end allows for thrusting.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a spinning slash.


Farron Greatsword
Greatsword of the Abyss Watchers which is atypically paired with an unusual dagger.

The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes in the manner of wolves hunting prey.

Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.

Fume Ultra Greatsword
This twisted sword, the heaviest of all ultra greatswords, resembles black slate.

This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Greatsword
This ultra greatsword, with its thick blade, is one of the heaviest of its kind.

Highly destructive if intolerably heavy.

There would appear to be some credence to the rumors that this sword tested the true limits of human strength.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.

Lorian's Greatsword
Ultra greatsword of Lorian, Prince Lothric's older brother. Cast in smoldering molten steel, and stained black.

Before Lorian embraced his brother's curse, he was a knight who single-handedly slayed the demon prince, but the victory eternally scorched his sword with flame.

Skill: Flame of Lorian
Lunge forward to transform smolder into flame, and follow with strong attack to launch flame across ground.

Lothric Greatsword
Ultra greatsword of the venerable knights of Lothric. Imbued with the strength of lightning, the trademark of dragon hunting.

Very few have demonstrated the extreme strength and dexterity required for this weapon, even in the long history of the Lothric Knights.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.


Profaned Greatsword
A ceremonial sword, held in Pontiff Sulyvahn's right hand, representing the Profaned Flame.

Long ago, when Sulyvahn was yet a young sorcerer, he discovered the Profaned Capital and an unfading flame below a distant tundra of Irithyll, and a burning ambition took root within him.

Skill: Profaned Flame
Temporarily summon the Profaned Flame. Lunge forward and use strong attack to enshroud blade in flame.

Ringed Knight Paired Greatswords
Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life.

For this reason the gods cast a seal of fire upon these swords, and those who possessed them.

Skill: Ember
Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance, transition to normal or strong attack.

Zweihander
Ultra greatsword with a large, long blade. Wielded with two hands, yet still requiring great strength due to its weight.

Execute powerful attacks that take advantage of its weight, or utilize its sharp blade in thrust attacks.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.


Whips

Notched Whip
A whip with thorny spikes that shred skin, causing heavy bleeding.

The Cleansing Chapel uses whips such as these in order to produce the drops as puddles to wipe clean during its rituals.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.

Rose of Ariandel
A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame.

Both a weapon and a miracle catalyst.

Ariandel, being the restorer of the Painted World, knew that it was painted in blood, and only blood could protect the secret.

Skill: Awakening
Violently flail oneself to trigger an awakening that temporarily boosts the strength of miracles, just as the good Father used the rose himself.

Spotted Whip
Whip mottled with venomous-looking spots.
Favored by some female pyromancers of the Great Swamp.

As its noxious appearance would suggest, damage from this whip poisons its victims, slowly but surely guiding them to their deaths.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.

Whip
A leather whip that was never intended for use in combat.

Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all mankind.

Witch's Locks
A whip fashioned from the black hair of a daughter of the Witch of Izalith, creator of the Flame of Chaos.

The long, shining locks woven together to create this whip are imbued with the essence of fire, which can be channeled through the use of its Skill.

Skill: Flame Whip
Temporarily coat the whip in fire, the self-same fire as that which consumed the Witch herself, it is said.



Small Shields

Buckler
A very small round metal shield.

It features a large central protrusion designed for parrying attacks.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.


Caduceus Round Shield
Standard round wooden shield. It is decorated with twin snakes, an ancient symbol of the Great Swamp.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Crimson Parma
Standard round wooden shield. It is daubed with a red paint that symbolizes the blood of warriors.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.


Dragonhead Shield
This shield, as hard as a great boulder, is formed by the head of the descendant of an Archdragon.

The Ringed Knights, by command of the gods, stood amongst the ranks who set out to slay the dragons, but their contributions were never lauded.

Skill: Dragon Breath
Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sweeping foes with a frontal exhalation of dragon breath

Eastern Iron Shield
A thick, round metal shield decorated with the unique crest of an eastern land.

Heaviest of the small shields, it is impressively weighty and thus able to deflect attacks with ease.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.


Elkhorn Round Shield
Standard round wooden shield. The blue antlers are reminiscent of designs found in Mirrah. Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Ghru Rotshield
A rotting makeshift shield scavenged by the forest-dwelling Ghrus.

