Weapon template
%%title%%
%%title%% image
Category %%form_data{category}%% Dmg. type %%form_data{physical_damage_type}%%
Skill %%form_data{skill}%% Skill FP %%form_data{skill_fp}%%
Weight %%form_data{weight}%% Durability %%form_data{durability}%%
Sell price %%form_data{sell_price}%%
Attack Defense
Physical %%form_data{physical_damage}%% Physical %%form_data{physical_damage_reduction}%%
Magic %%form_data{magic_damage}%% Magic %%form_data{magic_damage_reduction}%%
Fire %%form_data{fire_damage}%% Fire %%form_data{fire_damage_reduction}%%
Lightning %%form_data{lightning_damage}%% Lightning %%form_data{lightning_damage_reduction}%%
Dark %%form_data{dark_damage}%% Dark %%form_data{dark_damage_reduction}%%
Critical %%form_data{critical_damage_multiplier}%% Stability %%form_data{stability}%%
Optional stats
Spell Buff %%form_data{spell_buff}%% Range %%form_data{range}%%
Additional effects
Bleed Bleed Bleed
%%form_data{bleed_effect}%% %%form_data{poison_effect}%% %%form_data{frost_effect}%%
Attribute bonuses & requirements
Str. Dex. Int. Fth.
%%form_data{strength_bonus}%% %%form_data{dexterity_bonus}%% %%form_data{intelligence_bonus}%% %%form_data{faith_bonus}%%
%%form_data{strength_requirement}%% %%form_data{dexterity_requirement}%% %%form_data{intelligence_requirement}%% %%form_data{faith_requirement}%%

%%form_data{introduction}%%

In-game description

%%form_data{description}%%

Acquisition

%%form_data{acquisition}%%

Moveset

%%form_data{moveset}%%

Reinforcement

%%form_raw{reinforcement}%%

%%form_data{appendices}%%

Comments

Add a New Comment

====

[[form]]
fields:
  metadata_header:
    type: static
    value: ++ Metadata
  category:
    type: select
    label: Weapon category
    values:
      none: None
#    Regular weapons
      dagger: Dagger
      straight_sword: Straight Sword
      greatsword: Greatsword
      ultra_greatsword: Ultra Greatsword
      curved_sword: Curved Sword
      curved_greatsword: Curved Greatsword
      thrusting_sword: Thrusting Sword
      katana: Katana
      axe: Axe
      greataxe: Greataxe
      hammer: Hammer
      great_hammer: Great Hammer
      spear: Spear
      pike: Pike
      halberd: Halberd
      reaper: Reaper
      whip: Whip
      fist: Fist
      claw: Claw
#    Spell tools
      staff: Staff
      pyromancy_flame: Pyromancy Flame
      talisman: Talisman
      sacred_chime: Sacred Chime
#    Shields
      small_shield: Small Shield
      shield: Shield
      greatshield: Greatshield
#    Ranged weapons
      bow: Bow
      greatbow: Greatbow
      crossbow: Crossbow
#    Ammunition
      arrow: Arrow
      greatarrow: Greatarrow
      bolt: Bolt
#    Torch
      torch: Torch
    default: none
  is_special:
    type: checkbox
    label: Is special?
    default: 0
  is_paired:
    type: checkbox
    label: Is paired?
    default: 0
  stats_header:
    type: static
    value: |
      ++ Weapon Stats
      These should be the stats for the base variant of the weapon, i.e. without any reinforcement.
  physical_damage_type:
    type: select
    label: Physical damage type
    values:
      none: None
      standard: Standard
      standard_strike: Standard/Strike
      standard_thrust: Standard/Thrust
      standard_strike_thrust: Standard/Strike/Thrust
      strike: Strike
      strike_thrust: Strike/Thrust
      slash: Slash
      slash_thrust: Slash/Thrust
      thrust: Thrust
    default: none
  skill:
    type: text
    label: Skill
  skill_fp:
    type: text
    label: Skill FP
    after: FP
  weight:
    type: text
    label: Weight
    width: 4
  durability:
    type: text
    label: Durability
    width: 4
  sell_price:
    type: text
    label: Sell price
    after: Souls
    width: 4
  attack_damage_header:
    type: static
    value: +++ Attack damage
  physical_damage:
    type: text
    label: Physical damage
    width: 4
  magic_damage:
    type: text
    label: Magic damage
    width: 4
  fire_damage:
    type: text
    label: Fire damage
    width: 4
  lightning_damage:
    type: text
    label: Lightning damage
    width: 4
  dark_damage:
    type: text
    label: Dark damage
    width: 4
  critical_damage_multiplier:
    type: text
    label: Critical damage multiplier
    width: 4
  range:
    type: text
    label: Range
    width: 4
    default: —
  spell_buff:
    type: text
    label: Spell Buff
    width: 4
    default: —
  damage_reduction_header:
    type: static
    value: +++ Damage reduction
  physical_damage_reduction:
    type: text
    label: Physical damage reduction
    width: 4
  magic_damage_reduction:
    type: text
    label: Magic damage reduction
    width: 4
  fire_damage_reduction:
    type: text
    label: Fire damage reduction
    width: 4
  lightning_damage_reduction:
    type: text
    label: Lightning damage reduction
    width: 4
  dark_damage_reduction:
    type: text
    label: Dark damage reduction
    width: 4
  stability:
    type: text
    label: Stability
    width: 4
  additional_effects_header:
    type: static
    value: +++ Additional effects
  bleed_effect:
    type: text
    label: Bleed effect
    width: 4
  poison_effect:
    type: text
    label: Poison effect
    width: 4
  frost_effect:
    type: text
    label: Frost effect
    width: 4
  attribute_bonuses_header:
    type: static
    value: +++ Attribute bonuses
  strength_bonus:
    type: select
    label: Strength bonus
    values:
      none: —
      s: S
      a: A
      b: B
      c: C
      d: D
      e: E
    default: none
  dexterity_bonus:
    type: select
    label: Dexterity bonus
    values:
      none: —
      s: S
      a: A
      b: B
      c: C
      d: D
      e: E
    default: none
  intelligence_bonus:
    type: select
    label: Intelligence bonus
    values:
      none: —
      s: S
      a: A
      b: B
      c: C
      d: D
      e: E
    default: none
  faith_bonus:
    type: select
    label: Faith bonus
    values:
      none: —
      s: S
      a: A
      b: B
      c: C
      d: D
      e: E
    default: none
  attribute_requirements_header:
    type: static
    value: +++ Attribute requirements
  strength_requirement:
    type: text
    label: Strength requirement
    width: 4
  dexterity_requirement:
    type: text
    label: Dexterity requirement
    width: 4
  intelligence_requirement:
    type: text
    label: Intelligence requirement
    width: 4
  faith_requirement:
    type: text
    label: Faith requirement
    width: 4
  content_header:
    type: static
    value: ++ Page content
  introduction:
    type: wiki
    label: Lead section
    width: 80
    height: 2
  description:
    type: wiki
    label: In-game description
    width: 80
    height: 8
  acquisition:
    type: wiki
    label: Acquisition
    width: 80
    height: 8
  moveset:
    type: wiki
    label: Moveset
    width: 80
    height: 8
  reinforcement:
    type: wiki
    label: Reinforcement
    width: 80
    height: 16
  appendices:
    type: wiki
    label: Appendices
    width: 80
    height: 8
[[/form]]

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License