Barely effective as a shield. However, its rotten state has made it poisonous, and resistant to other poisons as a result.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.


Golden Falcon Shield
A metal shield fashioned in the form of a falcon with wings outstretched.

The golden falcon was the emblem of an ancient band of sellswords, and even to this day, many mercenaries remain who look upon it as a token of good fortune.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Hawkwood's Shield
Shield that belonged to Hawkwood, a deserter from the Undead Legion.

The unique swordsmanship of the Watchers does not normally allow for the use of shields, and Hawkwood's very possession of it was telltale of his defeat.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Iron Round Shield
An orthodox, round small shield made from metal.

Small shields offer little damage absorption and stability, but they are lightweight and ideal for parrying.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Leather Shield
An orthodox, round small shield covered with leather.

Small shields offer little damage absorption or stability, but they are lightweight and make ideal instruments for parrying.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Llewellyn Shield
Metal shield crafted by the great smith.

Fashioned from rare geisteel, it excels at various types of damage absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Plank Shield
Makeshift shield cobbled together from wooden planks.

Provides minimal protection, and at the cost of moderate humiliation.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Red and White Shield
Standard round wooden shield. It features a striking red and white design.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Sacred Bloom Shield
A treasured antique of the Way of White, known to some as the Sorcerer's Bane.

The large blossom design that graces the shield is said to be a sacred flame, and the shield is blessed with high magic protection.

Skill: Spell Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand. Also deflects spells.


Small Leather Shield
A small, leather-covered round shield.

It features a large central protrusion designed for parrying attacks.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Target Shield
A small, round metal shield.

The four distinctive protrusions are designed to brush attacks aside, making it ideal for parrying.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Warrior's Round Shield
Standard round wooden shield. It bears a double-bladed axe, the mark of a warrior.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.


Normal Shields

Black Knight Shield
Shield of the Black Knights who roam the lands. A flowing canal is chiseled deeply into its face.

Long ago, the black knights faced the chaos demons, and were charred black, but their shields became highly resistant to fire.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Blue Wooden Shield
A wooden shield painted bright blue, the symbol of clerics who have become undead. Close to a small shield in size.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Carthus Shield
The tattered remnants of a leather shield used by a Carthus swordsman.

The swordsmen of Carthus were particularly agile, and this common shield is surprisingly light for one of medium size.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Crest Shield
A knight's shield engraved with a crest.

One of the enchanted blue shields. The Crest Shield greatly reduces dark damage.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Dragon Crest Shield
A knight's shield engraved with a crest depicting a dragon.

One of the enchanted blue shields. The Dragon Crest Shield greatly reduces fire damage.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

East-West Shield
A wooden shield decorated with the ancient symbol of the two-headed eagle. Close to a small shield in size.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Ethereal Oak Shield
Charbronze shield used by Millwood Knights that slowly regenerates HP.

This shield appears to be blessed by a great, if faded, image of the ethereal oak.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Follower Shield
Standard shield used by the Farron Followers.
Crafted with wood and reinforced with metal.

Imbued with a faint resistance to the Abyss.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Golden Wing Crest Shield
A blue knight's shield engraved with a golden wing crest.

This shield is exceptional amongst the enchanted blue shields; not only does it boast high magic absorption, but also enables its wielder to parry spells.

Skill: Spell Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand. Also deflects spells.

Grass Crest Shield
Old medium metal shield of unknown origin.

The grass crest is lightly imbued with magic, which slightly speeds stamina recovery.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Kite Shield
An orthodox metal shield.

Medium shields are the most average of shields, providing a practical balance of damage absorption, stability and weight.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Knight Shield
Orthodox shield of the kind commonly used by low-ranking knights.

Medium shields are the most average of shields, providing a practical balance of damage absorption, stability and weight.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Large Leather Shield
Orthodox round shield covered with leather.

Medium shields are the most average of shields, providing a practical balance of damage absorption, stability and weight.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.


Lothric Knight Shield
Shield of the renowned Lothric Knights, decorated with the royal crest.

The Lothric Knights contended with dragons, and their shields have suitably high lightning absorption befitting a Dragonslayer's arms.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Pierce Shield
An unusual style of round shield peculiar to the knights of Catarina.

The center of the shield features a large, sharpened spike, which is used to skewer opponents.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Pontiff Knight Shield
Shield of the Pontiff's knights, frigid spirits that linger in Irithyll.

This blue-gray shield, shrouded in a thinly cold air, is light and brittle.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the skill of the right hand weapon.

Porcine Shield
Shield base on a pig's head, depicted with unsettling authenticity.

Shields such as these were made to shame weak-willed knights, and those who carried these shields were subject to merciless ridicule.
No one will defend a craven who abases himself.

Skill: Shield Bash
Without lowering your guard, give the enemy a good shove with the shameful pig's snout.
Works while equipped in either hand.

Round Shield
Standard round wooden shield.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Shield of Want
Shield of an ancient king who was cursed by an all-consuming thirst. In the end, he was no king.

The residue of the king's lust still smolders within this shield, increasing the number of souls absorbed when enemies are defeated.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Silver Eagle Kite Shield
Orthodox metal shield engraved with a crest depicting a silver eagle.

Medium shields are the most average of shields, providing a practical balance of damage absorption, stability and weight.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Silver Knight Shield
Heavy shield carried by the Silver Knights who served the old royal family. A flowing canal is chiseled deeply into its face.

The Silver Knights stayed behind to protect the humble manor and ruined cathedral. Though their goddess has long since left, her blessing upon her knights' shields remains.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Spider Shield
A shield bearing a large etching of a spider.

Shields of this style are commonly used by savage mountain bandits, and offer high resistance to poison.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Spiked Shield
Shield of Longfinger Kirk, the notorious Knight of Thorns. The surface bristles with thorns.

Its vicious design makes it an effective weapon, and its thorns can inflict heavy bleeding on those unfortunate enough to be struck.

Skill: Shield Strike
Use shield to attack enemies. Works while equipped in either hand.

Spirit Tree Crest Shield
A knight's shield engraved with a crest depicting a spirit tree.

One of the enchanted blue shields. The Spirit Tree Crest Shield greatly reduces lightning damage.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Stone Parma
A round, stone shield, once carried by an old knight who turned to stone himself.

It has powerful defensive properties for its size, but is extremely heavy.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Sunlight Shield
A large, circular shield made of metal and decorated with a holy symbol depicting the sun.

This shield was used by the old Knight of Sunlight, and the illustration is his own. Regardless, it has no particular divine powers.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

Sunset Shield
Shield of the Holy Knights of the Sunless Realms.

Engraved with a brilliant flame crest that burns brightly within the order's customary sunset colors. This design symbolizes those who both harbor and oppose the power of flame.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.


Wargod Wooden Shield
Wooden shield reinforced with metal. The largest of the wooden medium shields.

The bizarre pattern featured on the shield is the mark of a mad god, revered as a god of war in remote regions.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Wooden Shield
A vertically elongated wooden shield decorated with a white dragon.

Wooden shields are light, manageable, and offer relatively high magic absorption.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit.


Greatshields

Ancient Dragon Greatshield
A wooden shield bearing the image of an ancient dragon. Very slowly regenerates HP.

The painting is the result of an exquisite but painstaking technique.

Lingering, undying traces of the ancient dragons can still be seen in their descendants, the man-serpents, though they have fallen far from grace.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the skill of the right-hand weapon.

Black Iron Greatshield
Greatshield made of black iron, deeply feared for its association with Knightslayer Tsorig.

Black iron offers high defense, and is particularly effective at warding off fire.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Bonewheel Shield
A giant wooden wheel, encircled by spikes and half-melded to a strange skeleton.

Can serve as a makeshift greatshield, albeit one with great gaps. Its true value is revealed through use of its Skill.

Skill: Wheel of Fate
Thrust out the wheel and give it a good spin, shredding enemies with the outer lining of spikes.

Cathedral Knight Greatshield
A heavy iron shield used by the knights of the Cathedral of the Deep. The blessings of the Cathedral have granted it high dark absorption.

The face of the shield is decorated with the emblem of an old king of Lothric: a bold image of a great bird gazing skywards.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Curse Ward Greatshield
Greatshield given to those who resisted the curse long ago.

Far too heavy for an ordinary person, perhaps it signifies the foolishness of resisting the curse.

And yet, those who bear the weight of this shield will not find its protections against curses wanting.

Skill: Weapon Skill
Equipped this shield in the left hand allows one to perform the Skill of the right hand weapon.

Dragonhead Greatshield
This shield, as hard as a great boulder, is formed by the head of the descendant of an Archdragon.

The Ringed Knights, by command of the gods, stood amoungst the ranks who set out to slay the dragons, but their contributions were never lauded.

Skill: Dragon Roar
Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sending surrounding foes flying with a dragon roar.

Dragonslayer Greatshield
Melted iron shield that once formed part of the Dragonslayer Armour.

The shield offers high protection to lightning, which the Dragonslayer commanded as his own, and its Skill has faint echoes of the Dragonslayer's own fighting style.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Giant Door Shield
Unusually shaped paired greatshields resembling great doors.

Heirlooms of the knight known as the protector of the meek, yet who failed to protect anyone.

Skill: Lockout
Shut the great doors tightly for stalwart defense, and use normal attack to transition into shield bash, or strong attack for a heave that holds shields to block nearly all damage.

Greatshield of Glory
A greatshield adorned with flowing patterns, a celebration of an ancient glory.

Boasts the highest stability of such shields, but with reduced stamina regeneration speed.

Perhaps it is glory that begets indolence.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Havel's Greatshield
A tremendously solid and heavy greatshield, cut straight from a great slab of stone.

Said to be a relic of the legendary Havel the Rock, along with the Dragon Tooth. The shield is imbued with a special power reminiscent of Havel himself.

Skill: Stone Flesh
Raise the shield in silent prayer, turning the user's body into a solid mass of stone.

Lothric Knight Greatshield
Greatshield of the renowned Lothric Knights, decorated with a holy symbol.

The knights who formed the High Priestess' guard carried greatshields such as these, which were granted high magic absorption through her blessing.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.


Moaning Shield
A deformed greatshield given to Eygon of Carim upon being conferred knighthood.

The giant woman's face that protects Eygon is that of his sister, some years his senior.

Skill: Moan
Offer a gentle prayer to the shield, causing the woman's face to give out a low moan and attract enemies.

Stone Greatshield
A mossy stone disc. Though terribly heavy, it can serve as a shield.

The disc is a relic of ancient magic, and one can practically feel the power flowing through it.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Twin Dragon Greatshield
The lightest of all greatshields, made from wood and decorated with a two-headed dragon.

Greatshields are the largest type of shield, and offer both high stability and damage absorption, making it easy to deflect enemy attacks.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Wolf Knight's Greatshield
Greatshield of a knight tainted by the dark of the Abyss, and master of the wolf's blood of Farron.

Boasts consistent defense and divine protection against various status effects.

Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Yhorm's Greatshield
Greatshield used long ago by Yhorm the Giant.
Increases the user's poise.

As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.


Staves

Archdeacon's Great Staff
Large staff bestowed upon Archdeacons of the Cathedral of the Deep.

The Archdeacon McDonnell's trespass, the sin of channeling faith for sorcery, transformed what was once merely a symbol of ecclesiastic authority into a catalyst for sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Court Sorcerer's Staff
Catalyst used by the court sorcerers of the Profaned Capital. Very powerful when wielded by an exceptionally intelligent sorcerer.

The court sorcerers laid claim to the legacy of the renowned Big Hat Logan, going so far as to emulate him with copies of the staff he used.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Heretic's Staff
Catalyst used by generations of heretic sorcerers.

Sorcery is a logical academic discipline, and the power of sorceries depends heavily on the caster's intelligence.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Izalith Staff
Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Man-grub Staff
Staff of the man-grubs who guard Rosaria's Bed Chamber. Their holy symbol is formed at the tip.
Wielder's luck strengthens the effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Mendicant's Staff
A staff with a small bowl attached to the tip, similar to a mendicant's crook.

Absorb additional souls from fallen foes.

The staff's history is unclear. It may be a relic of an ancient serpent's greed, or a ritual artifact used to summon souls.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Murky Longstaff
The long-handled staff wielded by the murkmen who rise from the depths.

Slathered with a black murkiness, and fit for dark sorceries.

Skill: Chant from the Depths
Works with staff equipped in left or right hand. Briefly boosts the strength of dark sorceries.

Preacher's Right Arm
The desiccated right hand of a white-faced locust that rose from an abyssal swamp, that happens to perform as a catalyst for sorcery.

The white-faced locusts were meant to beckon men to the dark with sermons, but most of them are unable to think past their own stomachs, the unruly mob!.

Skill: Feasting Branch
Use souls to weave a sharp branch to fillet prey.
Can be used repeatedly.

Sage's Crystal Staff
Crystal catalyst presented as a gift by the Crystal Sages to their favorite pupil, Kriemhild.

Crystal spheres devour the will of the user, and this staff increases the potency of sorceries at the cost of increased FP consumption for Skills.

Skill: Steady Chant
Boosts the strength of sorceries for a very short period. Works while equipped in either hand.

Sorcerer's Staff
Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.

Equip a catalyst to use sorceries. Sorceries must be attuned at a bonfire before use.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Storyteller's Staff
Staff of a heretic storyteller who shares tales of the Painted World to forlorn souls.

The storytellers, too, are wretched beings with no place to go. Their bodies, souls, and even their staves are all tainted through and through.

Skill: Poison Spores
Expel noxious spores from the formless, parasitical things that inhabit the staff.

Witchtree Branch
The branch of a large, well-tended witchtree, used as a sorcery catalyst.

Witchtree staves are customary in the far north, and allow for faster casting than ordinary catalysts.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.


Talismans

Canvas Talisman
Medium for casting miracles of the Gods. Canvas talismans are austere items carried by heralds.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Unfaltering Prayer
Temporarily increase poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.


Saint's Talisman
Medium for casting miracles of the Gods.
Ivory talismans are given only to women clerics, and faith greatly affects their effectiveness.

There is a certain frailty to this talisman, which undermines the steadfastness granted by its Skill.

Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.

Sunless Talisman
Talisman given to the knights of the Sunless Realms, who serve the nameless moon.

Scales with intelligence, which is rare for a miracle catalyst, but makes it compatible with Dark. In the Sunless Realms, this fact is related first as an initial warning.

Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.


Sunlight Talisman
The Knight of Sunlight's personal talisman for casting miracles of the Gods.

The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith. Use of the talisman's Skill fills the user with similar steadfastness.

Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer . Works while equipped in either hand.

Talisman
Talisman for casting miracle of the Gods. Once a very common item among the ranks of the old Way of White.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Unfaltering Prayer
Temporarily increase poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.

White Hair Talisman
Talisman made from a lock of white hair.

This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.


Chimes

Caitha's Chime
Sacred chime blessed by Caitha, goddess of tears. Rare even amongst Carim clerics.

Affected by intelligence, a rare thing for miracle catalysts, and also agreeable with miracles that lean towards the Dark. Its existence is concealed in the name of the Archbishop, as it is anathema.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Cleric's Sacred Chime
Sacred chime for casting miracles of the Gods. Chimes such as these are often given to clerics who become Undead.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Crystal Chime
A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.

The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Priest's Chime
Sacred chime for casting miracles of the Gods, of the type given to Lothric priests.

To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. The faith of the supplicant affects the strength of the miracle.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Sacred Chime of Filianore
A sacred chime blessed by Princess Filianore, matriarch of the church.

Filianore's favor knows no boundaries, and this sacred chime expands the range of vicinity-affecting miracles that heal, cure or provide other enhancements.

Skill: Pray for Favor
Works with chime equipped in left or right hand.
Heal HP very slowly for a duration of time.
Affects caster and those in vicinity.

Saint-tree Bellvine
Sacred chime for casting miracles of the Gods. A bellvine cut from a small saint-tree that has been meticulously tended to.

Saint-tree bellvines are customary in the far north, and allow for faster casting than ordinary sacred chimes.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Yorshka's Chime
A sacred chime belonging to Yorshka. Her brother, the former knight captain, presented her with this medium together with another gift: her name.

The ringing of the chime must have done much to soothe her loneliness.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.


Flames

Pyromancer's Parting Flame
The pyromancy flame of Livid Pyromancer Dunnel attracts the echoes of death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, damned to wander the lands.

Skill: Parting Flame
Release store of death echoes to gain a modest dose of Estus.

Pyromancy Flame
Flame catalyst used by pyromancers.

Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire to use.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame create is fierce. Works while equipped in either hand.


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